Пример #1
0
        /// <summary>
        /// Returns the distance from this to the point.
        /// </summary>
        /// <param name="TestPoint">The test pointt.</param>
        /// <param name="ptOnThis">Output. The closest point on this.</param>
        public override double Distance(C2DPoint TestPoint, C2DPoint ptOnThis)
        {
            var vP1ToPoint  = new C2DVector(point, TestPoint);
            var dLength     = GetLength();
            var dProjLength = vP1ToPoint.Dot(vector);

            if (dProjLength < 0)
            {
                ptOnThis.Set(point);

                return(TestPoint.Distance(point));
            }
            else
            {
                dProjLength = dProjLength / dLength;
                if (dProjLength < dLength)
                {
                    // The projection is on the line
                    var dFactorOnLine = dProjLength / dLength;
                    var PtOnLine      = new C2DPoint(point.x + vector.i * dFactorOnLine,
                                                     point.y + vector.j * dFactorOnLine);
                    ptOnThis.Set(PtOnLine);
                    return(TestPoint.Distance(PtOnLine));
                }
                else
                {
                    ptOnThis.Set(GetPointTo());

                    return(TestPoint.Distance(GetPointTo()));
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Distance between this and the test point.
        /// </summary>
        /// <param name="TestPoint">The test point.</param>
        /// <param name="ptOnThis">The closest point on this to the given point as a returned value.</param>
        public override double Distance(C2DPoint TestPoint, C2DPoint ptOnThis)
        {
            C2DPoint  ptCen       = new C2DPoint(GetCircleCentre());
            C2DCircle Circle      = new C2DCircle(ptCen, Radius);
            C2DPoint  ptOnCircle  = new C2DPoint();
            double    dCircleDist = Circle.Distance(TestPoint, ptOnCircle);

            if (ArcOnRight ^ Line.IsOnRight(ptOnCircle))
            {
                // The closest point on the circle isn't on the curve
                double d1 = TestPoint.Distance(Line.point);
                double d2 = TestPoint.Distance(Line.GetPointTo());

                if (d1 < d2)
                {
                    ptOnThis.Set(Line.point);
                    return(d1);
                }
                else
                {
                    ptOnThis.Set(Line.GetPointTo());
                    return(d2);
                }
            }
            else
            {
                // The closest point on the circle IS on the curve
                ptOnThis.Set(ptOnCircle);
                return(Math.Abs(dCircleDist));
            }
        }
Пример #3
0
        /// <summary>
        /// Returns the distance from this to the other rect. 0 if there is an overlap.
        /// </summary>
        /// <param name="Other">Other rectangle.</param>
        public double Distance(C2DRect Other)
        {
            if (this.Overlaps(Other))
            {
                return(0);
            }

            if (Other.GetLeft() > this.BottomRight.x)
            {
                // Other is to the right
                if (Other.GetBottom() > this.TopLeft.y)
                {
                    // Other is to the top right
                    C2DPoint ptTopRight = new C2DPoint(BottomRight.x, TopLeft.y);
                    return(ptTopRight.Distance(new C2DPoint(Other.GetLeft(), Other.GetBottom())));
                }
                else if (Other.GetTop() < this.BottomRight.y)
                {
                    // Other to the bottom right
                    return(BottomRight.Distance(Other.TopLeft));
                }
                else
                {
                    // to the right
                    return(Other.GetLeft() - this.BottomRight.x);
                }
            }
            else if (Other.GetRight() < this.TopLeft.x)
            {
                // Other to the left
                if (Other.GetBottom() > this.TopLeft.y)
                {
                    // Other is to the top left
                    return(TopLeft.Distance(Other.BottomRight));
                }
                else if (Other.GetTop() < this.BottomRight.y)
                {
                    // Other to the bottom left
                    C2DPoint ptBottomLeft = new C2DPoint(TopLeft.x, BottomRight.y);
                    return(ptBottomLeft.Distance(new C2DPoint(Other.GetRight(), Other.GetTop())));
                }
                else
                {
                    //Just to the left
                    return(this.TopLeft.x - Other.GetRight());
                }
            }
            else
            {
                // There is horizontal overlap;
                if (Other.GetBottom() > TopLeft.y)
                {
                    return(Other.GetBottom() - TopLeft.y);
                }
                else
                {
                    return(BottomRight.y - Other.GetTop());
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Set to be the minimum bounding circle for the 3 points.
        /// </summary>
        /// <param name="Point1">The first point to include.</param>
        /// <param name="Point2">The second point to include.</param>
        /// <param name="Point3">The third point to include.</param>
        public void SetMinimum(C2DPoint Point1, C2DPoint Point2, C2DPoint Point3)
        {
            double dDist12 = Point1.Distance(Point2);
            double dDist23 = Point2.Distance(Point3);
            double dDist31 = Point3.Distance(Point1);

            if (dDist12 >= dDist23 && dDist12 >= dDist31)
            {
                SetMinimum(Point1, Point2);
                if (this.Contains(Point3))
                {
                    return;
                }
            }
            else if (dDist23 >= dDist31)
            {
                SetMinimum(Point2, Point3);
                if (this.Contains(Point1))
                {
                    return;
                }
            }
            else
            {
                SetMinimum(Point3, Point1);
                if (this.Contains(Point2))
                {
                    return;
                }
            }

