/// <summary> /// Apply target values to a starting point before tweening. /// </summary> /// <param name="values">The values to apply, in an anonymous type ( new { prop1 = 100, prop2 = 0} ).</param> /// <returns>A reference to this.</returns> public Glide From(object values) { foreach (PropertyInfo property in values.GetType().GetProperties()) { int index = vars.FindIndex(i => String.Compare(i.Name, property.Name, true) == 0); if (index >= 0) { // if we're already tweening this value, adjust the range var info = vars[index]; var to = new GlideInfo(values, property.Name, false); info.Value = to.Value; start[index] = info.Value; range[index] = this.end[index] - start[index]; } else { // if we aren't tweening this value, just set it var info = new GlideInfo(target, property.Name, true); var to = new GlideInfo(values, property.Name, false); info.Value = to.Value; } } return(this); }
/// <summary> /// Tweens a set of numeric properties on an object. /// </summary> /// <param name="target">The object to tween.</param> /// <param name="values">The values to tween to, in an anonymous type ( new { prop1 = 100, prop2 = 0} ).</param> /// <param name="duration">Duration of the tween in seconds.</param> /// <param name="delay">Delay before the tween starts, in seconds.</param> /// <returns>The tween created, for setting properties on.</returns> public Glide Tween(object target, object values, float duration, float delay = 0) { if (parent != null) { throw new Exception("Tween can only be called from standalone instances!"); } var glide = new Glide(); glide.target = target; glide.duration = duration; glide.delay = delay; glide.parent = this; toAdd.Add(glide); if (values == null) // in case of timer { return(glide); } foreach (PropertyInfo property in values.GetType().GetProperties()) { var info = new GlideInfo(target, property.Name); var to = new GlideInfo(values, property.Name, false).Value; float s = info.Value; float r = to - s; glide.vars.Add(info); glide.start.Add(s); glide.range.Add(r); glide.end.Add(to); } return(glide); }
/// <summary> /// Tweens a set of numeric properties on an object. /// </summary> /// <param name="target">The object to tween.</param> /// <param name="values">The values to tween to, in an anonymous type ( new { prop1 = 100, prop2 = 0} ).</param> /// <param name="duration">Duration of the tween in seconds.</param> /// <param name="delay">Delay before the tween starts, in seconds.</param> /// <returns>The tween created, for setting properties on.</returns> public Glide Tween(object target, object values, float duration, float delay = 0) { if (parent != null) throw new Exception("Tween can only be called from standalone instances!"); var glide = new Glide(); glide.target = target; glide.duration = duration; glide.delay = delay; glide.parent = this; toAdd.Add(glide); if (values == null) // in case of timer return glide; foreach (PropertyInfo property in values.GetType().GetProperties()) { var info = new GlideInfo(target, property.Name); var to = new GlideInfo(values, property.Name, false).Value; float s = info.Value; float r = to - s; glide.vars.Add(info); glide.start.Add(s); glide.range.Add(r); glide.end.Add(to); } return glide; }
/// <summary> /// Apply target values to a starting point before tweening. /// </summary> /// <param name="values">The values to apply, in an anonymous type ( new { prop1 = 100, prop2 = 0} ).</param> /// <returns>A reference to this.</returns> public Glide From(object values) { foreach (PropertyInfo property in values.GetType().GetProperties()) { int index = vars.FindIndex(i => String.Compare(i.Name, property.Name, true) == 0); if (index >= 0) { // if we're already tweening this value, adjust the range var info = vars[index]; var to = new GlideInfo(values, property.Name, false); info.Value = to.Value; start[index] = info.Value; range[index] = this.end[index] - start[index]; } else { // if we aren't tweening this value, just set it var info = new GlideInfo(target, property.Name, true); var to = new GlideInfo(values, property.Name, false); info.Value = to.Value; } } return this; }