public void AddEquipment(GameObject newEq) { equipment = newEq.GetComponent<Equipment>(); if (equipment == null) { Debug.LogError("!!! No equipment on equipped " + newEq.name); Debug.Break(); } equipment.GetComponentInChildren<SpriteRenderer>().sortingOrder = 10; equipment.transform.parent = transform; equipment.transform.localPosition = new Vector3(0.29f, -.07f, 0); equipment.transform.localRotation = Quaternion.Euler(0, 0, 323); }
public void RemoveEquipment() { equipment = null; }