            // If here, the simple minimum of any 2 doesn't incorporate the other 1 so the
            // minimum is the circumscribed circle.
            SetCircumscribed(Point1, Point2, Point3);
        }
Пример #5
0
        /// <summary>
        /// Set to be the minimum bounding circle for the 3 points.
        /// </summary>
        /// <param name="Point1">The first point to include.</param> 
        /// <param name="Point2">The second point to include.</param> 
        /// <param name="Point3">The third point to include.</param> 
	    public void SetMinimum(C2DPoint Point1, C2DPoint Point2, C2DPoint Point3)
        {
            double dDist12 = Point1.Distance(Point2);
            double dDist23 = Point2.Distance(Point3);
            double dDist31 = Point3.Distance(Point1);
            if (dDist12 >= dDist23 && dDist12 >= dDist31)
            {
                SetMinimum(Point1, Point2);
                if (this.Contains(Point3))
                    return;
            }
            else if (dDist23 >= dDist31)
            {
                SetMinimum(Point2, Point3);
                if (this.Contains(Point1))
                    return;
            }
            else
            {
                SetMinimum(Point3, Point1);
                if (this.Contains(Point2))
                    return;
            }

            // If here, the simple minimum of any 2 doesn't incorporate the other 1 so the
            // minimum is the circumscribed circle.
            SetCircumscribed(Point1, Point2, Point3);
        }
Пример #6
0
        /// <summary>
        /// Returns the corresponding circle's centre.
        /// </summary>
        public C2DPoint GetCircleCentre()
        {
            if (!IsValid())
            {
                return(new C2DPoint(0, 0));
            }

            C2DPoint MidPoint    = new C2DPoint(Line.GetMidPoint());
            double   dMinToStart = MidPoint.Distance(Line.point);

            double dMidToCentre = Math.Sqrt(Radius * Radius - dMinToStart * dMinToStart);

            C2DVector MidToCentre = new C2DVector(Line.vector);

            if (CentreOnRight)
            {
                MidToCentre.TurnRight();
            }
            else
            {
                MidToCentre.TurnLeft();
            }

            MidToCentre.SetLength(dMidToCentre);

            return(MidPoint.GetPointTo(MidToCentre));
        }
Пример #7
0
        /// <summary>
        /// Returns the distance from this to the point. 0 if the point inside.
        /// </summary>
        /// <param name="TestPoint">Test Point.</param>
        public override double Distance(C2DPoint TestPoint)
        {
            if (TestPoint.x > BottomRight.x) // To the east half
            {
                if (TestPoint.y > TopLeft.y) // To the north east
                {
                    return(TestPoint.Distance(new C2DPoint(BottomRight.x, TopLeft.y)));
                }
                else if (TestPoint.y < BottomRight.y)           // To the south east
                {
                    return(TestPoint.Distance(BottomRight));
                }
                else
                {
                    return(TestPoint.x - BottomRight.x);        // To the east
                }
            }
            else if (TestPoint.x < TopLeft.x)   // To the west half
            {
                if (TestPoint.y > TopLeft.y)    // To the north west
                {
                    return(TestPoint.Distance(TopLeft));
                }
                else if (TestPoint.y < BottomRight.y)           // To the south west
                {
                    return(TestPoint.Distance(new C2DPoint(TopLeft.x, BottomRight.y)));
                }
                else
                {
                    return(TopLeft.x - TestPoint.x);    // To the west
                }
            }
            else
            {
                if (TestPoint.y > TopLeft.y)            //To the north
                {
                    return(TestPoint.y - TopLeft.y);
                }
                else if (TestPoint.y < BottomRight.y)   // To the south
                {
                    return(BottomRight.y - TestPoint.y);
                }
            }

            //  assert(Contains(TestPoint));
            return(0);   // Inside
        }
Пример #8
0
        /// <summary>
        /// Returns the distance from this to the point with this as a ray.
        /// </summary>
        /// <param name="TestPoint"></param>
        /// <param name="ptOnThis"></param>
        /// <returns></returns>
        public double DistanceAsRay(C2DPoint TestPoint, C2DPoint ptOnThis)
        {
            var vP1ToPoint = new C2DVector(point, TestPoint);

            // The projection is on the line
            var dFactorOnLine = vP1ToPoint.Dot(vector) / (vector.i * vector.i + vector.j * vector.j);

            ptOnThis.Set(point.x + vector.i * dFactorOnLine,
                         point.y + vector.j * dFactorOnLine);
            return(TestPoint.Distance(ptOnThis));
        }
Пример #9
0
        /// <summary>
        /// Returns whether the point is in the shape.
        /// </summary>
        public bool Contains(C2DPoint TestPoint)
        {
            var ptCentre = new C2DPoint(GetCircleCentre());

            if (TestPoint.Distance(ptCentre) > Arc.Radius)
            {
                return(false);
            }

            else
            {
                if (Arc.Line.IsOnRight(TestPoint))
                {
                    return(Arc.ArcOnRight);
                }
                else
                {
                    return(!Arc.ArcOnRight);
                }
            }
        }
Пример #10
0
        /// <summary>
        /// Sets the circle to be the maximum contained circle within the triangle.
        /// </summary>
        /// <param name="Triangle">The triangle to bound the circle.</param>
        public void SetInscribed(C2DTriangle Triangle)
        {
            C2DPoint InCen = Triangle.GetInCentre();

            C2DLine Line = new C2DLine(Triangle.P1, Triangle.P2);

            C2DVector vec     = new C2DVector(Line.point, InCen);
            double    dProj   = vec.Dot(Line.vector);
            double    dLength = Line.vector.GetLength();

            dProj /= dLength;

            double dFactor = dProj / dLength;

            C2DVector vProj = new C2DVector(Line.vector);

            vProj.Multiply(dFactor);
            C2DPoint ptOnLine = new C2DPoint(Line.point.x + vProj.i, Line.point.y + vProj.j);

