/// <summary> /// Reflect triangle in given plane /// </summary> public Triangle ReflectIn(Plane3d s) { return(new Triangle(_a.ReflectIn(s), _b.ReflectIn(s), _c.ReflectIn(s))); }
/// <summary> /// Reflect ray in given plane /// </summary> public Ray3d ReflectIn(Plane3d s) { return(new Ray3d(this.Point.ReflectIn(s), this.Direction.ReflectIn(s))); }
/// <summary> /// Reflect ellipse in given plane /// </summary> public Ellipse ReflectIn(Plane3d s) { return(new Ellipse(this.Center.ReflectIn(s), _v1.ReflectIn(s), _v2.ReflectIn(s))); }
/// <summary> /// Get intersection of line with triangle. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'. /// </summary> public object IntersectionWith(Line3d l) { // Relative tolerance ================================ if (!GeometRi3D.UseAbsoluteTolerance) { double tol = GeometRi3D.Tolerance; GeometRi3D.Tolerance = tol * Max(AB, Max(BC, AC)); GeometRi3D.UseAbsoluteTolerance = true; object result = this.IntersectionWith(l); GeometRi3D.UseAbsoluteTolerance = false; GeometRi3D.Tolerance = tol; return(result); } //==================================================== Plane3d s = new Plane3d(this.A, this.Normal); object obj = l.IntersectionWith(s); if (obj == null) { return(null); } else { if (obj.GetType() == typeof(Line3d)) { Segment3d sAB = new Segment3d(A, B); Segment3d sBC = new Segment3d(B, C); Segment3d sAC = new Segment3d(A, C); // Line coincides with one side, return segment if (sAB.BelongsTo(l)) { return(sAB); } if (sBC.BelongsTo(l)) { return(sBC); } if (sAC.BelongsTo(l)) { return(sAC); } Point3d pAB = (Point3d)sAB.IntersectionWith(l); Point3d pBC = (Point3d)sBC.IntersectionWith(l); Point3d pAC = (Point3d)sAC.IntersectionWith(l); bool bAB = (object.ReferenceEquals(null, pAB)) ? false : pAB.BelongsTo(sAB); bool bAC = (object.ReferenceEquals(null, pAC)) ? false : pAC.BelongsTo(sAC); bool bBC = (object.ReferenceEquals(null, pBC)) ? false : pBC.BelongsTo(sBC); // Line crosses one corner, return point if (bAB && bBC && pAB == pBC && !bAC) { return(pAB); } if (bAB && bAC && pAB == pAC && !bBC) { return(pAB); } if (bAC && bBC && pAC == pBC && !bAB) { return(pAC); } // Line crosses two sides, return segment if (bAB && bBC && !bAC) { return(new Segment3d(pAB, pBC)); } if (bAB && bAC && !bBC) { return(new Segment3d(pAB, pAC)); } if (bAC && bBC && !bAB) { return(new Segment3d(pAC, pBC)); } // Line crosses one corner and one side, return segment if (pAB == pBC && bAC) { return(new Segment3d(pAB, pAC)); } if (pAB == pAC && bBC) { return(new Segment3d(pAB, pBC)); } if (pAC == pBC && bAB) { return(new Segment3d(pAB, pAC)); } //else return(null); } else { // result of intersection is point Point3d p = (Point3d)obj; if (p.BelongsTo(this)) { return(p); } else { return(null); } } } }
/// <summary> /// Intersection of ellipsoid with plane. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Ellipse'. /// </summary> public object IntersectionWith(Plane3d plane) { // Solution 1: // Peter Paul Klein // On the Ellipsoid and Plane Intersection Equation // Applied Mathematics, 2012, 3, 1634-1640 (DOI:10.4236/am.2012.311226) // Solution 2: // Sebahattin Bektas // Intersection of an Ellipsoid and a Plane // International Journal of Research in Engineering and Applied Sciences, VOLUME 6, ISSUE 6 (June, 2016) Coord3d lc = new Coord3d(_point, _v1, _v2, "LC1"); plane.SetCoord(lc); double Ax, Ay, Az, Ad; double a, b, c; if (Abs(plane.C) >= Abs(plane.A) && Abs(plane.C) >= Abs(plane.B)) { a = this.A; b = this.B; c = this.C; } else { lc = new Coord3d(_point, _v2, _v3, "LC2"); plane.SetCoord(lc); if (Abs(plane.C) >= Abs(plane.A) && Abs(plane.C) >= Abs(plane.B)) { a = this.B; b = this.C; c = this.A; } else { lc = new Coord3d(_point, _v3, _v1, "LC3"); plane.SetCoord(lc); a = this.C; b = this.A; c = this.B; } } Ax = plane.A; Ay = plane.B; Az = plane.C; Ad = plane.D; double tmp = (Az * Az * c * c); double AA = 1.0 / (a * a) + Ax * Ax / tmp; double BB = 2.0 * Ax * Ay / tmp; double CC = 1.0 / (b * b) + Ay * Ay / tmp; double DD = 2.0 * Ax * Ad / tmp; double EE = 2.0 * Ay * Ad / tmp; double FF = Ad * Ad / tmp - 1.0; double det = 4.0 * AA * CC - BB * BB; if (GeometRi3D.AlmostEqual(det, 0)) { return(null); } double X0 = (BB * EE - 2 * CC * DD) / det; double Y0 = (BB * DD - 2 * AA * EE) / det; double Z0 = -(Ax * X0 + Ay * Y0 + Ad) / Az; Point3d P0 = new Point3d(X0, Y0, Z0, lc); if (P0.BelongsTo(this)) { // the plane is tangent to ellipsoid return(P0); } else if (P0.IsInside(this)) { Vector3d q = P0.ToVector.ConvertTo(lc); Matrix3d D1 = Matrix3d.DiagonalMatrix(1 / a, 1 / b, 1 / c); Vector3d r = plane.Normal.ConvertTo(lc).OrthogonalVector.Normalized; Vector3d s = plane.Normal.ConvertTo(lc).Cross(r).Normalized; double omega = 0; double qq, qr, qs, rr, ss, rs; if (!GeometRi3D.AlmostEqual((D1 * r) * (D1 * s), 0)) { rr = (D1 * r) * (D1 * r); rs = (D1 * r) * (D1 * s); ss = (D1 * s) * (D1 * s); if (GeometRi3D.AlmostEqual(rr - ss, 0)) { omega = PI / 4; } else { omega = 0.5 * Atan(2.0 * rs / (rr - ss)); } Vector3d rprim = Cos(omega) * r + Sin(omega) * s; Vector3d sprim = -Sin(omega) * r + Cos(omega) * s; r = rprim; s = sprim; } qq = (D1 * q) * (D1 * q); qr = (D1 * q) * (D1 * r); qs = (D1 * q) * (D1 * s); rr = (D1 * r) * (D1 * r); ss = (D1 * s) * (D1 * s); double d = qq - qr * qr / rr - qs * qs / ss; AA = Sqrt((1 - d) / rr); BB = Sqrt((1 - d) / ss); return(new Ellipse(P0, AA * r, BB * s)); } else { return(null); } }
/// <summary> /// Intersection of ellipse with plane. /// Returns 'null' (no intersection) or object of type 'Ellipse', 'Point3d' or 'Segment3d'. /// </summary> public object IntersectionWith(Plane3d s) { if (this.Normal.IsParallelTo(s.Normal)) { if (this.Center.BelongsTo(s)) { // coplanar objects return(this.Copy()); } else { // parallel objects return(null); } } else { Line3d l = (Line3d)s.IntersectionWith(new Plane3d(this.Center, this.Normal)); Coord3d local_coord = new Coord3d(this.Center, this._v1, this._v2); Point3d p = l.Point.ConvertTo(local_coord); Vector3d v = l.Direction.ConvertTo(local_coord); double a = this.A; double b = this.B; if (Abs(v.Y / v.X) > 100) { // line is almost vertical, rotate local coord local_coord = new Coord3d(this.Center, this._v2, this._v1); p = l.Point.ConvertTo(local_coord); v = l.Direction.ConvertTo(local_coord); a = this.B; b = this.A; } // Find intersection of line and ellipse (2D) // Solution from: http://www.ambrsoft.com/TrigoCalc/Circles2/Ellipse/EllipseLine.htm // Line equation in form: y = mx + c double m = v.Y / v.X; double c = p.Y - m * p.X; double amb = Math.Pow(a, 2) * Math.Pow(m, 2) + Math.Pow(b, 2); double det = amb - Math.Pow(c, 2); if (det < -GeometRi3D.Tolerance) { return(null); } else if (GeometRi3D.AlmostEqual(det, 0)) { double x = -Math.Pow(a, 2) * m * c / amb; double y = Math.Pow(b, 2) * c / amb; return(new Point3d(x, y, 0, local_coord)); } else { double x1 = (-Math.Pow(a, 2) * m * c + a * b * Sqrt(det)) / amb; double x2 = (-Math.Pow(a, 2) * m * c - a * b * Sqrt(det)) / amb; double y1 = (Math.Pow(b, 2) * c + a * b * m * Sqrt(det)) / amb; double y2 = (Math.Pow(b, 2) * c - a * b * m * Sqrt(det)) / amb; return(new Segment3d(new Point3d(x1, y1, 0, local_coord), new Point3d(x2, y2, 0, local_coord))); } } }
