public static GilesCachedACDItem GetCachedItem(ACDItem item) { GilesCachedACDItem cItem = new GilesCachedACDItem(item.Stats) { AcdItem = item, InternalName = item.InternalName, RealName = item.Name, Level = item.Level, Quality = item.ItemQualityLevel, GoldAmount = item.Gold, BalanceID = item.GameBalanceId, DynamicID = item.DynamicId, OneHanded = item.IsOneHand, TwoHanded = item.IsTwoHand, DyeType = item.DyeType, DBItemType = item.ItemType, DBBaseType = item.ItemBaseType, FollowerType = item.FollowerSpecialType, IsUnidentified = item.IsUnidentified, ItemStackQuantity = item.ItemStackQuantity, Row = item.InventoryRow, Column = item.InventoryColumn, ItemLink = item.ItemLink, TrinityItemType = GilesTrinity.DetermineItemType(item.InternalName, item.ItemType, item.FollowerSpecialType), TrinityItemBaseType = GilesTrinity.DetermineBaseType(GilesTrinity.DetermineItemType(item.InternalName, item.ItemType, item.FollowerSpecialType)) }; return(cItem); }
public bool ShouldSalvageItem(ACDItem item, ItemEvaluationType evaluationType) { if (ItemManager.Current.ItemIsProtected(item)) { return(false); } //if (ShouldStashItem(item, evaluationType)) // return false; GilesCachedACDItem cItem = GilesCachedACDItem.GetCachedItem(item); GItemType trinityItemType = GilesTrinity.DetermineItemType(cItem.InternalName, cItem.DBItemType, cItem.FollowerType); GItemBaseType trinityItemBaseType = GilesTrinity.DetermineBaseType(trinityItemType); // Take Salvage Option corresponding to ItemLevel SalvageOption salvageOption = GetSalvageOption(cItem.Quality); if (cItem.Quality >= ItemQuality.Legendary && salvageOption == SalvageOption.InfernoOnly && cItem.Level >= 60) { return(true); } switch (trinityItemBaseType) { case GItemBaseType.WeaponRange: case GItemBaseType.WeaponOneHand: case GItemBaseType.WeaponTwoHand: case GItemBaseType.Armor: case GItemBaseType.Offhand: return((cItem.Level >= 61 && salvageOption == SalvageOption.InfernoOnly) || salvageOption == SalvageOption.All); case GItemBaseType.Jewelry: return((cItem.Level >= 59 && salvageOption == SalvageOption.InfernoOnly) || salvageOption == SalvageOption.All); case GItemBaseType.FollowerItem: return((cItem.Level >= 60 && salvageOption == SalvageOption.InfernoOnly) || salvageOption == SalvageOption.All); case GItemBaseType.Gem: case GItemBaseType.Misc: case GItemBaseType.Unknown: return(false); default: return(false); } }
private void TrinityOnItemSalvaged(object sender, ItemEventArgs e) { ACDItem i = e.Item; var cachedItem = GilesCachedACDItem.GetCachedItem(i); ResetTownRun(); switch (i.ItemBaseType) { case ItemBaseType.Gem: case ItemBaseType.Misc: break; default: TownRun.LogJunkItems(cachedItem, cachedItem.TrinityItemBaseType, cachedItem.TrinityItemType, ItemValuation.ValueThisItem(cachedItem, cachedItem.TrinityItemType)); break; } }
public bool ShouldSellItem(ACDItem item, ItemEvaluationType evaluationType) { GilesCachedACDItem cItem = GilesCachedACDItem.GetCachedItem(item); //if (ShouldStashItem(item, evaluationType)) // return false; //if (ShouldSalvageItem(item, evaluationType)) // return false; if (ItemManager.Current.ItemIsProtected(cItem.AcdItem)) { return(false); } switch (cItem.TrinityItemBaseType) { case GItemBaseType.WeaponRange: case GItemBaseType.WeaponOneHand: case GItemBaseType.WeaponTwoHand: case GItemBaseType.Armor: case GItemBaseType.Offhand: case GItemBaseType.Jewelry: case GItemBaseType.FollowerItem: return(true); case GItemBaseType.Gem: case GItemBaseType.Misc: if (cItem.TrinityItemType == GItemType.CraftingPlan) { return(true); } else { return(false); } case GItemBaseType.Unknown: return(false); } // Switch giles base item type return(false); }
public int CompareTo(object obj) { GilesCachedACDItem item = (GilesCachedACDItem)obj; if (this.Row < item.Row) { return(-1); } else if (this.Column < item.Column) { return(-1); } else if (this.Column == item.Column && this.Row == item.Row) { return(0); } else { return(1); } }
