Пример #1
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        //protected abstract void OnCast(CombatController user, CombatController target, float step);

        //----------------------------------------------------------------------/
        // Methods
        //----------------------------------------------------------------------/
        /// <summary>
        /// CombatAction constructor.
        /// </summary>
        /// <param name="user">The controller who will be running this action.</param>
        /// <param name="target">The target this action will be acted upon.</param>
        /// <param name="castTime">The cast time of this action.</param>
        /// <param name="range">The range of this action.</param>
        /// <param name="duration"></param>
        public CombatAction(CombatController user, CombatController target, float range, Timings timings)
        {
            this.Initialize(user, target, range, timings);
        }
Пример #2
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 protected abstract void OnExecute(CombatController user, CombatController target);
Пример #3
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 protected abstract void OnTrigger(CombatController user, CombatController target);
Пример #4
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 protected abstract void OnCasting(CombatController user, CombatController target, float step);
Пример #5
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 //----------------------------------------------------------------------/
 // Interface
 //----------------------------------------------------------------------/
 protected abstract void OnStart(CombatController user, CombatController target);
Пример #6
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 /// <summary>
 /// Evaluates a list of possible targets according to this targeting model
 /// </summary>
 /// <param name="caster"></param>
 /// <param name="target"></param>
 /// <param name="type"></param>
 /// <returns></returns>
 public abstract CombatController[] EvaluateTargets(CombatController caster, CombatController[] targets, Combat.TargetingParameters type);