Пример #1
0
        public static byte[] ServerList_Ack(byte serverId, int[] loads)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.write((byte)SendOperationCode.Login.SERVERLIST_ACK);
            for (int i = 0; i < 13; i++)
            {
                plew.write(0xFF);
            }
            plew.writeInt(1); // 伺服器數量
            plew.writeShort(serverId); // 伺服器順序
            plew.writeInt((byte)loads.Length); // 頻道數量

            int id = 0;

            for (byte i = 1; i <= 18; i++)
            {
                plew.writeShort((short)(id + 1));
                plew.writeShort((short)(id + 1));
                plew.writeGhostAsciiString("127.0.0.1");
                plew.writeInt(14101 + id);
                plew.writeInt(1); // 玩家數量
                plew.writeInt(400); // 頻道人數上限
                plew.writeInt(12); // 標章類型
                plew.writeInt(0);
                plew.write((byte) (loads[i - 1] != 0 ? 1 : 2));
                plew.writeInt(14199);
                id++;
            }

            return plew.getPacket();
        }
Пример #2
0
        public static void getCharactersData(PacketLittleEndianWriter plew, Character c)
        {
            plew.writeAsciiString(c != null ? c.Name : "", 20);
            plew.writeAsciiString(c != null ? c.Title : "", 20); // Title
            plew.write(c != null ? c.Gender : (byte)0);
            plew.write(c != null ? c.Level : (byte)0);
            plew.write(c != null ? c.Class : (byte)0);
            plew.write(c != null ? c.ClassLV : (byte)0);
            plew.write(0);
            plew.write(0);
            plew.write(0);
            plew.write(0);
            plew.writeShort((short)(c != null ? 1 : 0));
            plew.writeShort((short)(c != null ? 1 : 0));

            Dictionary<ItemTypeConstants.EquipType, int> eq = new Dictionary<ItemTypeConstants.EquipType, int>();
            if (c != null)
            {
                foreach (Item it in c.Items)
                {
                    switch (it.Slot)
                    {
                        case (byte)ItemTypeConstants.EquipType.Weapon:
                            eq.Add(ItemTypeConstants.EquipType.Weapon, it.ItemID);
                            break;
                        case (byte)ItemTypeConstants.EquipType.Dress:
                            eq.Add(ItemTypeConstants.EquipType.Dress, it.ItemID);
                            break;
                        case (byte)ItemTypeConstants.EquipType.Hat:
                            eq.Add(ItemTypeConstants.EquipType.Hat, it.ItemID);
                            break;
                        case (byte)ItemTypeConstants.EquipType.Face:
                            eq.Add(ItemTypeConstants.EquipType.Face, it.ItemID);
                            break;
                        case (byte)ItemTypeConstants.EquipType.Face2:
                            eq.Add(ItemTypeConstants.EquipType.Face2, it.ItemID);
                            break;
                        case (byte)ItemTypeConstants.EquipType.Mantle:
                            eq.Add(ItemTypeConstants.EquipType.Mantle, it.ItemID);
                            break;
                        case (byte)ItemTypeConstants.EquipType.Outfit:
                            eq.Add(ItemTypeConstants.EquipType.Outfit, it.ItemID);
                            break;
                    }
                }
            }

            plew.writeInt(c != null ? c.Eyes : 0); // 眼睛[eye]9110011
            plew.writeInt(c != null ? c.Hair : 0); // 頭髮[hair]9010011
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Weapon) ? eq[ItemTypeConstants.EquipType.Weapon] : 0); // 武器[weapon]8010101
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Dress) ? eq[ItemTypeConstants.EquipType.Dress] : 0); // 披風[mantle]8493122
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Hat) ? eq[ItemTypeConstants.EquipType.Hat] : 0); // 帽子[hat]8610011
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Face) ? eq[ItemTypeConstants.EquipType.Face] : 0); // 臉下[face2]9410021
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Face2) ? eq[ItemTypeConstants.EquipType.Face2] : 0); // 臉上[face]8710013
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Mantle) ? eq[ItemTypeConstants.EquipType.Mantle] : 0); // 服裝[outfit]9510081
            plew.writeInt(eq.ContainsKey(ItemTypeConstants.EquipType.Outfit) ? eq[ItemTypeConstants.EquipType.Outfit] : 0); // 衣服[dress]8160351
        }
Пример #3
0
        /*
         * -2 = 未知的錯誤
         * -1 = 角色刪除失敗
         * 1 = 角色刪除成功
         * 2 = 角色刪除成功
         * 3 = 角色刪除成功
         * 4 = 角色刪除成功
         * else = 創建1小時後才能刪除
         */
        public static byte[] Delete_MyChar_Ack(int num)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.writeShort((short)SendOperationCode.Chars.DELETE_MYCHAR_ACK);
            plew.writeInt(0); // length + CRC
            plew.writeInt(0);
            plew.writeInt(num);