public bool ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType) { if (ItemManager.Current.ItemIsProtected(item)) { return(false); } GilesCachedACDItem cItem = GilesCachedACDItem.GetCachedItem(item); // Now look for Misc items we might want to keep GItemType trinityItemType = cItem.TrinityItemType; // DetermineItemType(cItem.InternalName, cItem.DBItemType, cItem.FollowerType); GItemBaseType trinityBaseType = cItem.TrinityItemBaseType; // DetermineBaseType(trinityItemType); if (trinityItemType == GItemType.StaffOfHerding) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep staff of herding)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.CraftingMaterial) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep craft materials)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.Emerald) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep gems)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.Amethyst) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep gems)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.Topaz) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep gems)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.Ruby) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep gems)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.CraftTome) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (autokeep tomes)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.InfernalKey) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "{0} [{1}] [{2}] = (autokeep infernal key)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.HealthPotion) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.ItemValuation, "{0} [{1}] [{2}] = (ignoring potions)", cItem.RealName, cItem.InternalName, trinityItemType); } return(false); } // Stash all unidentified items - assume we want to keep them since we are using an identifier over-ride if (cItem.IsUnidentified) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "{0} [{1}] = (autokeep unidentified items)", cItem.RealName, cItem.InternalName); } return(true); } if (GilesTrinity.Settings.Loot.ItemFilterMode == ItemFilterMode.TrinityWithItemRules) { Interpreter.InterpreterAction action = GilesTrinity.StashRule.checkItem(item, evaluationType); if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "{0} [{1}] [{2}] = (" + action + ")", cItem.AcdItem.Name, cItem.AcdItem.InternalName, cItem.AcdItem.ItemType); } switch (action) { case Interpreter.InterpreterAction.KEEP: return(true); case Interpreter.InterpreterAction.TRASH: return(false); case Interpreter.InterpreterAction.SCORE: break; } } // auto trash blue weapons/armor/jewlery if ((item.ItemBaseType == ItemBaseType.Armor || item.ItemBaseType == ItemBaseType.Weapon || item.ItemBaseType == ItemBaseType.Jewelry) && item.ItemQualityLevel < ItemQuality.Rare4) { return(false); } if (cItem.Quality >= ItemQuality.Legendary) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "{0} [{1}] [{2}] = (autokeep legendaries)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } if (trinityItemType == GItemType.CraftingPlan) { if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "{0} [{1}] [{2}] = (autokeep plans)", cItem.RealName, cItem.InternalName, trinityItemType); } return(true); } // Ok now try to do some decent item scoring based on item types double iNeedScore = GilesTrinity.ScoreNeeded(item.ItemBaseType); double iMyScore = ItemValuation.ValueThisItem(cItem, trinityItemType); if (evaluationType == ItemEvaluationType.Keep) { DbHelper.Log(TrinityLogLevel.Verbose, LogCategory.ItemValuation, "{0} [{1}] [{2}] = {3}", cItem.RealName, cItem.InternalName, trinityItemType, iMyScore); } if (iMyScore >= iNeedScore) { return(true); } // If we reached this point, then we found no reason to keep the item! return(false); }