public bool RemoveVehicle(Garage <Vehicle> garage, Vehicle vehicle) { return(garage.Remove(vehicle)); }
public static string AddMotorcycle(Garage <Vehicle> garage) { Motorcycle mc = new Motorcycle(); Console.WriteLine("What is the Registration Number of the motorcycle?"); Console.Write("> "); mc.RegNr = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What Colour is the motorcycle?"); Console.Write("> "); mc.Colour = Console.ReadLine(); mc.NbrOFSeats = EnvisInmat(); Console.Clear(); Scene.title(); Console.WriteLine("What fuel does the motorcycle use?"); Console.Write("> "); mc.FuelType = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What engine does the motorcycle have?"); Console.Write("> "); mc.TypOfEngine = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What model is the motorcycle?"); Console.Write("> "); mc.TypOfModel = Console.ReadLine(); bool y = true; while (y) { try { Console.Clear(); Scene.title(); Console.WriteLine("What is the cc?"); Console.Write("> "); mc.CC = int.Parse(Console.ReadLine()); y = false; } catch { Console.Clear(); Scene.title(); Console.WriteLine("Please enter a number"); Console.ReadKey(); y = true; } } Console.Clear(); Scene.title(); Console.WriteLine(mc.Stats()); Console.ReadKey(); garage.AddToArray(mc); return(mc.Stats()); }
public static string AddTank(Garage <Vehicle> garage) { Tank tank = new Tank(); Console.WriteLine("What is the Registration Number of the Tank?"); Console.Write("> "); tank.RegNr = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What Colour is the tank?"); Console.Write("> "); tank.Colour = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("How many seats are there in the tank?"); Console.Write("> "); tank.NbrOFSeats = EnvisInmat(); Console.Clear(); Scene.title(); Console.WriteLine("What fuel does the tank use?"); Console.Write("> "); tank.FuelType = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What engine does the tank have?"); Console.Write("> "); tank.TypOfEngine = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What model is the tank?"); Console.Write("> "); tank.TypOfModel = Console.ReadLine(); bool y = true; Console.Clear(); Scene.title(); while (y) { try { Console.Clear(); Scene.title(); Console.WriteLine("What is the caliber?"); Console.Write("> "); tank.Caliber = int.Parse(Console.ReadLine()); y = false; } catch { Console.Clear(); Scene.title(); Console.WriteLine("Please enter a number"); Console.ReadKey(); y = true; } } Console.Clear(); Scene.title(); Console.WriteLine(tank.Stats()); Console.ReadKey(); garage.AddToArray(tank); return(tank.Stats()); }
public static string AddBuss(Garage <Vehicle> garage) { Buss buss = new Buss(); Console.WriteLine("What is the Registration Number of the Buss?"); Console.Write("> "); buss.RegNr = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What Colour is the Buss?"); Console.Write("> "); buss.Colour = Console.ReadLine(); buss.NbrOFSeats = EnvisInmat(); Console.Clear(); Scene.title(); Console.WriteLine("What fuel does the buss use?"); Console.Write("> "); buss.FuelType = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What engine does the buss have?"); Console.Write("> "); buss.TypOfEngine = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What model is the buss?"); Console.Write("> "); buss.TypOfModel = Console.ReadLine(); bool y = true; Console.Clear(); Scene.title(); while (y) { try { Console.Clear(); Scene.title(); Console.WriteLine("What is the Price of a fair?"); Console.Write("> "); buss.FairPrice = int.Parse(Console.ReadLine()); y = false; } catch { Console.Clear(); Scene.title(); Console.WriteLine("Please enter a number"); Console.ReadKey(); y = true; } } Console.Clear(); Scene.title(); Console.WriteLine(buss.Stats()); Console.ReadKey(); garage.AddToArray(buss); return(buss.Stats()); }
