Пример #1
0
        internal override int _PointLocation(Point3d p)
        {
            Coord3d lc = new Coord3d(this.Center, this.SemiaxisA, this.SemiaxisB);

            p = p.ConvertTo(lc);

            if (GeometRi3D.UseAbsoluteTolerance)
            {
                double dist = this.ClosestPoint(p).DistanceTo(p);
                if (GeometRi3D.AlmostEqual(dist, 0))
                {
                    return(0); // Point is on boundary
                }
                if (GeometRi3D.Smaller(p.X * p.X / (A * A) + p.Y * p.Y / (B * B) + p.Z * p.Z / (C * C), 1.0))
                {
                    return(1); // Point is strictly inside box
                }

                return(-1); // Point is outside
            }
            else
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * this.A;
                GeometRi3D.UseAbsoluteTolerance = true;
                int result = this._PointLocation(p);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
        }
Пример #2
0
        /// <summary>
        /// Check if point is inside ellipsoid
        /// </summary>
        public bool IsInside(Ellipsoid e)
        {
            Coord3d lc = new Coord3d(e.Center, e.SemiaxisA, e.SemiaxisB);
            Point3d p  = this.ConvertTo(lc);

            if (GeometRi3D.UseAbsoluteTolerance)
            {
                return(GeometRi3D.Smaller(p.X * p.X / e.A / e.A + p.Y * p.Y / e.B / e.B + p.Z * p.Z / e.C / e.C, 1.0));
            }
            else
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * e.SemiaxisA.Norm;
                GeometRi3D.UseAbsoluteTolerance = true;
                bool result = this.IsInside(e);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
        }
Пример #3
0
 internal override int _PointLocation(Point3d p)
 {
     if (GeometRi3D.UseAbsoluteTolerance)
     {
         Plane3d s    = new Plane3d(this.Center, this.Normal);
         Point3d proj = p.ProjectionTo(s);
         if (GeometRi3D.AlmostEqual(p.DistanceTo(proj), 0))
         {
             if (GeometRi3D.Smaller(p.DistanceTo(this.Center), this.R))
             {
                 return(1); // Point is strictly inside
             }
             else if (GeometRi3D.AlmostEqual(p.DistanceTo(this.Center), this.R))
             {
                 return(0); // Point is on boundary
             }
             else
             {
                 return(-1); // Point is outside
             }
         }
         else
         {
             return(-1); // Point is outside
         }
     }
     else
     {
         double tol = GeometRi3D.Tolerance;
         GeometRi3D.Tolerance            = tol * this.R;
         GeometRi3D.UseAbsoluteTolerance = true;
         int result = this._PointLocation(p);
         GeometRi3D.UseAbsoluteTolerance = false;
         GeometRi3D.Tolerance            = tol;
         return(result);
     }
 }
Пример #4
0
 /// <summary>
 /// Check if point is inside ellipse
 /// </summary>
 /// <returns>True, if the point is inside ellipse</returns>
 public bool IsInside(Ellipse e)
 {
     if (GeometRi3D.UseAbsoluteTolerance)
     {
         if (this.BelongsTo(new Plane3d(e.Center, e.MajorSemiaxis, e.MinorSemiaxis)))
         {
             return(GeometRi3D.Smaller(this.DistanceTo(e.F1) + this.DistanceTo(e.F2), 2 * e.A));
         }
         else
         {
             return(false);
         }
     }
     else
     {
         double tol = GeometRi3D.Tolerance;
         GeometRi3D.Tolerance            = tol * e.MajorSemiaxis.Norm;
         GeometRi3D.UseAbsoluteTolerance = true;
         bool result = this.IsInside(e);
         GeometRi3D.UseAbsoluteTolerance = false;
         GeometRi3D.Tolerance            = tol;
         return(result);
     }
 }
Пример #5
0
 /// <summary>
 /// Check if point is inside circle
 /// </summary>
 /// <returns>True, if the point is inside circle</returns>
 public bool IsInside(Circle3d c)
 {
     if (GeometRi3D.UseAbsoluteTolerance)
     {
         if (this.BelongsTo(new Plane3d(c.Center, c.Normal)))
         {
             return(GeometRi3D.Smaller(this.DistanceTo(c.Center), c.R));
         }
         else
         {
             return(false);
         }
     }
     else
     {
         double tol = GeometRi3D.Tolerance;
         GeometRi3D.Tolerance            = tol * c.R;
         GeometRi3D.UseAbsoluteTolerance = true;
         bool result = this.IsInside(c);
         GeometRi3D.UseAbsoluteTolerance = false;
         GeometRi3D.Tolerance            = tol;
         return(result);
     }
 }
Пример #6
0
        private object _line_intersection(Line3d l, double t0, double t1)
        {
            // Smith's algorithm:
            // "An Efficient and Robust Ray–Box Intersection Algorithm"
            // Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley
            // http://www.cs.utah.edu/~awilliam/box/box.pdf

