Пример #1
0
 public Byte[] RequestStorage(string ServerKey, int ChestId)
 {
     OperationsLog("Storge request for " + @ChestId + " on " + @ServerKey + "received.");
       				ServerTracking sInv = sMasterSettings.GlobalTracking.ServerTrackingList.Where(x => @x.ServerKey == @ServerKey).FirstOrDefault();
       				if(sInv == null)
       				{
       					sInv = new ServerTracking(ServerKey);
       					sMasterSettings.GlobalTracking.ServerTrackingList.Add(sInv);
       					OperationsLog("Added Server Inventory for " + @sInv.ServerKey);
       				}
       				ServerStorageTracking sSto = sInv.ServerStorageHash.Where(x => x.StorageChestGUID == ChestId).FirstOrDefault();
       				if(sSto == null)
       				{
       					sSto = new ServerStorageTracking(@ServerKey, ChestId);
       					StorageBuffer.Add(sSto);
       					OperationsLog("Added storage for " + ChestId);
       				}
       				using(MemoryStream stream = new MemoryStream())
       			{
       					try
       					{
             Serializer.PrepareSerializer<ServerStorageTracking>();
             Serializer.Serialize(stream, sSto);
       					}catch(Exception ex){LogError(ex);}
       				return stream.ToArray();
       			}
 }
Пример #2
0
 public Byte[] RequestCharacterInventory(string ServerKey, string CharacterKey)
 {
     OperationsLog("Character Inventory Request for " + @ServerKey + " received from " + @CharacterKey);
       				ServerTracking sInv = sMasterSettings.GlobalTracking.ServerTrackingList.Where(x => @x.ServerKey == @ServerKey).FirstOrDefault();
       				if(sInv == null)
       				{
       					sInv = new ServerTracking(ServerKey);
       					sMasterSettings.GlobalTracking.ServerTrackingList.Add(sInv);
       					OperationsLog("Added Server Inventory for " + @sInv.ServerKey);
       				}
       				CharacterInventoryTracking cInv = sInv.CharacterInventoryHash.Where(x => @x.CharacterKey == @CharacterKey).FirstOrDefault();
       				if(cInv == null)
       				{
       					cInv = new CharacterInventoryTracking(ServerKey, CharacterKey);
       					InventoryBuffer.Add(cInv);
       					OperationsLog("Added Character Inventory for" + @cInv.CharacterKey);
       				}
       				using(MemoryStream stream = new MemoryStream())
       			{
       					try
       					{
             Serializer.PrepareSerializer<CharacterInventoryTracking>();
             Serializer.Serialize(stream, cInv);
       					}catch(Exception ex){LogError(ex);}
       				return stream.ToArray();
       			}
 }