            Set(InCen, InCen.Distance(ptOnLine));
        }
Пример #11
0
        /// <summary>
        /// Distance to a point.
        /// </summary>
        /// <param name="ptTest">The test point.</param>
        /// <param name="ptOnThis">Output. The closest point on the triangle.</param>
        public double Distance(C2DPoint ptTest, C2DPoint ptOnThis)
        {
            var dArea = GetAreaSigned();
            var BTemp = true;
            // Construct the lines.
            var Line12 = new C2DLine(P1, P2);
            var Line23 = new C2DLine(P2, P3);
            var Line31 = new C2DLine(P3, P1);

            if (dArea == 0)
            {
                // Colinear so find the biggest line and return the distance from that
                var d1 = Line12.GetLength();
                var d2 = Line23.GetLength();
                var d3 = Line31.GetLength();
                if (d1 > d2 && d1 > d3)
                {
                    return(Line12.Distance(ptTest, ptOnThis));
                }
                else if (d2 > d3)
                {
                    return(Line23.Distance(ptTest, ptOnThis));
                }
                else
                {
                    return(Line31.Distance(ptTest, ptOnThis));
                }
            }
            // Find out it the triangle is clockwise or not.
            var bClockwise = dArea < 0;

            // Set up some pointers to record the lines that the point is "above", "above" meaning that the
            // point is on the opposite side of the line to the rest of the triangle
            C2DLine LineAbove1 = null;
            C2DLine LineAbove2 = null;

            // Find out which Lines have the point above.
            if (Line12.IsOnRight(ptTest) ^ bClockwise)            // if the pt is on the opposite side to the triangle
            {
                LineAbove1 = Line12;
            }
            if (Line23.IsOnRight(ptTest) ^ bClockwise)
            {
                if (LineAbove1 != null)
                {
                    LineAbove2 = Line23;
                }
                else
                {
                    LineAbove1 = Line23;
                }
            }
            if (Line31.IsOnRight(ptTest) ^ bClockwise)
            {
                if (LineAbove1 != null)
                {
                    // We can't have all the lines with the point above.
                    Debug.Assert(LineAbove2 != null);
                    LineAbove2 = Line31;
                }
                else
                {
                    LineAbove1 = Line31;
                }
            }

            // Check for containment (if there isn't a single line that its above then it must be inside)
            if (LineAbove1 == null)
            {
                // Pt inside so project onto all the lines and find the closest projection (there must be one).

                // Set up a record of the point projection on the lines.
                var    ptOnLine = new C2DPoint();
                var    bSet     = false;
                double dMinDist = 0;

                if (ptTest.ProjectsOnLine(Line12, ptOnLine, ref BTemp))
                {
                    dMinDist = ptTest.Distance(ptOnLine);
                    ptOnThis.Set(ptOnLine);
                    bSet = true;
                }
                if (ptTest.ProjectsOnLine(Line23, ptOnLine, ref BTemp))
                {
                    var dDist = ptTest.Distance(ptOnLine);
                    if (!bSet || dDist < dMinDist)
                    {
                        dMinDist = dDist;
                        ptOnThis.Set(ptOnLine);
                        bSet = true;
                    }
                }
                if (ptTest.ProjectsOnLine(Line31, ptOnLine, ref BTemp))
                {
                    var dDist = ptTest.Distance(ptOnLine);
                    if (!bSet || dDist < dMinDist)
                    {
                        dMinDist = dDist;
                        ptOnThis.Set(ptOnLine);
                        bSet = true;
                    }
                }
                Debug.Assert(bSet);
                return(-dMinDist);        //-ve if inside
            }
            else if (LineAbove2 == null)
            {
                // it is only above 1 of the lines so simply return the distance to that line
                return(LineAbove1.Distance(ptTest, ptOnThis));
            }
            else
            {
                // It's above 2 lines so first check them both for projection. Can only be projected on 1.
                // If the point can be projected onto the line then that's the closest point.
                var ptOnLine = new C2DPoint();
                if (ptTest.ProjectsOnLine(LineAbove1, ptOnLine, ref BTemp))
                {
                    ptOnThis = ptOnLine;
                    return(ptOnLine.Distance(ptTest));
                }
                else if (ptTest.ProjectsOnLine(LineAbove2, ptOnLine, ref BTemp))
                {
                    ptOnThis = ptOnLine;
                    return(ptOnLine.Distance(ptTest));
                }
                else
                {
                    // The point doesn't project onto either line so find the closest point
                    if (LineAbove1 == Line12)
                    {
                        if (LineAbove2 == Line23)
                        {
                            ptOnThis = P2;
                            return(ptTest.Distance(P2));
                        }
                        else
                        {
                            ptOnThis = P1;
                            return(ptTest.Distance(P1));
                        }
                    }
                    else
                    {
                        ptOnThis = P3;
                        return(ptTest.Distance(P3));
                    }
                }
            }
        }
Пример #12
0
        /// <summary>
        /// Distance to a point.
        /// </summary>
        /// <param name="ptTest">The test point.</param>
        /// <param name="ptOnThis">Output. The closest point on the triangle.</param>
	    public double Distance(C2DPoint ptTest,  C2DPoint ptOnThis)
        {
	        double dArea = GetAreaSigned();
            bool BTemp = true;
	        // Construct the lines.
	        C2DLine Line12 = new C2DLine(P1, P2);
	        C2DLine Line23 = new C2DLine(P2, P3);
            C2DLine Line31 = new C2DLine(P3, P1);

	        if (dArea == 0)
	        {
		        // Colinear so find the biggest line and return the distance from that
		        double d1 = Line12.GetLength();
		        double d2 = Line23.GetLength();
		        double d3 = Line31.GetLength();
		        if (d1 > d2 && d1 > d3)
			        return Line12.Distance(ptTest,  ptOnThis);
		        else if (d2 > d3)
			        return Line23.Distance(ptTest,  ptOnThis);
		        else
			        return Line31.Distance(ptTest,  ptOnThis);
	        }
	        // Find out it the triangle is clockwise or not.
	        bool bClockwise = dArea < 0;

	        // Set up some pointers to record the lines that the point is "above", "above" meaning that the
	        // point is on the opposite side of the line to the rest of the triangle
	        C2DLine LineAbove1 = null;
            C2DLine LineAbove2 = null;

	        // Find out which Lines have the point above.
	        if (  Line12.IsOnRight( ptTest ) ^ bClockwise  )  // if the pt is on the opposite side to the triangle
		        LineAbove1 = Line12;
	        if ( Line23.IsOnRight( ptTest ) ^ bClockwise)
	        {
		        if (LineAbove1 != null)
			        LineAbove2 = Line23;
		        else
			        LineAbove1 = Line23;
	        }
	        if ( Line31.IsOnRight( ptTest ) ^ bClockwise)
	        {
		        if (LineAbove1 != null)
		        {
			        // We can't have all the lines with the point above.
			        Debug.Assert(LineAbove2 != null);
			        LineAbove2 = Line31;
		        }
		        else
			        LineAbove1 = Line31;
	        }

	        // Check for containment (if there isn't a single line that its above then it must be inside)
	        if (LineAbove1 == null)
	        {
		        // Pt inside so project onto all the lines and find the closest projection (there must be one).
        	