public static string AddBoat(Garage <Vehicle> garage) { Boat boat = new Boat(); Console.WriteLine("What is the Registration Number of the boat?"); Console.Write("> "); boat.RegNr = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What Colour is the boat?"); Console.Write("> "); boat.Colour = Console.ReadLine(); boat.NbrOFSeats = EnvisInmat(); Console.Clear(); Scene.title(); Console.WriteLine("What fuel does the boat use?"); Console.Write("> "); boat.FuelType = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What engine does the boat have?"); Console.Write("> "); boat.TypOfEngine = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What model is the boat?"); Console.Write("> "); boat.TypOfModel = Console.ReadLine(); bool y = true; Console.Clear(); Scene.title(); while (y) { try { Console.Clear(); Scene.title(); Console.WriteLine("What is the legnth of the boat?"); Console.Write("> "); boat.Length = int.Parse(Console.ReadLine()); y = false; } catch { Console.Clear(); Scene.title(); Console.WriteLine("Please enter a number"); Console.ReadKey(); y = true; } } Console.Clear(); Scene.title(); Console.WriteLine(boat.Stats()); Console.ReadKey(); garage.AddToArray(boat); return(boat.Stats()); }
private static void FindVehicleByPropertiesMenu(Garage <Vehicle> garage) { string typeofvehicle = ""; string fabricant = ""; uint numberofwheels = 0; string color = ""; uint productionyear = 0; while (true) { var input = Utils.AskForNumber("\nSelect multiple properties one by one and then press 6 to filter from the parked vehicles" + "\n1. Type of vehicle" + "\n2. Fabricant" + "\n3. Number of wheels" + "\n4. Color" + "\n5. Production year" + "\n6. SEARCH AND FILTER" + "\n0. Go back to the garage menu" + "\n - - - - - - - - - - - - - - "); switch (input) { case 1: var internalinput = Utils.AskForNumber("Filter by type of vehicle:" + "\n1. Airplane" + "\n2. Boat" + "\n3. Bus" + "\n4. Car" + "\n5. Motorcycle"); if (internalinput == 1) { typeofvehicle = "Airplane"; } else if (internalinput == 2) { typeofvehicle = "Boat"; } else if (internalinput == 3) { typeofvehicle = "Bus"; } else if (internalinput == 4) { typeofvehicle = "Car"; } else if (internalinput == 5) { typeofvehicle = "Motorcycle"; } else { Console.WriteLine("You haven't made any valid selection.."); } break; case 2: fabricant = Utils.AskForInput("Filter by the fabricant:"); break; case 3: numberofwheels = Utils.AskForNumber("Filter by number of wheels:"); break; case 4: color = Utils.AskForInput("Filter by color:"); break; case 5: productionyear = Utils.AskForNumber("Filter by production year:"); break; case 6: handler.FindVehicleOnProperties(garage, typeofvehicle, fabricant, numberofwheels, color, productionyear); GarageMenu(garage); break; case 0: GarageMenu(garage); break; default: Console.WriteLine("Please make a valid selection!\n"); FindVehicleByPropertiesMenu(garage); break; } } }
public static string AddAirplane(Garage <Vehicle> garage) { Airplane aplane = new Airplane(); Console.WriteLine("What is the Registration Number of the Airplane?"); Console.Write("> "); aplane.RegNr = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What Colour is the airplane?"); Console.Write("> "); aplane.Colour = Console.ReadLine(); aplane.NbrOFSeats = EnvisInmat(); Console.Clear(); Scene.title(); Console.WriteLine("What fuel does the airplane use?"); Console.Write("> "); aplane.FuelType = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What engine does the airplane have?"); Console.Write("> "); aplane.TypOfEngine = Console.ReadLine(); Console.Clear(); Scene.title(); Console.WriteLine("What model is the airplane?"); Console.Write("> "); aplane.TypOfModel = Console.ReadLine(); bool y = true; while (y) { try { Console.Clear(); Scene.title(); Console.WriteLine("What is the wingspan?"); Console.Write("> "); aplane.WingSpan = int.Parse(Console.ReadLine()); y = false; } catch { Console.Clear(); Scene.title(); Console.WriteLine("Please enter a number"); Console.ReadKey(); y = true; } } Console.Clear(); Scene.title(); Console.WriteLine(aplane.Stats()); Console.ReadKey(); garage.AddToArray(aplane); return(aplane.Stats()); }
