/// <summary> /// True if this line crosses the other line, returns the intersection pt. /// </summary> /// <param name="Other">The other line to test.</param> /// <param name="IntersectionPts">Output. The intersection points.</param> public override bool Crosses(C2DLineBase Other, List <C2DPoint> IntersectionPts) { if (Other is C2DLine) { return(Crosses(Other as C2DLine, IntersectionPts)); } else if (Other is C2DArc) { C2DArc Arc = Other as C2DArc; return(Arc.Crosses(this, IntersectionPts)); } else { Debug.Assert(false, "Invalid Line type"); return(false); } }
/// <summary> /// The distance between this and another arc. /// </summary> /// <param name="Other">The test point.</param> /// <param name="ptOnThis">The closest point on this to the other as a returned value.</param> /// <param name="ptOnOther">The closest point on the other to this as a returned value.</param> public double Distance(C2DArc Other, C2DPoint ptOnThis, C2DPoint ptOnOther) { List <C2DPoint> IntPts1 = new List <C2DPoint>(); List <C2DPoint> IntPts2 = new List <C2DPoint>(); C2DPoint ptThisCen = new C2DPoint(GetCircleCentre()); C2DPoint ptOtherCen = new C2DPoint(Other.GetCircleCentre()); C2DCircle CircleThis = new C2DCircle(ptThisCen, Radius); C2DCircle CircleOther = new C2DCircle(ptOtherCen, Other.Radius); if (CircleThis.Crosses(CircleOther, IntPts1)) { for (int i = 0; i < IntPts1.Count; i++) { if ((Line.IsOnRight(IntPts1[i]) == ArcOnRight) && (Other.Line.IsOnRight(IntPts1[i]) == Other.ArcOnRight)) { ptOnThis.Set(IntPts1[i]); ptOnOther.Set(IntPts1[i]); return(0); } } IntPts1.Clear(); } C2DLine LineCenToOther = new C2DLine(); LineCenToOther.point = new C2DPoint(ptThisCen); LineCenToOther.vector = new C2DVector(ptThisCen, ptOtherCen); LineCenToOther.GrowFromCentre(Math.Max(Radius, Other.Radius) * 10); double dMinDist = 1.7E308; double dDist = 0; if (Crosses(LineCenToOther, IntPts1) && Other.Crosses(LineCenToOther, IntPts2)) { for (int i = 0; i < IntPts1.Count; i++) { for (int j = 0; j < IntPts2.Count; j++) { dDist = IntPts1[i].Distance(IntPts2[j]); if (dDist < dMinDist) { ptOnThis.Set(IntPts1[i]); ptOnOther.Set(IntPts2[j]); dMinDist = dDist; } } } } C2DPoint ptOnThisTemp = new C2DPoint(); dDist = Distance(Other.GetPointFrom(), ptOnThisTemp); if (dDist < dMinDist) { ptOnThis.Set(ptOnThisTemp); ptOnOther.Set(Other.GetPointFrom()); dMinDist = dDist; } dDist = Distance(Other.GetPointTo(), ptOnThisTemp); if (dDist < dMinDist) { ptOnThis.Set(ptOnThisTemp); ptOnOther.Set(Other.GetPointTo()); dMinDist = dDist; } C2DPoint ptOnOtherTemp = new C2DPoint(); dDist = Other.Distance(GetPointFrom(), ptOnOtherTemp); if (dDist < dMinDist) { ptOnThis.Set(GetPointFrom()); ptOnOther.Set(ptOnOtherTemp); dMinDist = dDist; } dDist = Other.Distance(GetPointTo(), ptOnOtherTemp); if (dDist < dMinDist) { ptOnThis.Set(GetPointTo()); ptOnOther.Set(ptOnOtherTemp); dMinDist = dDist; } return(dMinDist); }
/// <summary> /// The distance between this and another arc. /// </summary> /// <param name="Other">The test point.</param> /// <param name="ptOnThis">The closest point on this to the other as a returned value.</param> /// <param name="ptOnOther">The closest point on the other to this as a returned value.</param> public double Distance(C2DArc Other, C2DPoint ptOnThis, C2DPoint ptOnOther) { List<C2DPoint> IntPts1 = new List<C2DPoint>(); List<C2DPoint> IntPts2 = new List<C2DPoint>(); C2DPoint ptThisCen = new C2DPoint( GetCircleCentre() ); C2DPoint ptOtherCen = new C2DPoint(Other.GetCircleCentre()); C2DCircle CircleThis = new C2DCircle( ptThisCen, Radius); C2DCircle CircleOther = new C2DCircle( ptOtherCen, Other.Radius ); if (CircleThis.Crosses( CircleOther , IntPts1 ) ) { for (int i = 0; i < IntPts1.Count; i++) { if ( (Line.IsOnRight( IntPts1[i] ) == ArcOnRight ) && (Other.Line.IsOnRight( IntPts1[i] ) == Other.ArcOnRight ) ) { ptOnThis.Set(IntPts1[i]); ptOnOther.Set(IntPts1[i]); return 0; } } IntPts1.Clear(); } C2DLine LineCenToOther = new C2DLine(); LineCenToOther.point = new C2DPoint(ptThisCen); LineCenToOther.vector = new C2DVector(ptThisCen, ptOtherCen); LineCenToOther.GrowFromCentre( Math.Max(Radius, Other.Radius) * 10); double dMinDist = 1.7E308; double dDist = 0; if ( Crosses(LineCenToOther, IntPts1) && Other.Crosses(LineCenToOther, IntPts2)) { for (int i = 0 ; i < IntPts1.Count; i++) { for (int j = 0 ; j < IntPts2.Count; j++) { dDist = IntPts1[i].Distance(IntPts2[j]); if (dDist < dMinDist) { ptOnThis.Set( IntPts1[i]); ptOnOther.Set( IntPts2[j]); dMinDist = dDist; } } } } C2DPoint ptOnThisTemp = new C2DPoint(); dDist = Distance(Other.GetPointFrom(), ptOnThisTemp); if (dDist < dMinDist) { ptOnThis.Set(ptOnThisTemp); ptOnOther.Set(Other.GetPointFrom()); dMinDist = dDist; } dDist = Distance(Other.GetPointTo(), ptOnThisTemp); if (dDist < dMinDist) { ptOnThis.Set(ptOnThisTemp); ptOnOther.Set(Other.GetPointTo()); dMinDist = dDist; } C2DPoint ptOnOtherTemp = new C2DPoint(); dDist = Other.Distance(GetPointFrom(), ptOnOtherTemp); if (dDist < dMinDist) { ptOnThis.Set( GetPointFrom()); ptOnOther.Set( ptOnOtherTemp); dMinDist = dDist; } dDist = Other.Distance(GetPointTo(), ptOnOtherTemp); if (dDist < dMinDist) { ptOnThis.Set( GetPointTo()); ptOnOther.Set( ptOnOtherTemp); dMinDist = dDist; } return dMinDist; }