/// <summary> /// Reflect sphere in given plane /// </summary> public Sphere ReflectIn(Plane3d s) { return(new Sphere(this.Center.ReflectIn(s), this.R)); }
/// <summary> /// Intersection of two circles. /// Returns 'null' (no intersection) or object of type 'Circle3d', 'Point3d' or 'Segment3d'. /// In 2D (coplanar circles) the segment will define two intersection points. /// </summary> public object IntersectionWith(Circle3d c) { // Relative tolerance ================================ if (!GeometRi3D.UseAbsoluteTolerance) { double tol = GeometRi3D.Tolerance; GeometRi3D.Tolerance = tol * Max(this.R, c.R); GeometRi3D.UseAbsoluteTolerance = true; object result = this.IntersectionWith(c); GeometRi3D.UseAbsoluteTolerance = false; GeometRi3D.Tolerance = tol; return(result); } //==================================================== if (this.Normal.IsParallelTo(c.Normal)) { if (this.Center.BelongsTo(new Plane3d(c.Center, c.Normal))) { // Coplanar objects // Search 2D intersection of two circles // Equal circles if (this.Center == c.Center && GeometRi3D.AlmostEqual(this.R, c.R)) { return(this.Copy()); } double d = this.Center.DistanceTo(c.Center); // Separated circles if (GeometRi3D.Greater(d, this.R + c.R)) { return(null); } // One circle inside the other if (d < Abs(this.R - c.R) - GeometRi3D.Tolerance) { return(null); } // Outer tangency if (GeometRi3D.AlmostEqual(d, this.R + c.R)) { Vector3d vec = new Vector3d(this.Center, c.Center); return(this.Center.Translate(this.R * vec.Normalized)); } // Inner tangency if (Abs(Abs(this.R - c.R) - d) < GeometRi3D.Tolerance) { Vector3d vec = new Vector3d(this.Center, c.Center); if (this.R > c.R) { return(this.Center.Translate(this.R * vec.Normalized)); } else { return(this.Center.Translate(-this.R * vec.Normalized)); } } // intersecting circles // Create local CS with origin in circle's center Vector3d vec1 = new Vector3d(this.Center, c.Center); Vector3d vec2 = vec1.Cross(this.Normal); Coord3d local_cs = new Coord3d(this.Center, vec1, vec2); double x = 0.5 * (d * d - c.R * c.R + this.R * this.R) / d; double y = 0.5 * Sqrt((-d + c.R - this.R) * (-d - c.R + this.R) * (-d + c.R + this.R) * (d + c.R + this.R)) / d; Point3d p1 = new Point3d(x, y, 0, local_cs); Point3d p2 = new Point3d(x, -y, 0, local_cs); return(new Segment3d(p1, p2)); } else { // parallel objects return(null); } } else { // Check 3D intersection Plane3d plane = new Plane3d(this.Center, this.Normal); object obj = plane.IntersectionWith(c); if (obj == null) { return(null); } else if (obj.GetType() == typeof(Point3d)) { Point3d p = (Point3d)obj; if (p.BelongsTo(c)) { return(p); } else { return(null); } } else { Segment3d s = (Segment3d)obj; return(s.IntersectionWith(this)); } } }
/// <summary> /// Get intersection of line with triangle. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'. /// </summary> public object IntersectionWith(Line3d l) { // Relative tolerance ================================ if (!GeometRi3D.UseAbsoluteTolerance) { double tol = GeometRi3D.Tolerance; GeometRi3D.Tolerance = tol * Max(AB, Max(BC, AC)); GeometRi3D.UseAbsoluteTolerance = true; object result = this.IntersectionWith(l); GeometRi3D.UseAbsoluteTolerance = false; GeometRi3D.Tolerance = tol; return(result); } //==================================================== Plane3d s = new Plane3d(this.A, this.Normal); object obj = l.IntersectionWith(s); if (obj == null) { return(null); } else { if (obj.GetType() == typeof(Line3d)) { // Coplanar line and triangle // Check intersection in one corner // or in corner and opposite side if (_a.BelongsTo(l)) { object obj2 = new Segment3d(_b, _c).IntersectionWith(l); if (obj2 != null && obj2.GetType() == typeof(Point3d)) { return(new Segment3d(_a, (Point3d)obj2)); } else { return(A); } } if (_b.BelongsTo(l)) { object obj2 = new Segment3d(_a, _c).IntersectionWith(l); if (obj2 != null && obj2.GetType() == typeof(Point3d)) { return(new Segment3d(_b, (Point3d)obj2)); } else { return(B); } } if (_c.BelongsTo(l)) { object obj2 = new Segment3d(_a, _b).IntersectionWith(l); if (obj2 != null && obj2.GetType() == typeof(Point3d)) { return(new Segment3d(_c, (Point3d)obj2)); } else { return(C); } } // Check intersection with two sides object objAB = new Segment3d(_a, _b).IntersectionWith(l); object objBC = new Segment3d(_b, _c).IntersectionWith(l); if (objAB != null && objAB.GetType() == typeof(Point3d)) { if (objBC != null && objBC.GetType() == typeof(Point3d)) { return(new Segment3d((Point3d)objAB, (Point3d)objBC)); } else { object objAC = new Segment3d(_a, _c).IntersectionWith(l); if (objAC != null && objAC.GetType() == typeof(Point3d)) { return(new Segment3d((Point3d)objAB, (Point3d)objAC)); } else { return((Point3d)objAB); } } } if (objBC != null && objBC.GetType() == typeof(Point3d)) { object objAC = new Segment3d(_a, _c).IntersectionWith(l); if (objAC != null && objAC.GetType() == typeof(Point3d)) { return(new Segment3d((Point3d)objBC, (Point3d)objAC)); } else { return((Point3d)objBC); } } object objAC2 = new Segment3d(_a, _c).IntersectionWith(l); if (objAC2 != null && objAC2.GetType() == typeof(Point3d)) { return((Point3d)objAC2); } else { return(null); } } else { // result of intersection is point Point3d p = (Point3d)obj; if (p.BelongsTo(this)) { return(p); } else { return(null); } } } }
/// <summary> /// Orthogonal projection of the sphere to the plane /// </summary> public Circle3d ProjectionTo(Plane3d s) { Point3d p = this.Center.ProjectionTo(s); return(new Circle3d(p, this.R, s.Normal)); }
/// <summary> /// Reflect point in given plane /// </summary> public Point3d ReflectIn(Plane3d s) { Vector3d v = new Vector3d(this, this.ProjectionTo(s)); return(this.Translate(2 * v)); }
/// <summary> /// Returns shortest distance from point to the plane /// </summary> public double DistanceTo(Plane3d s) { s.SetCoord(this.Coord); return(Abs(X * s.A + Y * s.B + Z * s.C + s.D) / Sqrt(s.A * s.A + s.B * s.B + s.C * s.C)); }
/// <summary> /// Reflect segment in given plane /// </summary> public virtual Segment3d ReflectIn(Plane3d s) { return(new Segment3d(P1.ReflectIn(s), P2.ReflectIn(s))); }
/// <summary> /// Reflect plane in given plane /// </summary> public Plane3d ReflectIn(Plane3d s) { return(new Plane3d(this.Point.ReflectIn(s), this.Normal.ReflectIn(s))); }
/// <summary> /// Get intersection of line with plane. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Line3d'. /// </summary> public virtual object IntersectionWith(Plane3d s) { return(s.IntersectionWith(this)); }
/// <summary> /// Orthogonal projection of the circle to plane /// </summary> public Ellipse ProjectionTo(Plane3d s) { return(this.ToEllipse.ProjectionTo(s)); }
/// <summary> /// Reflect line in given plane /// </summary> public virtual Line3d ReflectIn(Plane3d s) { return(new Line3d(this.Point.ReflectIn(s), this.Direction.ReflectIn(s))); }
/// <summary> /// Reflect circle in given plane /// </summary> public Circle3d ReflectIn(Plane3d s) { return(new Circle3d(this.Center.ReflectIn(s), this.R, this.Normal.ReflectIn(s))); }
/// <summary> /// Returns shortest distance from point to the plane /// </summary> public double DistanceTo(Plane3d s) { s.SetCoord(this.Coord); return(Abs(X * s.A + Y * s.B + Z * s.C + s.D) / Sqrt(Math.Pow(s.A, 2) + Math.Pow(s.B, 2) + Math.Pow(s.C, 2))); }