/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public GameObject(ContentManager contentManager, int x, int y, Game1 parent, string textureName) { _texture = contentManager.Load<Texture2D>(textureName); _drawRectangle = new Rectangle(x - _texture.Width / 2, y - _texture.Height / 2, _texture.Width, _texture.Height); _x = x; _y = y; _parent = parent; }
public Follower(ContentManager contentManager, int x, int y, Game1 parent) : base(contentManager, x, y, parent, "Follower") { _state = State.Wandering; }
public Lightning(ContentManager content, int x, int y, Game1 parent) : base(content, x, y, parent, "SmiteRed") { _sourceRectange = new Rectangle(0, 0, WIDTH, HEIGHT); _drawRectangle = new Rectangle(x - WIDTH / 2, y - HEIGHT, WIDTH, HEIGHT); }
public Skeleton(ContentManager contentManager, int x, int y, Game1 parent) : base(contentManager, x, y, parent, "Skeleton") { }