public void FindVehicleOnProperties(Garage <Vehicle> garage, string typeofvehicle = "", string fabricant = "", uint numberofwheels = 0, string color = "", uint productionyear = 0) { UI.ShowParkedVehicles(garage.FindVehicleOnProperties(typeofvehicle, fabricant, numberofwheels, color, productionyear)); }
private static void CreateAndParkVehicleMenu(Garage <Vehicle> garage) { // Todo: check first if the garage is full?? var input = Utils.AskForNumber("Which vehicle do you want to park?" + "\n1. Airplane" + "\n2. Boat" + "\n3. Bus" + "\n4. Car" + "\n5. Motorcycle" + "\n0. Go back to the garage menu" + "\n - - - - - - - - - - - - - - "); var promptRegNumber = "Registration number:"; var promptFabricant = "Brand:"; var promptNumberOfWheels = "Number of wheels:"; var promptColor = "Color:"; var promptYearOfProduction = "Year of production:"; switch (input) { case 1: var airplane = new Airplane( regnumber: Utils.AskForInput(promptRegNumber), fabricant: Utils.AskForInput(promptFabricant), numberofwheels: Utils.AskForNumber(promptNumberOfWheels), color: Utils.AskForInput(promptColor), productionyear: Utils.AskForNumber(promptYearOfProduction), numberofengines: Utils.AskForNumber("Number of engines:") ); handler.ParkVehicle(garage, airplane); CreateAndParkVehicleMenu(garage); break; case 2: var boat = new Boat( regnumber: Utils.AskForInput(promptRegNumber), fabricant: Utils.AskForInput(promptFabricant), numberofwheels: Utils.AskForNumber(promptNumberOfWheels), color: Utils.AskForInput(promptColor), productionyear: Utils.AskForNumber(promptYearOfProduction), length: Utils.AskForNumber("Length:") ); handler.ParkVehicle(garage, boat); CreateAndParkVehicleMenu(garage); break; case 3: var bus = new Bus( regnumber: Utils.AskForInput(promptRegNumber), fabricant: Utils.AskForInput(promptFabricant), numberofwheels: Utils.AskForNumber(promptNumberOfWheels), color: Utils.AskForInput(promptColor), productionyear: Utils.AskForNumber(promptYearOfProduction), numberofseats: Utils.AskForNumber("Number of seats:") ); handler.ParkVehicle(garage, bus); CreateAndParkVehicleMenu(garage); break; case 4: var car = new Car( regnumber: Utils.AskForInput(promptRegNumber), fabricant: Utils.AskForInput(promptFabricant), numberofwheels: Utils.AskForNumber(promptNumberOfWheels), color: Utils.AskForInput(promptColor), productionyear: Utils.AskForNumber(promptYearOfProduction), fueltype: Utils.AskForInput("Fuel type:") ); handler.ParkVehicle(garage, car); CreateAndParkVehicleMenu(garage); break; case 5: var motorcycle = new Motorcycle( regnumber: Utils.AskForInput(promptRegNumber), fabricant: Utils.AskForInput(promptFabricant), numberofwheels: Utils.AskForNumber(promptNumberOfWheels), color: Utils.AskForInput(promptColor), productionyear: Utils.AskForNumber(promptYearOfProduction), cylindervolume: Utils.AskForNumber("Cylinder volume:") ); handler.ParkVehicle(garage, motorcycle); CreateAndParkVehicleMenu(garage); break; case 0: GarageMenu(garage); break; default: Console.WriteLine("Please make a valid selection!\n"); CreateAndParkVehicleMenu(garage); break; } }
public void ListVehicleTypes(Garage <Vehicle> garage) { UI.ShowVehiclesTypes(garage.ListVehicleTypes()); }
public void ListParkedVehicles(Garage <Vehicle> garage) { UI.ShowParkedVehicles(garage.ListParkedVehicles()); }
static public void TheChoice(int choice, Garage <Vehicle> garage) { List <Vehicle> vehicles = new List <Vehicle>(); List <string> answer = new List <string>(); switch (choice) { case 1: //Parkera fordon¨- Lägga till fordon bool garageFull = garage.checkIsGarageFull(); if (garageFull == true) { Console.WriteLine("Tyvärr garaget är fullt - återkom senare"); } else { garage.addVehicle(parking()); Console.WriteLine("Nu är fordonet parkerat"); } break; case 2: //Köra ut fordon - Ta bort fordon foreach (Vehicle s in garage) { Console.WriteLine(s); } Console.WriteLine(); Console.WriteLine("Ange registreringsnumret på fordonet som ska köra ut"); Console.WriteLine(garage.removeVehicle(Console.ReadLine())); break; case 3: //Fordon i garaget Console.WriteLine("Det finns " + garage.numberOfVehicle() + " st fordon i garaget"); Console.WriteLine(); foreach (Vehicle s in