private void Gobang_Load(object sender, EventArgs e) { for (int i = 0; i < 21; i++) { for (int j = 0; j < 21; j++) { main_chess[i, j] = new Chessman(); } } computerAI_Du = new ComputerAI_Du(main_chess); }
private int GetWeightSingle(int Direction, int m_x, int m_y, GobangPlayer m_player) { Chessman[] LEFT_TO_RIGHT = new Chessman[9]; if (Direction == 0) { for (int i = 0; i < 9; i++) { LEFT_TO_RIGHT[i] = GetClassChessMan(m_x + i - 4, m_y, m_player); } } else if (Direction == 1) { for (int i = 0; i < 9; i++) { LEFT_TO_RIGHT[i] = GetClassChessMan(m_x, m_y + i - 4, m_player); } } else if (Direction == 2) { for (int i = 0; i < 9; i++) { LEFT_TO_RIGHT[i] = GetClassChessMan(m_x + i - 4, m_y + i - 4, m_player); } } else { for (int i = 0; i < 9; i++) { LEFT_TO_RIGHT[i] = GetClassChessMan(m_x - (i - 4), m_y + i - 4, m_player); } } GobangPlayer player_enemy = GobangPlayer.Player1; if (m_player == GobangPlayer.Player1) { player_enemy = GobangPlayer.Player2; } Chessman OwnPawn = new Chessman() { GoBangPlayer = m_player }; Chessman OtherPawn = new Chessman() { GoBangPlayer = player_enemy }; if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7].IsEmpty) { return(1);//四周都没有棋子为1 } //0000# if (LEFT_TO_RIGHT[0] == OwnPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn) { return(200); } if (LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn) { return(200); } if (LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn) { return(200); } if (LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn) { return(200); } if (LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8] == OwnPawn) { return(200); } //四子两头空 //*000#* if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(50); } if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(50); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty) { return(50); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8].IsEmpty) { return(50); } //0*0#0*0 if (LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7] == OwnPawn) { return(50); } //四子一头空 1000#* if (LEFT_TO_RIGHT[0] == OtherPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(12); } if (LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(12); } if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty) { return(12); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8].IsEmpty) { return(12); } if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(12); } if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OtherPawn) { return(12); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OtherPawn) { return(12); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8] == OtherPawn) { return(12); } //0*00 if (LEFT_TO_RIGHT[0] == OwnPawn && LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[0] == OwnPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[0] == OwnPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty) { return(11); } if (LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7] == OwnPawn) { return(11); } if (LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty && LEFT_TO_RIGHT[8] == OwnPawn) { return(11); } //四子两头堵1000#1 if (LEFT_TO_RIGHT[0] == OtherPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(0); } if (LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OtherPawn) { return(0); } if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OtherPawn) { return(0); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8] == OtherPawn) { return(0); } //三子两头空============================================= //以下三种情况削减得分1*00#**1 if (LEFT_TO_RIGHT[0] == OtherPawn && LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OtherPawn) { return(7); } if ( LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7] == OtherPawn) { return(7); } if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty && LEFT_TO_RIGHT[8] == OtherPawn) { return(7); } //*00#* if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(10); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(10); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty) { return(10); } //特殊处理 //*00#** if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(9); } if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(9); } if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(9); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty) { return(9); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8].IsEmpty) { return(9); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8].IsEmpty) { return(9); } //三子一头空================================================== //100#** if (LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6].IsEmpty) { return(8); } if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7].IsEmpty) { return(8); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty && LEFT_TO_RIGHT[8].IsEmpty) { return(8); } if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(8); } if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OtherPawn) { return(8); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OtherPawn) { return(8); } //100*#* if (LEFT_TO_RIGHT[0] == OtherPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[0] == OtherPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OtherPawn) { return(7); } if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[5] == OtherPawn) { return(7); } if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[6] == OtherPawn) { return(7); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[7] == OtherPawn) { return(7); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[8] == OtherPawn) { return(7); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[8] == OtherPawn) { return(7); } //特殊状态的冲三 //#**00 if (LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[8] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[6].IsEmpty) { return(7); } if (LEFT_TO_RIGHT[0] == OwnPawn && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3].IsEmpty) { return(7); } //三子两头堵==================================== //100#1 if (LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(0); } if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OtherPawn) { return(0); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[7] == OtherPawn) { return(0); } //两子两头空========================================== //0*0*#* if (LEFT_TO_RIGHT[0] == OwnPawn && LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(6); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[7].IsEmpty && LEFT_TO_RIGHT[8] == OwnPawn) { return(6); } //*1#* if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(5); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(5); } if (LEFT_TO_RIGHT[1].IsEmpty && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(5); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[7].IsEmpty) { return(5); } if (LEFT_TO_RIGHT[0].IsEmpty && LEFT_TO_RIGHT[1] == OwnPawn && LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(5); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[7] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[8].IsEmpty) { return(5); } //两子一头空============================================== //10#* if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(4); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6].IsEmpty) { return(4); } if (LEFT_TO_RIGHT[2].IsEmpty && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(4); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OtherPawn) { return(4); } //1#*0* if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[7].IsEmpty) { return(3); } if (LEFT_TO_RIGHT[1] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(3); } if (LEFT_TO_RIGHT[5] == OtherPawn && LEFT_TO_RIGHT[2] == OwnPawn && LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[1].IsEmpty) { return(3); } if (LEFT_TO_RIGHT[7] == OtherPawn && LEFT_TO_RIGHT[6] == OwnPawn && LEFT_TO_RIGHT[5].IsEmpty && LEFT_TO_RIGHT[3].IsEmpty) { return(3); } //两子两头堵10#1 if (LEFT_TO_RIGHT[2] == OtherPawn && LEFT_TO_RIGHT[3] == OwnPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(0); } if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OwnPawn && LEFT_TO_RIGHT[6] == OtherPawn) { return(0); } //一子两头空*#* if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5].IsEmpty) { return(1); } //一子一头空1#* if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5].IsEmpty) { return(2); } if (LEFT_TO_RIGHT[3].IsEmpty && LEFT_TO_RIGHT[5] == OtherPawn) { return(2); } //一子两头堵1#1 if (LEFT_TO_RIGHT[3] == OtherPawn && LEFT_TO_RIGHT[5] == OtherPawn) { return(0); } return(1); }