Пример #1
0
 void ForeachDetach(DockObject obj)
 {
     obj.Detach (true);
 }
Пример #2
0
        public void Dock(DockObject requestor, DockPlacement position, object data)
        {
            if (requestor == null || requestor == this)
                return;

            if (master == null) {
                Console.WriteLine ("Dock operation requested in a non-bound object {0}.", this);
                Console.WriteLine ("This might break.");
            }

            if (!requestor.IsBound)
                requestor.Bind (Master);

            if (requestor.Master != Master) {
                Console.WriteLine ("Cannot dock {0} to {1} as they belong to different masters.",
                           requestor, this);
                return;
            }

            /* first, see if we can optimize things by reordering */
            if (position != DockPlacement.None) {
                DockObject parent = ParentObject;
                if (OnReorder (requestor, position, data) ||
                    (parent != null && parent.OnReorder (requestor, position, data)))
                    return;
            }

            /* freeze the object, since under some conditions it might
               be destroyed when detaching the requestor */
            Freeze ();

            /* detach the requestor before docking */
            if (requestor.IsAttached)
                requestor.Detach (false);

            /* notify interested parties that an object has been docked. */
            if (position != DockPlacement.None) {
                OnDocked (requestor, position, data);
                DockedHandler handler = Docked;
                if (handler != null) {
                    DockedArgs args = new DockedArgs (requestor, position);
                    handler (this, args);
                }
            }

            Thaw ();
        }
Пример #3
0
 void ForeachDetach(DockObject obj)
 {
     obj.Detach(true);
 }