void treeView_OnDragDropSuccess(DragDropTreeViewItem source, DragDropTreeViewItem target, System.ComponentModel.CancelEventArgs e)
        {
            if (!(source.Tag is GameObject))
            {
                e.Cancel = true;
                return;
            }

            List <TreeViewItem> movedItems = TreeViewExtension.GetSelectedTreeViewItems(treeView);

            // verify if the moved items will not be placed on any of their children or in themselfs
            foreach (var ti in movedItems)
            {
                var tx = (DragDropTreeViewItem)ti;
                if (ti == target)
                {
                    // trying to drop on one of the moved items
                    e.Cancel = true;
                    return;
                }

                if (DragDropTreeView.TreeContainsNode(treeView, tx, target))
                {
                    e.Cancel = true;
                    return;
                }
            }

            if (target.Tag is GameObject)
            {
                foreach (var ti in movedItems)
                {
                    GameObject _source = ti.Tag as GameObject;

                    // no parent?
                    if (_source.Transform.Parent == null)
                    {
                        SceneManager.ActiveScene.GameObjects.Remove(_source, false);
                    }
                    else
                    {
                        GameObject parent = (ti.Parent as DragDropTreeViewItem).Tag as GameObject;
                        parent.Children.Remove(_source, false);
                    }

                    if (DragDropHelper.insertionPlace == DragDropHelper.InsertionPlace.Center)
                    {
                        (target.Tag as GameObject).Children.Insert(0, _source);
                    }
                    else
                    {
                        int index = 0;

                        // no parent?
                        if ((target.Tag as GameObject).Transform.Parent == null)
                        {
                            index = SceneManager.ActiveScene.GameObjects.IndexOf(target.Tag as GameObject);
                        }
                        else
                        {
                            GameObject parent = (target.Parent as DragDropTreeViewItem).Tag as GameObject;
                            index = parent.Children.IndexOf(target.Tag as GameObject);
                        }

                        if (DragDropHelper.insertionPlace == DragDropHelper.InsertionPlace.Top)
                        {
                            index++;
                        }

                        if ((target.Tag as GameObject).Transform.Parent == null)
                        {
                            SceneManager.ActiveScene.GameObjects.Insert(index, _source);
                        }
                        else
                        {
                            GameObject parent = (target.Parent as DragDropTreeViewItem).Tag as GameObject;
                            parent.Children.Insert(index, _source);
                        }
                    }
                }
            }
            else
            {
                e.Cancel = true;
            }
        }
Пример #2
0
 // Determine whether one node is a parent
 // or ancestor of a second node.
 private bool ContainsNode(DragDropTreeViewItem node1, DragDropTreeViewItem node2)
 {
     return(DragDropTreeView.TreeContainsNode(this, node1, node2));
 }