		        // Set up a record of the point projection on the lines.
		        C2DPoint ptOnLine = new C2DPoint();
		        bool bSet = false;
		        double dMinDist = 0;

                if (ptTest.ProjectsOnLine(Line12,  ptOnLine,  ref BTemp))
		        {
			        dMinDist = ptTest.Distance(ptOnLine);
				    ptOnThis.Set(ptOnLine);
			        bSet = true;
		        }
                if (ptTest.ProjectsOnLine(Line23,  ptOnLine, ref BTemp))
		        {
			        double dDist = ptTest.Distance(ptOnLine);
			        if (!bSet || dDist < dMinDist)
			        {
				        dMinDist = dDist;
					    ptOnThis.Set(ptOnLine);
				        bSet = true;
			        }
		        }
                if (ptTest.ProjectsOnLine(Line31,  ptOnLine, ref BTemp))
		        {
			        double dDist = ptTest.Distance(ptOnLine);
			        if (!bSet || dDist < dMinDist)
			        {
				        dMinDist = dDist;
					    ptOnThis.Set(ptOnLine);
				        bSet = true;
			        }
		        }
		        Debug.Assert(bSet);
		        return -dMinDist; //-ve if inside
	        }
	        else if (LineAbove2 == null)
	        {
		        // it is only above 1 of the lines so simply return the distance to that line
		        return LineAbove1.Distance(ptTest,  ptOnThis);
	        }
	        else
	        {
		        // It's above 2 lines so first check them both for projection. Can only be projected on 1.
		        // If the point can be projected onto the line then that's the closest point.
		        C2DPoint ptOnLine = new C2DPoint();
                if (ptTest.ProjectsOnLine(LineAbove1,  ptOnLine, ref BTemp))
		        {
			        ptOnThis = ptOnLine;
			        return ptOnLine.Distance(ptTest);
		        }
                else if (ptTest.ProjectsOnLine(LineAbove2,  ptOnLine, ref BTemp))
		        {
				    ptOnThis = ptOnLine;
			        return ptOnLine.Distance(ptTest);
		        }
		        else
		        {
			        // The point doesn't project onto either line so find the closest point
			        if (LineAbove1 == Line12)
			        {
				        if (LineAbove2 == Line23)
				        {
					        ptOnThis = P2;
					        return ptTest.Distance(P2);
				        }
				        else
				        {
						    ptOnThis = P1;
					        return ptTest.Distance(P1);
				        }
			        }
			        else
			        {
					    ptOnThis = P3;
				        return ptTest.Distance(P3);
			        }
		        }
	        }
        }
Пример #13
0
        /// <summary>
        /// True if this crosses the line and returns the intersectin points.
        /// </summary>
        /// <param name="Line">The line.</param> 
        /// <param name="IntersectionPts">The point set to recieve the result.</param> 
        public bool Crosses(C2DLine Line,  List<C2DPoint> IntersectionPts)
        {
            double x1 = Line.point.x;
            double x2 = Line.point.x + Line.vector.i;
            double x3 = _Centre.x;

            double y1 = Line.point.y;
            double y2 = Line.point.y + Line.vector.j;
            double y3 = _Centre.y;

            double r = Radius;

            double a = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);

            double b = 2 * ((x2 - x1) * (x1 - x3) + (y2 - y1) * (y1 - y3));

            double c = x3 * x3 + y3 * y3 + x1 * x1 + y1 * y1 - 2 * (x3 * x1 + y3 * y1) - r * r;

            double u = -b / (2 * a);

            C2DPoint ptClosestToCen = new C2DPoint();

            if (u < 0)
            {
                ptClosestToCen.Set( Line.point );
            }
            else if (u > 1)
            {
                ptClosestToCen.Set( Line.GetPointTo());
            }
            else
            {
                C2DVector V1 = new C2DVector(Line.vector);
                V1.Multiply(u);
                ptClosestToCen = Line.point.GetPointTo(V1);
            }

            double dDist = ptClosestToCen.Distance(_Centre);

            if (dDist > Radius)
            {
                return false;
            }
            else
            {
                // Calculate the points.
                double d1 = b * b - 4 * a * c;
                Debug.Assert(d1 >= 0);

                if (d1 < 0)
                    return false;
                else if (d1 == 0)
                {
                    double p1 = -b / (2 * a);
                    IntersectionPts.Add(Line.GetPointOn(p1));
                    return true;
                }
                else
                {
                    d1 = Math.Sqrt(d1);
                    double p1 = (-b + d1) / (2 * a);
                    double p2 = (-b - d1) / (2 * a);

                    bool bResult = false;
                    if (p2 >= 0 && p2 <= 1)
                    {
                        bResult = true;
                        IntersectionPts.Add(Line.GetPointOn(p2));
                    }

                    if (p1 >= 0 && p1 <= 1)
                    {
                        bResult = true;
                        IntersectionPts.Add(Line.GetPointOn(p1));
                    }

