Пример #1
0
        private ArrayList CreateSubgraphs()
        {
            ArrayList subgraphList = new ArrayList();

            //for (Iterator i = graph.getNodes().iterator(); i.hasNext(); )
            foreach (DictionaryEntry obj in _graph.Nodes)
            {
                Node node = (Node)obj.Value;
                if (!node.IsVisited)
                {
                    BufferSubgraph subgraph = new BufferSubgraph(_cga);
                    subgraph.Create(node);
                    subgraphList.Add(subgraph);
                }
            }

            /**
             * Sort the subgraphs in descending order of their rightmost coordinate.
             * This ensures that when the Polygons for the subgraphs are built,
             * subgraphs for shells will have been built before the subgraphs for
             * any holes they contain.
             */
            //
            IComparer reverse = new ReverseOrder();

            object[] objarray = subgraphList.ToArray();
            Array.Sort(objarray, reverse);
            return(new ArrayList(objarray));
            //Collections.Sort(subgraphList, Collections.reverseOrder());
            //return subgraphList;
        }
Пример #2
0
        /// <summary>
        /// BufferSubgraphs are compared on the x-value of their rightmost Coordinate. This defines a partial
        /// ordering on the graphs such that:
        /// g1 &gt;= g2 &lt;==&gt; Ring(g2) does not contain Ring(g1)
        /// where Polygon(g) is the buffer polygon that is built from g.
        /// This relationship is used to sort the BufferSubgraphs so that shells are guaranteed to
        /// be built before holes.
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public int CompareTo(object obj)
        {
            BufferSubgraph graph = (BufferSubgraph)obj;

            if (this.GetRightmostCoordinate().X < graph.GetRightmostCoordinate().X)
            {
                return(-1);
            }
            if (this.GetRightmostCoordinate().X > graph.GetRightmostCoordinate().X)
            {
                return(1);
            }
            return(0);
        }
Пример #3
0
        private void BuildSubgraphs(ArrayList subgraphList, PolygonBuilder polyBuilder)
        {
            //for (Iterator i = subgraphList.iterator(); i.hasNext(); )
            foreach (object obj in subgraphList)
            {
                BufferSubgraph subgraph     = (BufferSubgraph)obj;
                Coordinate     p            = subgraph.GetRightmostCoordinate();
                int            outsideDepth = 0;
                if (polyBuilder.ContainsPoint(p))
                {
                    outsideDepth = 1;
                }
                subgraph.ComputeDepth(outsideDepth);
                subgraph.FindResultEdges();

                polyBuilder.Add(subgraph.GetDirectedEdges(), subgraph.GetNodes());
            }
        }