            // Modified to allow tolerance based checks

            // Relative tolerance ================================
            if (!GeometRi3D.UseAbsoluteTolerance)
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * this.Diagonal;
                GeometRi3D.UseAbsoluteTolerance = true;
                object result = _line_intersection(l, t0, t1);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
            //====================================================

            // Define local CS aligned with box
            Coord3d local_CS = new Coord3d(this.Center, this.Orientation.ConvertToGlobal().ToRotationMatrix, "local_CS");

            Point3d Pmin = this.P1.ConvertTo(local_CS);
            Point3d Pmax = this.P7.ConvertTo(local_CS);

            l = new Line3d(l.Point.ConvertTo(local_CS), l.Direction.ConvertTo(local_CS).Normalized);

            double tmin, tmax, tymin, tymax, tzmin, tzmax;
            double divx = 1 / l.Direction.X;

            if (divx >= 0)
            {
                tmin = (Pmin.X - l.Point.X) * divx;
                tmax = (Pmax.X - l.Point.X) * divx;
            }
            else
            {
                tmin = (Pmax.X - l.Point.X) * divx;
                tmax = (Pmin.X - l.Point.X) * divx;
            }

            double divy = 1 / l.Direction.Y;

            if (divy >= 0)
            {
                tymin = (Pmin.Y - l.Point.Y) * divy;
                tymax = (Pmax.Y - l.Point.Y) * divy;
            }
            else
            {
                tymin = (Pmax.Y - l.Point.Y) * divy;
                tymax = (Pmin.Y - l.Point.Y) * divy;
            }

            if (GeometRi3D.Greater(tmin, tymax) || GeometRi3D.Greater(tymin, tmax))
            {
                return(null);
            }
            if (GeometRi3D.Greater(tymin, tmin))
            {
                tmin = tymin;
            }
            if (GeometRi3D.Smaller(tymax, tmax))
            {
                tmax = tymax;
            }

            double divz = 1 / l.Direction.Z;

            if (divz >= 0)
            {
                tzmin = (Pmin.Z - l.Point.Z) * divz;
                tzmax = (Pmax.Z - l.Point.Z) * divz;
            }
            else
            {
                tzmin = (Pmax.Z - l.Point.Z) * divz;
                tzmax = (Pmin.Z - l.Point.Z) * divz;
            }

            if (GeometRi3D.Greater(tmin, tzmax) || GeometRi3D.Greater(tzmin, tmax))
            {
                return(null);
            }
            if (GeometRi3D.Greater(tzmin, tmin))
            {
                tmin = tzmin;
            }
            if (GeometRi3D.Smaller(tzmax, tmax))
            {
                tmax = tzmax;
            }

            // Now check the overlapping portion of the segments
            // This part is missing in the original algorithm
            if (GeometRi3D.Greater(tmin, t1))
            {
                return(null);
            }
            if (GeometRi3D.Smaller(tmax, t0))
            {
                return(null);
            }

            if (GeometRi3D.Smaller(tmin, t0))
            {
                tmin = t0;
            }
            if (GeometRi3D.Greater(tmax, t1))
            {
                tmax = t1;
            }

            if (GeometRi3D.AlmostEqual(tmin, tmax))
            {
                return(l.Point.Translate(tmin * l.Direction));
            }
            else
            {
                return(new Segment3d(l.Point.Translate(tmin * l.Direction), l.Point.Translate(tmax * l.Direction)));
            }
        }
Пример #7
0
        /// <summary>
        /// Factor a rotation matrix as product of three elemental rotations, i.e. rotations about the axes of a coordinate system.
        /// <para>Both proper Euler angles ("xyx", "zxz", etc.) or Tait–Bryan angles ("xyz", "yzx") are allowed.</para>
        /// Extrinsic rotations (rotations in fixed frame) should be written in lower case ("xyz", zxz", etc.).
        /// <para>Intrinsic rotations (rotations in moving frame) should be written in upper case ("XYZ", "ZXZ", etc.).</para>
        /// Note that such factorization generally is not unique!
        /// </summary>
        /// <param name="RotationOrder">String, representing rotation axes in the form "xyz" (extrinsic rotations, fixed frame) or "XYZ" (intrinsic rotations, moving frame).</param>
        /// <param name="coord">Reference coordinate system, default - Coord3d.GlobalCS.</param>
        /// <returns>Double array with first, second and third rotation angles</returns>
        public double[] ToEulerAngles(string RotationOrder, Coord3d coord = null)
        {
            if (string.IsNullOrEmpty(RotationOrder) || RotationOrder.Length < 3)
            {
                throw new ArgumentException("Invalid parameter: RotationOrder");
            }

