private static void Prefix() { if (Core.God.Setting.stopOnReading.Value) { GameSpeeder.ApplyTimeScale(false); } }
private static bool GetQuquWindow_LateUpdate_Prefix(GetQuquWindow __instance, MethodBase __originalMethod) { if (GetQuquWindow_LateUpdate_stopPatching) { return(true); } // 没有激活变速时不patch避免功能未激活时对原游戏功能可能产生的影响 if (!GameSpeeder.IsTimePatchEnable()) { return(true); } float realDeltaTime = Time.unscaledDeltaTime; GetQuquWindow_LateUpdate_fixDeltaTime += Time.deltaTime; float fFramePass = GetQuquWindow_LateUpdate_fixDeltaTime / realDeltaTime; int nFramePass = (int)Math.Floor(fFramePass); GetQuquWindow_LateUpdate_fixDeltaTime -= nFramePass * realDeltaTime; while (nFramePass-- > 0) { if (!__instance.getQuquWindow.activeSelf) { return(false); } GetQuquWindow_LateUpdate_stopPatching = true; __originalMethod.Invoke(__instance, null); GetQuquWindow_LateUpdate_stopPatching = false; } return(false); }
private static void Postfix() { if (God.Core.God.Setting.stopOnCatching.Value) { GameSpeeder.ApplyTimeScale(false); } GetQuquWindow_LateUpdate_fixDeltaTime = 0; }
private static void BattleSystem_GetEnemy_Postfix(BattleSystem __instance, bool newBattle) { if (newBattle) { BattleSystem_GetEnemy__thisBattleAlreadySet = false; } else if (BattleSystem_GetEnemy__thisBattleAlreadySet) { return; } int nEnemyId = __instance.ActorId(false, false); int nPlayerId = __instance.ActorId(true, false); int enemyJingCunPoint = int.Parse(DateFile.instance.GetActorDate(nEnemyId, 901, false)); int playerJingCunPoint = int.Parse(DateFile.instance.GetActorDate(nPlayerId, 901, false)); // Main.Logger.Log("New Enemy Entered " + nEnemyId + " " + enemyJingCunPoint); if (God.Core.God.Setting.stopOnHiJingcunEnemy.Value && enemyJingCunPoint - playerJingCunPoint >= God.Core.God.Setting.minJingcunExc.Value) { BattleSystem_GetEnemy__thisBattleAlreadySet = true; GameSpeeder.ApplyTimeScale(false); } }
private void LateUpdate() => GameSpeeder.CheckPerFrame();
private static void Postfix() => GameSpeeder.ApplyTimeScale(God.Core.God.Setting.enabled.Value);