public ConnectedWire(Gates.AbstractGate originGate, Gate.TerminalID origin, Gates.AbstractGate destGate, Gate.TerminalID dest) : base() { if (origin.isInput || !dest.isInput) { throw new ArgumentException("Can only connect output (origin) to input (dest)"); } Value = false; this.originGate = originGate; this.destGate = destGate; this.origin = origin; this.dest = dest; //originGate.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(originGate_PropertyChanged); originGate.PropertyChanged += EventDispatcher.CreateBatchDispatchedHandler(originGate, originGate_PropertyChanged); Connect(); }
public GTerm(Gates.AbstractGate gate, double offset, Gate.Position pos) { this.pos = pos; this.offset = offset; this.gate = gate; }
/// <summary> /// Removes a given gate from the canvas and the circuit. /// No undo event created. /// </summary> /// <param name="uigate"></param> public void RemoveGate(Gate uigate) { c.Remove(uigate.AbGate); uigate.MouseDown -= new MouseButtonEventHandler(uigate_MouseDown); uigate.MouseUp -= new MouseButtonEventHandler(uigate_MouseUp); if (uigate is UIGates.IC) uigate.MouseDoubleClick -= new MouseButtonEventHandler(uigate_MouseDoubleClick); }
/// <summary> /// Add a pre-existing visual gate at a particular location. The gate will also /// be added to the circuit if it is not already a member. /// </summary> /// <param name="uigate"></param> /// <param name="pos"></param> public void AddGate(Gate uigate, GateLocation pos) { Gates.AbstractGate gate = uigate.AbGate; gates[gate] = uigate; uigate.Margin = new Thickness(pos.x, pos.y, 0, 0); GC.Children.Add(uigate); if (!c.Contains(gate)) c.Add(gate); uigate.RenderTransform = new RotateTransform(pos.angle, uigate.Width / 2.0, uigate.Height / 2.0); uigate.Tag = new GateLocation() { x = pos.x, y = pos.y, angle = pos.angle }; // NOTE that we need a separate angle and transform // for the snap-to to work properly // so I am using the tag to store the angle uigate.MouseDown += new MouseButtonEventHandler(uigate_MouseDown); uigate.MouseUp += new MouseButtonEventHandler(uigate_MouseUp); if (uigate is UIGates.IC) { uigate.MouseDoubleClick += new MouseButtonEventHandler(uigate_MouseDoubleClick); uigate.ContextMenu = new ContextMenu(); MenuItem inline = new MenuItem(); inline.Header = "Inline Circuit"; inline.Tag = uigate; uigate.ContextMenu.Items.Add(inline); inline.Click += new RoutedEventHandler(inline_Click); uigate.ContextMenu.IsEnabled = !IsReadOnly; } // can add inputs if (uigate.AbGate is Gates.IVariableInputs) { uigate.ContextMenu = new ContextMenu(); MenuItem addInput = new MenuItem(); addInput.Header = "Add Input"; addInput.Tag = uigate; uigate.ContextMenu.Items.Add(addInput); addInput.Click += (sender2, e2) => { Gates.AbstractGate newgate = ((Gates.IVariableInputs)uigate.AbGate).Clone(uigate.AbGate.NumberOfInputs + 1); c.ReplaceGate(uigate.AbGate, newgate); if (UndoProvider != null) UndoProvider.Add(new UndoRedo.ChangeNumInputs(c, uigate.AbGate, newgate)); }; if (uigate.AbGate.NumberOfInputs > 2) { MenuItem removeInput = new MenuItem(); removeInput.Header = "Remove Input"; removeInput.Tag = uigate; uigate.ContextMenu.Items.Add(removeInput); removeInput.Click += (sender2, e2) => { UndoRedo.Transaction removeInp = new GatesWpf.UndoRedo.Transaction("Remove Input"); // remember wires connected to removed input Gates.Terminal dest = new Gates.Terminal(uigate.AbGate.NumberOfInputs - 1, uigate.AbGate); Gates.Terminal origin = c.GetSource(dest); if (origin != null) removeInp.Add(new UndoRedo.Reverse(new UndoRedo.ConnectWire(c, origin, dest))); Gates.AbstractGate newgate = ((Gates.IVariableInputs)uigate.AbGate).Clone(uigate.AbGate.NumberOfInputs - 1); c.ReplaceGate(uigate.AbGate, newgate); removeInp.Add(new UndoRedo.ChangeNumInputs(c, uigate.AbGate, newgate)); if (UndoProvider != null) UndoProvider.Add(removeInp); }; } uigate.ContextMenu.IsEnabled = !IsReadOnly; } if (uigate is UIGates.UserIO) ((UIGates.UserIO)uigate).UndoProvider = UndoProvider; if (uigate is UIGates.Comment) ((UIGates.Comment)uigate).UndoProvider = UndoProvider; SetInfoLine(uigate); }
private void SetInfoLine(Gate g) { if (_ro) { InfoLine.SetInfo(g, ""); } else { string infoline = "Left-drag to move, right-drag to rotate, left-drag terminals to connect"; if (g is UIGates.IC) infoline += ", double-click to view, right-click for options"; if (g is UIGates.UserIO) infoline += ", right-click to rename"; if (g is UIGates.Numeric) infoline += ", click on the representation to change"; if (g is UIGates.Numeric || g is UIGates.Clock || g is UIGates.Comment) infoline += ", click and type to enter a value"; if (g.AbGate is Gates.IVariableInputs) { // can only remove if more than 2 infoline += ", right-click to add" + (g.AbGate.NumberOfInputs > 2 ? "/remove" : "") + " inputs"; } InfoLine.SetInfo(g, infoline); } }