                    return bResult;
                }
            }
        }
Пример #14
0
        /// <summary>
        /// True if this crosses the line and returns the intersectin points.
        /// </summary>
        /// <param name="Line">The line.</param>
        /// <param name="IntersectionPts">The point set to recieve the result.</param>
        public bool Crosses(C2DLine Line, List <C2DPoint> IntersectionPts)
        {
            double x1 = Line.point.x;
            double x2 = Line.point.x + Line.vector.i;
            double x3 = _Centre.x;

            double y1 = Line.point.y;
            double y2 = Line.point.y + Line.vector.j;
            double y3 = _Centre.y;

            double r = Radius;

            double a = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);

            double b = 2 * ((x2 - x1) * (x1 - x3) + (y2 - y1) * (y1 - y3));

            double c = x3 * x3 + y3 * y3 + x1 * x1 + y1 * y1 - 2 * (x3 * x1 + y3 * y1) - r * r;

            double u = -b / (2 * a);

            C2DPoint ptClosestToCen = new C2DPoint();

            if (u < 0)
            {
                ptClosestToCen.Set(Line.point);
            }
            else if (u > 1)
            {
                ptClosestToCen.Set(Line.GetPointTo());
            }
            else
            {
                C2DVector V1 = new C2DVector(Line.vector);
                V1.Multiply(u);
                ptClosestToCen = Line.point.GetPointTo(V1);
            }

            double dDist = ptClosestToCen.Distance(_Centre);

            if (dDist > Radius)
            {
                return(false);
            }
            else
            {
                // Calculate the points.
                double d1 = b * b - 4 * a * c;
                Debug.Assert(d1 >= 0);

                if (d1 < 0)
                {
                    return(false);
                }
                else if (d1 == 0)
                {
                    double p1 = -b / (2 * a);
                    IntersectionPts.Add(Line.GetPointOn(p1));
                    return(true);
                }
                else
                {
                    d1 = Math.Sqrt(d1);
                    double p1 = (-b + d1) / (2 * a);
                    double p2 = (-b - d1) / (2 * a);

                    bool bResult = false;
                    if (p2 >= 0 && p2 <= 1)
                    {
                        bResult = true;
                        IntersectionPts.Add(Line.GetPointOn(p2));
                    }

                    if (p1 >= 0 && p1 <= 1)
                    {
                        bResult = true;
                        IntersectionPts.Add(Line.GetPointOn(p1));
                    }

                    return(bResult);
                }
            }
        }
Пример #15
0
        /// <summary>
        /// Distance between this and the test point.
        /// </summary>
        /// <param name="TestPoint">The test point.</param>
        /// <param name="ptOnThis">The closest point on this to the given point as a returned value.</param>
        public override double Distance(C2DPoint TestPoint,  C2DPoint ptOnThis) 
        {
	        C2DPoint ptCen = new C2DPoint( GetCircleCentre());
	        C2DCircle Circle = new C2DCircle(ptCen, Radius);
	        C2DPoint ptOnCircle = new C2DPoint();
	        double dCircleDist = Circle.Distance(TestPoint,  ptOnCircle);

	        if (ArcOnRight ^ Line.IsOnRight(ptOnCircle))
	        {
		        // The closest point on the circle isn't on the curve
		        double d1 = TestPoint.Distance(Line.point);
		        double d2 = TestPoint.Distance(Line.GetPointTo());
        		
		        if (d1 < d2)
		        {
				    ptOnThis.Set(Line.point);
			        return d1;
		        }
		        else
		        {
			        ptOnThis.Set(Line.GetPointTo());
			        return d2;
		        }
	        }
	        else
	        {
		        // The closest point on the circle IS on the curve
		        ptOnThis.Set(ptOnCircle);
		        return Math.Abs(dCircleDist);
	        }


        }
Пример #16
0
        /// <summary>
        /// Returns the distance from this to the point. 
        /// </summary>
        /// <param name="TestPoint">The test pointt.</param>
        /// <param name="ptOnThis">Output. The closest point on this.</param>
        public override double Distance(C2DPoint TestPoint,  C2DPoint ptOnThis)
        {
	        C2DVector vP1ToPoint = new C2DVector(point, TestPoint);
	        double dLength = GetLength();
	        double dProjLength = vP1ToPoint.Dot(vector);

	        if (dProjLength < 0)
	        {
			    ptOnThis.Set(point);

		        return TestPoint.Distance(point);
	        }
	        else
	        {
		        dProjLength = dProjLength / dLength;
		        if (dProjLength < dLength)
		        {
			        // The projection is on the line
			        double dFactorOnLine = dProjLength / dLength;
			        C2DPoint PtOnLine = new C2DPoint(point.x + vector.i * dFactorOnLine, 
							          point.y + vector.j * dFactorOnLine);
			        ptOnThis.Set(PtOnLine);
			        return TestPoint.Distance(PtOnLine);
		        }
		        else
		        {
			        ptOnThis .Set(GetPointTo());

			        return TestPoint.Distance( GetPointTo() );
		        }
	        }
        }
Пример #17
0
        /// <summary>
        /// Returns the distance from this to the other line.
        /// </summary>
        /// <param name="Other">The Other line.</param>
        /// <param name="ptOnThis">Output. The closest point on this.</param>
        /// <param name="ptOnOther">Output. The closest point on the other line.</param>
        public double Distance(C2DLine Other, C2DPoint ptOnThis, C2DPoint ptOnOther)
        {
            // First, project the other line onto this and if it falls entirely below it or
            // above it then 1. There is no intersection, 2. This is closest to one end on this line.
            var ptOtherP2      = new C2DPoint(Other.GetPointTo());
            var vThisP1OtherP1 = new C2DVector(point, Other.point);
            var vThisP1OtherP2 = new C2DVector(point, ptOtherP2);
            var ptThisP2       = new C2DPoint(GetPointTo());

            var dOtherP1Proj = vThisP1OtherP1.Dot(vector);
            var dOtherP2Proj = vThisP1OtherP2.Dot(vector);