            coord = (coord == null) ? Coord3d.GlobalCS : coord;
            Rotation r = this.ConvertTo(coord);

            // Portions of the code were derived from article
            // https://www.geometrictools.com/Documentation/EulerAngles.pdf
            // published under Boost license
            //============================================================================
            // Boost Software License - Version 1.0 - August 17th, 2003

            // Permission is hereby granted, free of charge, to any person or organization
            //obtaining a copy of the software and accompanying documentation covered by
            //this license(the "Software") to use, reproduce, display, distribute,
            //execute, and transmit the Software, and to prepare derivative works of the
            //Software, and to permit third - parties to whom the Software is furnished to
            //do so, all subject to the following:

            // The copyright notices in the Software and this entire statement, including
            //the above license grant, this restriction and the following disclaimer,
            //must be included in all copies of the Software, in whole or in part, and
            //all derivative works of the Software, unless such copies or derivative
            //works are solely in the form of machine-executable object code generated by
            //a source language processor.

            // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
            //IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
            //FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON - INFRINGEMENT.IN NO EVENT
            //SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
            //FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
            //ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
            //DEALINGS IN THE SOFTWARE.
            //============================================================================

            double ax, ay, az;

            if (RotationOrder == "XYZ" || RotationOrder == "zyx")
            {
                if (GeometRi3D.Smaller(r[0, 2], 1))
                {
                    if (GeometRi3D.Greater(r[0, 2], -1))
                    {
                        ay = Asin(r[0, 2]);
                        ax = Atan2(-r[1, 2], r[2, 2]);
                        az = Atan2(-r[0, 1], r[0, 0]);
                    }
                    else
                    {
                        ay = -PI / 2.0;
                        ax = -Atan2(r[1, 0], r[1, 1]);
                        az = 0;
                    }
                }
                else
                {
                    ay = PI / 2.0;
                    ax = Atan2(r[1, 0], r[1, 1]);
                    az = 0;
                }
                if (RotationOrder == "XYZ")
                {
                    return(new[] { ax, ay, az });
                }
                else
                {
                    return(new[] { az, ay, ax });
                }
            }

            if (RotationOrder == "XZY" || RotationOrder == "yzx")
            {
                if (GeometRi3D.Smaller(r[0, 1], 1))
                {
                    if (GeometRi3D.Greater(r[0, 1], -1))
                    {
                        az = Asin(-r[0, 1]);
                        ax = Atan2(r[2, 1], r[1, 1]);
                        ay = Atan2(r[0, 2], r[0, 0]);
                    }
                    else
                    {
                        az = PI / 2.0;
                        ax = -Atan2(-r[2, 0], r[2, 2]);
                        ay = 0;
                    }
                }
                else
                {
                    az = -PI / 2.0;
                    ax = Atan2(-r[2, 0], r[2, 2]);
                    ay = 0;
                }
                if (RotationOrder == "XZY")
                {
                    return(new[] { ax, az, ay });
                }
                else
                {
                    return(new[] { ay, az, ax });
                }
            }

            if (RotationOrder == "YXZ" || RotationOrder == "zxy")
            {
                if (GeometRi3D.Smaller(r[1, 2], 1))
                {
                    if (GeometRi3D.Greater(r[1, 2], -1))
                    {
                        ax = Asin(-r[1, 2]);
                        ay = Atan2(r[0, 2], r[2, 2]);
                        az = Atan2(r[1, 0], r[1, 1]);
                    }
                    else
                    {
                        ax = PI / 2.0;
                        ay = -Atan2(-r[0, 2], r[0, 0]);
                        az = 0;
                    }
                }
                else
                {
                    ax = -PI / 2.0;
                    ay = Atan2(-r[0, 1], r[0, 0]);
                    az = 0;
                }
                if (RotationOrder == "YXZ")
                {
                    return(new[] { ay, ax, az });
                }
                else
                {
                    return(new[] { az, ax, ay });
                }
            }