garage) { Console.WriteLine(s); } break; case 4: //Se vilken typ av fordon i garaget string TheChoice = "7"; while (int.Parse(TheChoice) < 0 || int.Parse(TheChoice) > 5) { Console.WriteLine("Vilken typ av fordon vill du se i garaget?"); Console.WriteLine("1) Bil 2) Båt 3) Buss 4) Flygplan 5) Motorcykel"); TheChoice = Console.ReadLine(); if (int.Parse(TheChoice) > 5) { Console.WriteLine("Ange ett nummer mellan 1-5"); } } List <string> typ = new List <string>(); typ = garage.numberOfSpecialVehicle(int.Parse(TheChoice)); Console.WriteLine("Det finns " + typ.Count + " st forden av denna typ i garaget:"); foreach (string s in typ) { Console.WriteLine(s); } break; case 5: //Sök efter fordon i garaget TheChoice = "7"; while (int.Parse(TheChoice) < 0 || int.Parse(TheChoice) > 3) { Console.WriteLine("Vad vill du söka efter i garaget?"); Console.WriteLine("1) Regnr 2) Färg 3) Antal hjul"); TheChoice = Console.ReadLine(); if (int.Parse(TheChoice) > 5) { Console.WriteLine("Ange ett nummer mellan 1-3"); } } if (TheChoice == "1") { Console.WriteLine("Ange registreringnummer"); Console.WriteLine(garage.searchForRegnr(Console.ReadLine())); } else if (TheChoice == "2") { Console.WriteLine("Ange färg på fordonet"); typ = garage.searchForColour(Console.ReadLine()); foreach (string s in typ) { Console.WriteLine(s); } } else if (TheChoice == "3") { Console.WriteLine("Ange antal hjul"); typ = garage.searchNrOfWheels(Console.ReadLine()); foreach (string s in typ) { Console.WriteLine(s); } } break; default: break; } Console.WriteLine(); }
public static void menu() { int c = 0; do { try { Console.Clear(); Scene.title(); Console.WriteLine("How many slots do you want in the garage?"); Console.Write("> "); c = int.Parse(Console.ReadLine()); if (c <= 0) { Console.WriteLine("There has to be at least 1 slot in the garage"); } } catch { Console.WriteLine("Ivalid input bitch"); } } while (c <= 0); var garage = new Garage <Vehicle>(c); while (true) { Console.Clear(); Scene.title(); Console.WriteLine("\n Welcome to the Garage" + "\nPress 1 to add a vehicles to it" + "\nPress 2 to take out a vehicle from your garage" + "\nPress 3 to view your garage" + "\nPress 4 to search" + "\nPress 0 to exit"); Console.Write("> "); char input = ' '; try { input = Console.ReadLine()[0]; } catch { Console.Clear(); Scene.title(); Console.WriteLine("Please enter input"); } switch (input) { case '1': Creation.menu(garage); break; case '2': Remove.FromArray(garage); break; case '3': ViewGarage.Show(garage, c); break; case '4': Searching.ForSugerMan(garage); break; case 't': TestGarage.test(garage, c); break; case '0': return; } } }
public void GarageFunctions(Garage <Vehicle> garage) { Console.Clear(); if (garage != null) { while (true) { Console.WriteLine("Please navigate through the menu by inputting your choice:\n" + "\n 1: Print out all parked vehicles " + "\n 2: Print out types of vehicles and number of each that exsist in Garage" + "\n 3: Park a vehicle in Garage" + "\n 4: Take out a vehicle from Garage" + "\n 5: Find a vehicle with registering number" + "\n 6: Find vehicles with specific properties" + "\n 7: Garage capacity." + "\n 8: Back to main Menu" ); char input = ' '; //Creates the character input to be used with the switch-case below. try { input = Console.ReadLine()[0]; //Tries to set input to the first char in an input line } catch (IndexOutOfRangeException) //If the input line is empty, we ask the users for some input. { Console.Clear(); Console.WriteLine("Please enter some input!"); } switch (input) { case '1': PrintOutAllVehicles(); break; case '2': VehicleTypeNumbers(); break; case '3': ParkVehicle(); break; case '4': TakeOutVehicle(); break; case '5': FindByRegNumber(); break; case '6': FindByProperties(); break; case '7': Console.WriteLine($"There is {GarageEmptyPlace(garage)} empty place in garage"); break; case '8': return; default: Console.WriteLine("Please enter some valid input ( 1, 2, 3, 4, 5, 6, 7 )"); break; } } } else { Console.WriteLine("You should first create a garage then use its functions."); } }