            // If they are both less than 0 then the projection falls below the line.
            if (dOtherP1Proj <= 0 && dOtherP2Proj <= 0)
            {
                ptOnThis.Set(point);
                return(Other.Distance(point, ptOnOther));
            }
            // Now modify the projection so it is the length along this line.
            var dThisLength = GetLength();

            dOtherP1Proj = dOtherP1Proj / dThisLength;
            dOtherP2Proj = dOtherP2Proj / dThisLength;
            // If the projections are both above the line then the second point is closest
            if (dOtherP1Proj >= dThisLength && dOtherP2Proj >= dThisLength)
            {
                ptOnThis.Set(ptThisP2);
                return(Other.Distance(ptThisP2, ptOnOther));
            }

            // This hasn't worked so try the same on the other line.
            var vOtherP1ThisP1 = new C2DVector(Other.point, point);
            var vOtherP1ThisP2 = new C2DVector(Other.point, ptThisP2);

            var dThisP1Proj = vOtherP1ThisP1.Dot(Other.vector);
            var dThisP2Proj = vOtherP1ThisP2.Dot(Other.vector);

            // If they are both less than 0 then the projection falls below the line.
            if (dThisP1Proj <= 0 && dThisP2Proj <= 0)
            {
                ptOnOther.Set(Other.point);
                return(Distance(Other.point, ptOnThis));
            }
            // Now modify the projection so it is the length along this line.
            var dOtherLength = Other.GetLength();

            dThisP1Proj = dThisP1Proj / dOtherLength;
            dThisP2Proj = dThisP2Proj / dOtherLength;
            // If the projections are both above the line then the second point is closest
            if (dThisP1Proj >= dOtherLength && dThisP2Proj >= dOtherLength)
            {
                ptOnOther.Set(ptOtherP2);
                return(Distance(ptOtherP2, ptOnThis));
            }
            // Now test for an intersection.
            var  IntPoint = new List <C2DPoint>();
            bool B1 = true, B2 = true;

            if (this.Crosses(Other, IntPoint, ref B1, ref B2, false))
            {
                ptOnOther.Set(IntPoint[0]);
                ptOnThis.Set(IntPoint[0]);
                return(0);
            }
            // Otherwise, there MUST be a point projection on one of the lines otherwise both
            // lines project on either side of each other which is impossible.
            // So find the distances to all these projections and take the minimum.
            double dDist    = 0;
            double dMinDist = 0;
            var    bSet     = false;


            var ptOnThisTemp  = new C2DPoint();
            var ptOnOtherTemp = new C2DPoint();

            // Is the other lines first point projected on this?
            if (dOtherP1Proj >= 0 && dOtherP1Proj <= dThisLength)
            {
                // If so find the point on this line and get distance to it.
                var dFactor = dOtherP1Proj / dThisLength;
                ptOnThisTemp.Set(new C2DPoint(point.x + vector.i * dFactor,
                                              point.y + vector.j * dFactor));

                dMinDist = Other.point.Distance(ptOnThisTemp);
                bSet     = true;

                ptOnOther.Set(Other.point);
                ptOnThis.Set(ptOnThisTemp);
            }
            // Is the other lines second point projected onto this?
            if (dOtherP2Proj >= 0 && dOtherP2Proj <= dThisLength)
            {
                // If so find the point on this and then the distance. Is it less?
                var dFactor = dOtherP2Proj / dThisLength;
                ptOnThisTemp.Set(new C2DPoint(point.x + vector.i * dFactor,
                                              point.y + vector.j * dFactor));

                dDist = ptOtherP2.Distance(ptOnThisTemp);
                if (!bSet || dDist < dMinDist)
                {
                    ptOnOther.Set(ptOtherP2);
                    ptOnThis.Set(ptOnThisTemp);
                    dMinDist = dDist;

                    bSet = true;
                }
            }
            // Is the first point on this projected onto the other line?
            if (dThisP1Proj >= 0 && dThisP1Proj <= dOtherLength)
            {
                // If so find the point and the distance. Is it less?
                var dFactor = dThisP1Proj / dOtherLength;
                ptOnOtherTemp.Set(new C2DPoint(Other.point.x + Other.vector.i * dFactor,
                                               Other.point.y + Other.vector.j * dFactor));

                dDist = point.Distance(ptOnOtherTemp);
                if (!bSet || dDist < dMinDist)
                {
                    ptOnThis.Set(point);
                    ptOnOther.Set(ptOnOtherTemp);
                    dMinDist = dDist;

                    bSet = true;
                }
            }

            // Is the second point on this projected onto the other line?
            if (dThisP2Proj >= 0 && dThisP2Proj <= dOtherLength)
            {
                // If so find the point and the distance. Is it less?
                var dFactor = dThisP2Proj / dOtherLength;

                ptOnOtherTemp.Set(new C2DPoint(Other.point.x + Other.vector.i * dFactor,
                                               Other.point.y + Other.vector.j * dFactor));

                dDist = ptThisP2.Distance(ptOnOtherTemp);
                if (!bSet || dDist < dMinDist)
                {
                    ptOnThis.Set(ptThisP2);
                    ptOnOther.Set(ptOnOtherTemp);
                    dMinDist = dDist;

                    bSet = true;
                }
            }

            Debug.Assert(bSet);
            // Now return the minimum distance
            return(dMinDist);
        }
Пример #18
0
        /// <summary>
        /// Returns the distance from this to the other rect. 0 if there is an overlap.
        /// </summary>
        /// <param name="Other">Other rectangle.</param> 
       public double Distance(C2DRect Other)
       {
	        if (this.Overlaps(Other))
		        return 0;

