public void AddEnemy(Enemy e)
 {
     enemiesToAdd.Add(e);
 }
Пример #2
0
 public EnemyDead(GeomCloneLevel level, Enemy enemy, Vector2 bulletVelocity)
     : base(level, enemy, null)
 {
     // Activate proper animation
     Owner.ChangeAnimation(new FadeOutDead(level, Owner));
     // Eliminate any eventual behavior
     Owner.ResetBehavior();
     // Sets the velocity of the dead particle to have the same direction of the bullet velocity
     Owner.Vehicle.Velocity = 100 * bulletVelocity;
 }
 public void RemoveEnemy(Enemy e)
 {
     enemiesToRemove.Add(e);
 }