/// <summary> /// /// </summary> protected override void Initialize() { if (!initialized) { base.Initialize(); content = new ContentManager(Services, @"Gibbo.Content"); spriteBatch = new SpriteBatch(GraphicsDevice); //gameTime = new GameTime(); Camera = new Camera(); //SceneManager.Content = content; SceneManager.SpriteBatch = spriteBatch; SceneManager.GraphicsDevice = GraphicsDevice; SceneManager.ActiveCamera = this.Camera; EditorHandler.SelectedGameObjects = new List<GameObject>(); // Load ObjectIcons objectIcons["AudioObject"] = TextureLoader.FromFile(AppDomain.CurrentDomain.BaseDirectory + "\\Gibbo.Content\\audio.png"); FontFile fontFile = FontLoader.Load(AppDomain.CurrentDomain.BaseDirectory + "\\Gibbo.Content\\editorBMFont.fnt"); Texture2D fontTexture = TextureLoader.FromFile(AppDomain.CurrentDomain.BaseDirectory + "\\Gibbo.Content\\editorBMFont_0.png"); bmFontRenderer = new FontRenderer(fontFile, fontTexture); LoadContent(); this.CenterCamera(); initialized = true; this.MouseWheel += SceneEditorControl_MouseWheel; } }
private void DrawCollisionView(Viewport viewport, Camera camera) { if ((SceneManager.IsEditor && SceneManager.GameProject.EditorSettings.ShowCollisions) || (!SceneManager.IsEditor && SceneManager.GameProject.Debug && SceneManager.GameProject.EditorSettings.ShowCollisions)) { var projection = Matrix.CreateOrthographicOffCenter( 0f, ConvertUnits.ToSimUnits(viewport.Width), ConvertUnits.ToSimUnits(viewport.Height), 0f, 0f, 1f); var view = Matrix.CreateTranslation( -ConvertUnits.ToSimUnits(camera.Position.X), -ConvertUnits.ToSimUnits(camera.Position.Y), 0.0f) * Matrix.CreateRotationZ(camera.Rotation) * Matrix.CreateScale( new Vector3((float)camera.Zoom, (float)camera.Zoom, 1)) * Matrix.CreateTranslation( ConvertUnits.ToSimUnits(viewport.Width / 2), ConvertUnits.ToSimUnits(viewport.Height / 2), 0.0f); debugView.RenderDebugData(ref projection, ref view); } }