Пример #1
0
        public bool HuiQi()//悔棋
        {
            if (q1 != null && q2 != null)
            {
                q1.Qs = QiSe.Null;
                q2.Qs = QiSe.Null;

                q1.Paint();
                q2.Paint();
                q1 = null; q2 = null;
                return(true);
            }
            return(false);
        }
Пример #2
0
 public void ThreadProc()//接收线程函数
 {
     while (bt)
     {
         if (start)
         {
             if (isServer)
             {
                 QiZi qz = localnet.Recv();
                 if (qz != null)
                 {
                     int i = qz.Rect.X / rectPix;
                     int j = qz.Rect.Y / rectPix;
                     QzArr[i, j] = qz;
                     qz.Paint();
                     if (ShuYin())
                     {
                         bt = false;
                         localnet.Close();
                         shu = true;
                     }
                     this.turn = QiSe.Bai;
                 }
             }
             else
             {
                 QiZi qz = localnet.Recv();
                 if (qz != null)
                 {
                     int i = qz.Rect.X / rectPix;
                     int j = qz.Rect.Y / rectPix;
                     QzArr[i, j] = qz;
                     qz.Paint();
                     if (ShuYin())
                     {
                         bt = false;
                         localnet.Close();
                         shu = true;
                     }
                     this.turn = QiSe.Hei;
                 }
             }
         }
     }
 }