            if (RotationOrder == "YZX" || RotationOrder == "xzy")
            {
                if (GeometRi3D.Smaller(r[1, 0], 1))
                {
                    if (GeometRi3D.Greater(r[1, 0], -1))
                    {
                        az = Asin(r[1, 0]);
                        ay = Atan2(-r[2, 0], r[0, 0]);
                        ax = Atan2(-r[1, 2], r[1, 1]);
                    }
                    else
                    {
                        az = -PI / 2.0;
                        ay = -Atan2(r[2, 1], r[2, 2]);
                        ax = 0;
                    }
                }
                else
                {
                    az = PI / 2.0;
                    ay = Atan2(r[2, 1], r[2, 2]);
                    ax = 0;
                }
                if (RotationOrder == "YZX")
                {
                    return(new[] { ay, az, ax });
                }
                else
                {
                    return(new[] { ax, az, ay });
                }
            }

            if (RotationOrder == "ZXY" || RotationOrder == "yxz")
            {
                if (GeometRi3D.Smaller(r[2, 1], 1))
                {
                    if (GeometRi3D.Greater(r[2, 1], -1))
                    {
                        ax = Asin(r[2, 1]);
                        az = Atan2(-r[0, 1], r[1, 1]);
                        ay = Atan2(-r[2, 0], r[2, 2]);
                    }
                    else
                    {
                        ax = -PI / 2.0;
                        az = -Atan2(r[0, 2], r[0, 0]);
                        ay = 0;
                    }
                }
                else
                {
                    ax = PI / 2.0;
                    az = Atan2(r[0, 2], r[0, 0]);
                    ay = 0;
                }
                if (RotationOrder == "ZXY")
                {
                    return(new[] { az, ax, ay });
                }
                else
                {
                    return(new[] { ay, ax, az });
                }
            }

            if (RotationOrder == "ZYX" || RotationOrder == "xyz")
            {
                if (GeometRi3D.Smaller(r[2, 0], 1))
                {
                    if (GeometRi3D.Greater(r[2, 0], -1))
                    {
                        ay = Asin(-r[2, 0]);
                        az = Atan2(r[1, 0], r[0, 0]);
                        ax = Atan2(r[2, 1], r[2, 2]);
                    }
                    else
                    {
                        ay = PI / 2.0;
                        az = -Atan2(-r[1, 2], r[1, 1]);
                        ax = 0;
                    }
                }
                else
                {
                    ay = -PI / 2.0;
                    az = Atan2(-r[1, 2], r[1, 1]);
                    ax = 0;
                }
                if (RotationOrder == "ZYX")
                {
                    return(new[] { az, ay, ax });
                }
                else
                {
                    return(new[] { ax, ay, az });
                }
            }


            double a1, a2, a3;

            if (RotationOrder == "XYX" || RotationOrder == "xyx")
            {
                if (GeometRi3D.Smaller(r[0, 0], 1))
                {
                    if (GeometRi3D.Greater(r[0, 0], -1))
                    {
                        a2 = Acos(r[0, 0]);
                        a1 = Atan2(r[1, 0], -r[2, 0]);
                        a3 = Atan2(r[0, 1], r[0, 2]);
                    }
                    else
                    {
                        a2 = PI;
                        a1 = -Atan2(-r[1, 2], r[1, 1]);
                        a3 = 0;
                    }
                }
                else
                {
                    a2 = 0;
                    a1 = Atan2(-r[1, 2], r[1, 1]);
                    a3 = 0;
                }
                if (RotationOrder == "XYX")
                {
                    return(new[] { a1, a2, a3 });
                }
                else
                {
                    return(new[] { a3, a2, a1 });
                }
            }

            if (RotationOrder == "XZX" || RotationOrder == "xzx")
            {
                if (GeometRi3D.Smaller(r[0, 0], 1))
                {
                    if (GeometRi3D.Greater(r[0, 0], -1))
                    {
                        a2 = Acos(r[0, 0]);
                        a1 = Atan2(r[2, 0], r[1, 0]);
                        a3 = Atan2(r[0, 2], -r[0, 1]);
                    }
                    else
                    {
                        a2 = PI;
                        a1 = -Atan2(-r[2, 1], r[2, 2]);
                        a3 = 0;
                    }
                }
                else
                {
                    a2 = 0;
                    a1 = Atan2(r[2, 1], r[2, 2]);
                    a3 = 0;
                }
                if (RotationOrder == "XZX")
                {
                    return(new[] { a1, a2, a3 });
                }
                else
                {
                    return(new[] { a3, a2, a1 });
                }
            }

