Пример #1
0
        public void CloseConnection()
        {
            if (GingerSocket.SocketConnected(mClientSocket))
            {
                // send graceful disconnect
                PayLoad PL = new PayLoad("GingerSocket", "Disconnect");
                SendPayLoad(PL);
            }
            if (mGingerSocketMonitorWindow != null)
            {
                mGingerSocketMonitorWindow.Dispatcher.Invoke(() =>
                {
                    mGingerSocketMonitorWindow.DelayedClose();
                });
            }

            mClientSocket.Close();
        }
Пример #2
0
        public void HandleClientComm(object client)
        {
            TcpClient tcpClient = (TcpClient)client;

            // TODO: need to decide when to go out of the loop !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            while (true)
            {
                try
                {
                    PayLoad PL = GingerSocket.ReadPayLoad(tcpClient);
                    if (PL.Name == "GingerSocket")
                    {
                        // This is Client/Server Protocol talks
                        string txt = PL.GetValueString();
                        if (txt == "Disconnect")
                        {
                            tcpClient.Close();
                            break;
                        }
                    }
                    else
                    {
                        PayLoad PLRC = ProcessMessage(PL);
                        if (PLRC != null)  // if async then it will be null? or we must return something, for async we should return start processing - or key id of req to pair later
                        {
                            SendMessage(tcpClient, PLRC);
                        }
                    }
                }
                catch (Exception ex)
                {
                    //TODO: handle
                    // Client cut the connection or some err
                    //a socket error has occurred
                    // or any other server err
                    PayLoad PLErr = PayLoad.Error("Error - " + ex.Message);
                    SendMessage(tcpClient, PLErr);
                }
            }
            tcpClient.Close();
        }
Пример #3
0
        public PayLoad SendPayLoad(PayLoad pl)
        {
            if (IsGingerSocketLogging)
            {
                GingerSocketLog GSL = new GingerSocketLog();
                GSL.LogType = "Send";
                GSL.SetPayLoad(pl);
                GingerSocketLogs.Add(GSL);
            }

            try
            {
                Stopwatch st = new Stopwatch();
                st.Start();
                GingerSocket.Send(mNetworkStream, pl);
                PayLoad plrc = GingerSocket.ReadPayLoad(mClientSocket);
                st.Stop();

                if (IsGingerSocketLogging)
                {
                    GingerSocketLog GSL = new GingerSocketLog();
                    GSL.SetPayLoad(plrc);
                    GSL.LogType = "Recv";
                    GSL.Elapsed = st.ElapsedMilliseconds;

                    GingerSocketLogs.Add(GSL);
                }

                return(plrc);
            }
            catch (Exception ex)
            {
                // Raise event so consumer can show a message or close nicely or retry connect
                OnMessage(GingerSocket.eProtocolMessageType.CommunicationError, ex.Message);
                return(PayLoad.Error("Error in SendPayLoad:" + ex.Message));
            }
        }
Пример #4
0
        private void SendMessage(TcpClient tcpClient, PayLoad PL)
        {
            NetworkStream clientStream = tcpClient.GetStream();

            GingerSocket.Send(clientStream, PL);
        }