	        if (Other.GetLeft() > this.BottomRight.x)
	        {
		        // Other is to the right
		        if (Other.GetBottom() > this.TopLeft.y)
		        {
			        // Other is to the top right
			        C2DPoint ptTopRight = new C2DPoint(BottomRight.x,  TopLeft.y);
			        return ptTopRight.Distance(new C2DPoint(Other.GetLeft(), Other.GetBottom()));
		        }
		        else if (Other.GetTop() < this.BottomRight.y)
		        {
			        // Other to the bottom right
			        return BottomRight.Distance( Other.TopLeft );
		        }
		        else
		        {
			        // to the right
			        return Other.GetLeft() - this.BottomRight.x;
		        }
	        }
	        else if ( Other.GetRight() < this.TopLeft.x)
	        {
		        // Other to the left
		        if (Other.GetBottom() > this.TopLeft.y)
		        {
			        // Other is to the top left
			        return  TopLeft.Distance(Other.BottomRight);
		        }
		        else if (Other.GetTop() < this.BottomRight.y)
		        {
			        // Other to the bottom left
			        C2DPoint ptBottomLeft = new C2DPoint(TopLeft.x, BottomRight.y);
			        return ptBottomLeft.Distance ( new C2DPoint( Other.GetRight(), Other.GetTop()));
		        }
		        else
		        {
			        //Just to the left
			        return (this.TopLeft.x - Other.GetRight());
		        }
	        }
	        else
	        {
		        // There is horizontal overlap;
		        if (Other.GetBottom() >  TopLeft.y)
			        return Other.GetBottom() -  TopLeft.y;
		        else
			        return BottomRight.y - Other.GetTop();
	        }		

        }
Пример #19
0
        /// <summary>
        /// Returns the distance from this to the point. 0 if the point inside.
        /// </summary>
        /// <param name="TestPoint">Test Point.</param> 
        public override double Distance(C2DPoint TestPoint)
        {
            if (TestPoint.x > BottomRight.x) // To the east half
            {
                if (TestPoint.y > TopLeft.y)			// To the north east
                    return TestPoint.Distance(new C2DPoint(BottomRight.x, TopLeft.y));
                else if (TestPoint.y < BottomRight.y)		// To the south east
                    return TestPoint.Distance(BottomRight);
                else
                    return (TestPoint.x - BottomRight.x);	// To the east
            }
            else if (TestPoint.x < TopLeft.x)	// To the west half
            {
                if (TestPoint.y > TopLeft.y)			// To the north west
                    return TestPoint.Distance(TopLeft);
                else if (TestPoint.y < BottomRight.y)		// To the south west
                    return TestPoint.Distance(new C2DPoint(TopLeft.x, BottomRight.y));
                else
                    return (TopLeft.x - TestPoint.x);	// To the west
            }
            else
            {
                if (TestPoint.y > TopLeft.y)		//To the north
                    return (TestPoint.y - TopLeft.y);
                else if (TestPoint.y < BottomRight.y)	// To the south
                    return (BottomRight.y - TestPoint.y);
            }

          //  assert(Contains(TestPoint));
            return 0;	// Inside
        }
Пример #20
0
        /// <summary>
        /// Returns the distance from this to the point with this as a ray.
        /// </summary>
        /// <param name="TestPoint"></param>
        /// <param name="ptOnThis"></param>
        /// <returns></returns>
        public double DistanceAsRay(C2DPoint TestPoint,  C2DPoint ptOnThis)
        {
	        C2DVector vP1ToPoint = new C2DVector(point, TestPoint);

	        // The projection is on the line
	        double dFactorOnLine = vP1ToPoint.Dot(vector) / (vector.i * vector.i + vector.j * vector.j);

            ptOnThis.Set(point.x + vector.i * dFactorOnLine,
                              point.y + vector.j * dFactorOnLine);
            return TestPoint.Distance(ptOnThis);
        }
Пример #21
0
        /// <summary>
        /// Returns whether the point is in the shape.
        /// </summary>
        public bool Contains( C2DPoint TestPoint)
        {
            C2DPoint ptCentre = new C2DPoint(GetCircleCentre());

            if (TestPoint.Distance(ptCentre) > Arc.Radius)
                return false;

            else
            {
                if (Arc.Line.IsOnRight(TestPoint))
                {
                    return Arc.ArcOnRight;
                }
                else
                {
                    return !Arc.ArcOnRight;
                }
            }
        }
Пример #22
0
        /// <summary>
        /// Returns the distance from this to the other line.
        /// </summary>
        /// <param name="Other">The Other line.</param>
        /// <param name="ptOnThis">Output. The closest point on this.</param>
        /// <param name="ptOnOther">Output. The closest point on the other line.</param>
	    public double Distance(C2DLine Other,  C2DPoint ptOnThis ,  C2DPoint ptOnOther) 
        {
            // First, project the other line onto this and if it falls entirely below it or
	        // above it then 1. There is no intersection, 2. This is closest to one end on this line.
	        C2DPoint ptOtherP2 = new C2DPoint(Other.GetPointTo());
	        C2DVector vThisP1OtherP1 = new C2DVector(point, Other.point);
	        C2DVector vThisP1OtherP2 = new C2DVector(point, ptOtherP2);
	        C2DPoint ptThisP2 = new C2DPoint(GetPointTo());

	        double dOtherP1Proj = vThisP1OtherP1.Dot(vector);
	        double dOtherP2Proj = vThisP1OtherP2.Dot(vector);
	        // If they are both less than 0 then the projection falls below the line.
	        if (dOtherP1Proj <= 0 && dOtherP2Proj <= 0)
	        {
			    ptOnThis.Set(point);
		        return Other.Distance(point,  ptOnOther);
	        }
	        // Now modify the projection so it is the length along this line.
	        double dThisLength = GetLength();
	        dOtherP1Proj = dOtherP1Proj / dThisLength;
	        dOtherP2Proj = dOtherP2Proj / dThisLength;
	        // If the projections are both above the line then the second point is closest
	        if (dOtherP1Proj >= dThisLength && dOtherP2Proj >= dThisLength)
	        {
		        ptOnThis.Set(ptThisP2);
		        return Other.Distance( ptThisP2,   ptOnOther);
	        }

