public void setfloor(string size, string position) { string[] Size = size.Split(','); string[] Position = position.Split(','); double x1 = System.Convert.ToDouble(Size[0]); double y1 = System.Convert.ToDouble(Size[1]); double z1 = System.Convert.ToDouble(Size[2]); ModelWall f1 = new ModelWall(); f1.floor(x1,y1,z1); walls.Add(f1); }
public void setfloor(string size, string position) { string[] Size = size.Split(','); string[] Position = position.Split(','); double x1 = System.Convert.ToDouble(Size[0]); double y1 = System.Convert.ToDouble(Size[1]); double z1 = System.Convert.ToDouble(Size[2]); ModelWall f1 = new ModelWall(); f1.floor(x1, y1, z1); walls.Add(f1); }
public void setinwall(string size, string position) { string[] Size = size.Split(','); string[] Position = position.Split(','); double x1 = System.Convert.ToDouble(Size[0]); double y1 = System.Convert.ToDouble(Size[1]); double z1 = System.Convert.ToDouble(Size[2]); double x2 = System.Convert.ToDouble(Position[0]); double y2 = System.Convert.ToDouble(Position[1]); double z2 = System.Convert.ToDouble(Position[2]); ModelWall wa = new ModelWall(); wa.inwall(x1, y1, z1); wa.Move(x2, y2, z2,0); walls.Add(wa); }
public void setinwall(string size, string position) { string[] Size = size.Split(','); string[] Position = position.Split(','); double x1 = System.Convert.ToDouble(Size[0]); double y1 = System.Convert.ToDouble(Size[1]); double z1 = System.Convert.ToDouble(Size[2]); double x2 = System.Convert.ToDouble(Position[0]); double y2 = System.Convert.ToDouble(Position[1]); double z2 = System.Convert.ToDouble(Position[2]); ModelWall wa = new ModelWall(); wa.inwall(x1, y1, z1); wa.Move(x2, y2, z2, 0); walls.Add(wa); }