            if (RotationOrder == "YXY" || RotationOrder == "yxy")
            {
                if (GeometRi3D.Smaller(r[1, 1], 1))
                {
                    if (GeometRi3D.Greater(r[1, 1], -1))
                    {
                        a2 = Acos(r[1, 1]);
                        a1 = Atan2(r[0, 1], r[2, 1]);
                        a3 = Atan2(r[1, 0], -r[1, 2]);
                    }
                    else
                    {
                        a2 = PI;
                        a1 = -Atan2(r[0, 2], r[0, 0]);
                        a3 = 0;
                    }
                }
                else
                {
                    a2 = 0;
                    a1 = Atan2(r[0, 2], r[0, 0]);
                    a3 = 0;
                }
                if (RotationOrder == "YXY")
                {
                    return(new[] { a1, a2, a3 });
                }
                else
                {
                    return(new[] { a3, a2, a1 });
                }
            }

            if (RotationOrder == "YZY" || RotationOrder == "yzy")
            {
                if (GeometRi3D.Smaller(r[1, 1], 1))
                {
                    if (GeometRi3D.Greater(r[1, 1], -1))
                    {
                        a2 = Acos(r[1, 1]);
                        a1 = Atan2(r[2, 1], -r[0, 1]);
                        a3 = Atan2(r[1, 2], r[1, 0]);
                    }
                    else
                    {
                        a2 = PI;
                        a1 = -Atan2(-r[2, 0], r[2, 2]);
                        a3 = 0;
                    }
                }
                else
                {
                    a2 = 0;
                    a1 = Atan2(-r[2, 0], r[2, 2]);
                    a3 = 0;
                }
                if (RotationOrder == "YZY")
                {
                    return(new[] { a1, a2, a3 });
                }
                else
                {
                    return(new[] { a3, a2, a1 });
                }
            }

            if (RotationOrder == "ZXZ" || RotationOrder == "zxz")
            {
                if (GeometRi3D.Smaller(r[2, 2], 1))
                {
                    if (GeometRi3D.Greater(r[2, 2], -1))
                    {
                        a2 = Acos(r[2, 2]);
                        a1 = Atan2(r[0, 2], -r[1, 2]);
                        a3 = Atan2(r[2, 0], r[2, 1]);
                    }
                    else
                    {
                        a2 = PI;
                        a1 = -Atan2(-r[0, 1], r[0, 0]);
                        a3 = 0;
                    }
                }
                else
                {
                    a2 = 0;
                    a1 = Atan2(-r[0, 1], r[0, 0]);
                    a3 = 0;
                }
                if (RotationOrder == "ZXZ")
                {
                    return(new[] { a1, a2, a3 });
                }
                else
                {
                    return(new[] { a3, a2, a1 });
                }
            }

            if (RotationOrder == "ZYZ" || RotationOrder == "zyz")
            {
                if (GeometRi3D.Smaller(r[2, 2], 1))
                {
                    if (GeometRi3D.Greater(r[2, 2], -1))
                    {
                        a2 = Acos(r[2, 2]);
                        a1 = Atan2(r[1, 2], r[0, 2]);
                        a3 = Atan2(r[2, 1], -r[2, 0]);
                    }
                    else
                    {
                        a2 = PI;
                        a1 = -Atan2(r[1, 0], r[1, 1]);
                        a3 = 0;
                    }
                }
                else
                {
                    a2 = 0;
                    a1 = Atan2(r[1, 0], r[1, 1]);
                    a3 = 0;
                }
                if (RotationOrder == "ZYZ")
                {
                    return(new[] { a1, a2, a3 });
                }
                else
                {
                    return(new[] { a3, a2, a1 });
                }
            }

            throw new ArgumentException("Invalid parameter: RotationOrder");
        }
Пример #8
0
        /// <summary>
        /// Get intersection of segment with other segment.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Segment3d s)
        {
            if (this == s)
            {
                return(this.Copy());
            }

            object obj = this.ToLine.IntersectionWith(s);

            if (obj == null)
            {
                return(null);
            }

            if (obj.GetType() == typeof(Point3d))
            {
                Point3d p = (Point3d)obj;
                if (p.BelongsTo(this) && p.BelongsTo(s))
                {
                    return(p);
                }
                else
                {
                    return(null);
                }
            }
            else if (obj.GetType() == typeof(Segment3d))
            {
                // Segments are collinear