	        // This hasn't worked so try the same on the other line.
	        C2DVector vOtherP1ThisP1 = new C2DVector (Other.point, point);
	        C2DVector vOtherP1ThisP2 = new C2DVector(Other.point, ptThisP2);

	        double dThisP1Proj = vOtherP1ThisP1.Dot(Other.vector);
	        double dThisP2Proj = vOtherP1ThisP2.Dot(Other.vector);
	        // If they are both less than 0 then the projection falls below the line.
	        if (dThisP1Proj <= 0 && dThisP2Proj <= 0)
	        {
			    ptOnOther.Set( Other.point);
		        return Distance(Other.point,  ptOnThis);
	        }
	        // Now modify the projection so it is the length along this line.
	        double dOtherLength = Other.GetLength();
	        dThisP1Proj = dThisP1Proj / dOtherLength;
	        dThisP2Proj = dThisP2Proj / dOtherLength;
	        // If the projections are both above the line then the second point is closest
	        if (dThisP1Proj >= dOtherLength && dThisP2Proj >= dOtherLength)
	        {
			    ptOnOther.Set(ptOtherP2);
		        return Distance( ptOtherP2,   ptOnThis);
	        }
	        // Now test for an intersection.
            List<C2DPoint> IntPoint = new List<C2DPoint>();
            bool B1 = true, B2 = true;
            if (this.Crosses(Other,  IntPoint,ref  B1, ref B2, false))
	        {
			    ptOnOther.Set(IntPoint[0]);
			    ptOnThis.Set(IntPoint[0]);
		        return 0;
	        }
	        // Otherwise, there MUST be a point projection on one of the lines otherwise both
	        // lines project on either side of each other which is impossible. 
	        // So find the distances to all these projections and take the minimum.
	        double dDist = 0;
	        double dMinDist = 0;
	        bool bSet = false;


            C2DPoint ptOnThisTemp = new C2DPoint();
            C2DPoint ptOnOtherTemp = new C2DPoint(); 
	        // Is the other lines first point projected on this?
	        if (dOtherP1Proj >= 0 && dOtherP1Proj <= dThisLength)
	        {
		        // If so find the point on this line and get distance to it.
		        double dFactor = dOtherP1Proj / dThisLength;
                ptOnThisTemp.Set(new C2DPoint(point.x + vector.i * dFactor,
								           point.y + vector.j * dFactor) );

                dMinDist = Other.point.Distance(ptOnThisTemp);
		        bSet = true;

			    ptOnOther.Set(Other.point);
                ptOnThis.Set(ptOnThisTemp);
	        }
            // Is the other lines second point projected onto this?
	        if (dOtherP2Proj >= 0 && dOtherP2Proj <= dThisLength)
	        {
		        // If so find the point on this and then the distance. Is it less?
		        double dFactor = dOtherP2Proj / dThisLength;
		        ptOnThisTemp.Set( new C2DPoint(point.x + vector.i * dFactor,
											           point.y + vector.j * dFactor) );

                dDist = ptOtherP2.Distance(ptOnThisTemp);
		        if (!bSet || dDist < dMinDist)
		        {
				    ptOnOther.Set(ptOtherP2);
                    ptOnThis.Set(ptOnThisTemp);
			        dMinDist = dDist;

			        bSet = true;
		        }
	        }
	        // Is the first point on this projected onto the other line?
	        if (dThisP1Proj >= 0 && dThisP1Proj <= dOtherLength)
	        {
		        // If so find the point and the distance. Is it less?
		        double dFactor = dThisP1Proj / dOtherLength;
		        ptOnOtherTemp.Set( new C2DPoint(Other.point.x + Other.vector.i * dFactor,
								         Other.point.y + Other.vector.j * dFactor));

                dDist = point.Distance(ptOnOtherTemp);
		        if (!bSet || dDist < dMinDist)
		        {
				    ptOnThis.Set(point);
                    ptOnOther.Set(ptOnOtherTemp);
			        dMinDist = dDist;

			        bSet = true;
		        }

	        }

	        // Is the second point on this projected onto the other line?
	        if (dThisP2Proj >= 0 && dThisP2Proj <= dOtherLength)
	        {
		        // If so find the point and the distance. Is it less?
		        double dFactor = dThisP2Proj / dOtherLength;

		        ptOnOtherTemp.Set( new C2DPoint(Other.point.x + Other.vector.i * dFactor,
											         Other.point.y + Other.vector.j * dFactor));

                dDist = ptThisP2.Distance(ptOnOtherTemp);
		        if (!bSet || dDist < dMinDist)
		        {
				    ptOnThis.Set(ptThisP2);
                    ptOnOther.Set(ptOnOtherTemp);
			        dMinDist = dDist;

			        bSet = true;
		        }
	        }

	        Debug.Assert( bSet );
	        // Now return the minimum distance
	        return dMinDist;

        }
Пример #23
0
        /// <summary>
        /// Returns the corresponding circle's centre.
        /// </summary>
        public C2DPoint GetCircleCentre() 
        {
	        if (!IsValid() ) 
		        return new C2DPoint(0, 0);

	        C2DPoint MidPoint = new C2DPoint(Line.GetMidPoint());
	        double dMinToStart = MidPoint.Distance( Line.point);

	        double dMidToCentre = Math.Sqrt( Radius * Radius - dMinToStart * dMinToStart);

	        C2DVector MidToCentre = new C2DVector(Line.vector);
	        if ( CentreOnRight) 
                MidToCentre.TurnRight();
	        else 
                MidToCentre.TurnLeft();

	        MidToCentre.SetLength(dMidToCentre);

	        return (MidPoint.GetPointTo(MidToCentre));
        }