Пример #1
0
        /// <summary>
        /// Load a gesture asyncronously
        /// </summary>
        /// <param name="FileName"></param>
        /// <returns></returns>
        public async Task LoadGestureAsync(string FileName)
        {
            try
            {
                loadedGesture = new Gesture();

                await loadedGesture.LoadFileAsync(FileName);

                loadedGesture.ImageSource = imageSource;
                if (AnimateAllFrames)
                {
                    animationFrames = loadedGesture.StaticFrames();
                }
                else
                {
                    animationFrames = loadedGesture.FramesToMatch();
                }

                SetAnimationIndex(0);
            }
            catch (Exception)
            {
                CloseGesture();
                throw;
            }
        }
Пример #2
0
        /// <summary>
        /// Load a gesture into the viewer
        /// </summary>
        /// <param name="FileName"></param>
        public void LoadGesture(string FileName)
        {
            try
            {
                var gestures = new List <Gesture>();
                loadedGesture             = new Gesture(FileName);
                loadedGesture.ImageSource = imageSource;
                if (AnimateAllFrames)
                {
                    animationFrames = loadedGesture.StaticFrames();
                }
                else
                {
                    animationFrames = loadedGesture.FramesToMatch();
                }

                SetAnimationIndex(0);

                gestures.Add(loadedGesture);

                drawBodyFromFrame(loadedGesture.Frames[0]);
            }
            catch (Exception ex)
            {
                CloseGesture();
                throw (ex);
            }
        }
Пример #3
0
        /// <summary>
        /// Start playing the animation
        /// </summary>
        public void StartAnimation()
        {
            if (loadedGesture == null)
            {
                return;
            }
            if (animateAllFrames)
            {
                animationFrames = loadedGesture.StaticFrames();
            }
            else
            {
                animationFrames = loadedGesture.FramesToMatch();
            }

            SetAnimationIndex(0);
            animationTimer.Start();
        }