public static bool CollidesWith(this BoundingCircle c, BoundingRectangle r) { return(r.CollidesWith(c)); }
public static bool CollidesWith(this BoundingCircle c, BoundingRectangle r, out Vector2 cp) { return(r.CollidesWith(c, out cp)); }
public static bool CollidesWith(this BoundingCircle c, BoundingRectangle r) { return(r.CollidesWith(c)); }
public static bool CollidesWith(this BoundingCircle c, BoundingRectangle r, out Vector2 cp) { return(r.CollidesWith(c, out cp)); }