                // Relative tolerance check ================================
                double tol = GeometRi3D.Tolerance;
                if (!GeometRi3D.UseAbsoluteTolerance)
                {
                    tol = GeometRi3D.Tolerance * Max(this.Length, s.Length);
                }
                //==========================================================

                // Create local CS with X-axis along segment 's'
                Vector3d v2 = s.ToVector.OrthogonalVector;
                Coord3d  cs = new Coord3d(s.P1, s.ToVector, v2);
                double   x1 = 0.0;
                double   x2 = s.Length;

                double x3 = this.P1.ConvertTo(cs).X;
                double x4 = this.P2.ConvertTo(cs).X;



                if (GeometRi3D.Smaller(Max(x3, x4), x1, tol) || GeometRi3D.Greater(Min(x3, x4), x2, tol))
                {
                    return(null);
                }

                if (GeometRi3D.AlmostEqual(Max(x3, x4), x1, tol))
                {
                    return(new Point3d(x1, 0, 0, cs));
                }
                if (GeometRi3D.AlmostEqual(Min(x3, x4), x2, tol))
                {
                    return(new Point3d(x2, 0, 0, cs));
                }

                if (GeometRi3D.Smaller(Min(x3, x4), x1, tol) && GeometRi3D.Greater(Max(x3, x4), x2, tol))
                {
                    return(s.Copy());
                }

                if (GeometRi3D.Greater(Min(x3, x4), x1, tol) && GeometRi3D.Smaller(Max(x3, x4), x2, tol))
                {
                    return(this.Copy());
                }

                if (GeometRi3D.Smaller(Min(x3, x4), x1, tol))
                {
                    return(new Segment3d(new Point3d(x1, 0, 0, cs), new Point3d(Max(x3, x4), 0, 0, cs)));
                }

                if (GeometRi3D.Greater(Max(x3, x4), x2, tol))
                {
                    return(new Segment3d(new Point3d(x2, 0, 0, cs), new Point3d(Min(x3, x4), 0, 0, cs)));
                }

                return(null);
            }
            else
            {
                return(null);
            }
        }
Пример #9
0
        /// <summary>
        /// Get intersection of segment with other segment.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Segment3d s)
        {
            if (this == s)
            {
                return(this.Copy());
            }

            Line3d l1 = this.ToLine;
            Line3d l2 = s.ToLine;

            if (this.BelongsTo(l2) || s.BelongsTo(l1))
            {
                // Segments are collinear

                // Relative tolerance check ================================
                double tol = GeometRi3D.Tolerance;
                if (!GeometRi3D.UseAbsoluteTolerance)
                {
                    tol = GeometRi3D.Tolerance * Max(this.Length, s.Length);
                }
                //==========================================================

                // Create local CS with X-axis along segment 's'
                Vector3d v2 = s.ToVector.OrthogonalVector;
                Coord3d  cs = new Coord3d(s.P1, s.ToVector, v2);
                double   x1 = 0.0;
                double   x2 = s.Length;

                double t3 = this.P1.ConvertTo(cs).X;
                double t4 = this.P2.ConvertTo(cs).X;
                double x3 = Min(t3, t4);
                double x4 = Max(t3, t4);

                // Segments do not overlap
                if (GeometRi3D.Smaller(x4, x1, tol) || GeometRi3D.Greater(x3, x2, tol))
                {
                    return(null);
                }

                // One common point
                if (GeometRi3D.AlmostEqual(Max(x3, x4), x1, tol))
                {
                    return(new Point3d(x1, 0, 0, cs));
                }
                if (GeometRi3D.AlmostEqual(Min(x3, x4), x2, tol))
                {
                    return(new Point3d(x2, 0, 0, cs));
                }

                // Overlaping segments
                x1 = Max(x1, x3);
                x2 = Min(x2, x4);
                return(new Segment3d(new Point3d(x1, 0, 0, cs), new Point3d(x2, 0, 0, cs)));
            }
            else
            {
                Point3d p = l1.PerpendicularTo(l2);
                if (p.BelongsTo(this) && p.BelongsTo(s))
                {
                    return(p);
                }
                else
                {
                    return(null);
                }
            }
        }