void CreatePolys(Vector3d[] polyVertsA, Vector3d[] polyVertsB) { polyA = geoAlgor.CreatePoly(polyVertsA, Vector3d.zero); polyB = geoAlgor.CreatePoly(polyVertsB, Vector3d.zero); AdjustPolyPos(polyB); }
void CreatePoly() { poly = geoAlgo.CreatePoly(vertexs, triFaceNormal); geoAlgo.CreatePolySelfProjectAxisRange(poly); }