            return plew.getPacket();
        }
Пример #4
0
        /*
         * -2 = 無法創立新角色,請先購買角色擴充道具,最多可同時創立4個角色。
         * -1 = 使用中的名字
         * 0 = 現在無法創立角色,請稍後
         * 1 = 創建成功
         * 2 = 創建成功
         * 3 = 創建成功
         * 4 = 創建成功
         * else = 未知的錯誤
         */
        public static byte[] Create_MyChar_Ack(int pos)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.writeShort((short)SendOperationCode.Chars.CREATE_MYCHAR_ACK);
            plew.writeInt(0); // length + CRC
            plew.writeInt(0);
            plew.writeInt(pos);

            return plew.getPacket();
        }
Пример #5
0
        /*
         * 0 = 使用中的名字
         * 1 = 此名稱可以使用
         * 2 = 無法創立新角色,請先購買角色擴充道具,最多可同時創立4個角色。
         * else = 未知的錯誤
         */
        public static byte[] Check_SameName_Ack(int state)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.writeShort((short)SendOperationCode.Chars.CHECK_SAMENAME_ACK);
            plew.writeInt(0); // length + CRC
            plew.writeInt(0);
            plew.writeInt(state);

            return plew.getPacket();
        }
Пример #6
0
        /* state
         * 07 - 因使用Bug進行遊戲,帳號已凍結
         * 08 - 因不正當賺取金錢,帳號已凍結
         * 09 - 因口出穢言,帳號已凍結
         * 10 - 因洗頻,帳號已凍結
         * 11 - 帳號暫時被凍結
         * 12 - 帳號已凍結
         * 13 - 帳號錯誤,請重新輸入
         * 14 - 您所輸入的密碼錯誤
         * 29 - 因偵測到不當的遊戲進行方式,1小時內將無法進行遊戲
         */
        /* NetCafe
         * 會員於特約網咖連線
         */
        public static byte[] Login_Ack(byte state, bool NetCafe)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.write((byte) SendOperationCode.Login.LOGIN_ACK);
            plew.write(state);
            plew.writeBoolean(NetCafe);
            plew.writeShort(0);

            return plew.getPacket();
        }
Пример #7
0
        /* state
         * 28 = 此為有年齡限制的頻道,請使用其他頻道
         * 04 = 此ID已連線,請稍後再試
         * else = 網路狀態錯誤
         */
        public static byte[] Game_Ack(GhostClient c, int state)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.write((byte)SendOperationCode.Login.GAME_ACK);
            plew.write((byte)state);
            plew.writeGhostAsciiString("192.168.1.101");
            plew.writeInt(14101 + c.CharSID);
            plew.writeInt(14199);

            return plew.getPacket();
        }
Пример #8
0
        public static byte[] MyChar_Info_Ack(GhostClient gc, List<Character> chars)
        {
            PacketLittleEndianWriter plew = new PacketLittleEndianWriter();

            plew.writeShort((short)SendOperationCode.Chars.MYCHAR_INFO_ACK);
            plew.writeInt(0); // length + CRC
            plew.writeInt(0);
            plew.writeInt(chars.Count); // Characters.Count

            for (int i = 0; i < 4; i++)
            {
                getCharactersData(plew, (i < chars.Count) ? chars[i] : null);
            }

            return plew.getPacket();
        }