private void GoBack(object sender, RoutedEventArgs e) { NavigationService navService = NavigationService.GetNavigationService(this); GameTypeSelection gameTypeSelection = new GameTypeSelection(); navService.Navigate(gameTypeSelection); }
private void ConfirmSelection(object sender, RoutedEventArgs e) { GUISelection.customize[GUISelection.Customize.lastHit] = (bool)LastHitToggle.IsChecked; GUISelection.customize[GUISelection.Customize.heroSelection] = (bool)HeroSelectionToggle.IsChecked; GUISelection.customize[GUISelection.Customize.itemHelper] = (bool)ItemHelperToggle.IsChecked; GUISelection.customize[GUISelection.Customize.laning] = (bool)LaningToggle.IsChecked; GUISelection.customize[GUISelection.Customize.jungling] = (bool)JunglingToggle.IsChecked; GUISelection.customize[GUISelection.Customize.safeFarming] = (bool)SafeFarmingAreaToggle.IsChecked; NavigationService navService = NavigationService.GetNavigationService(this); GameTypeSelection gameTypeSelection = new GameTypeSelection(); navService.Navigate(gameTypeSelection); }
private void GoBack(object sender, RoutedEventArgs e) { NavigationService navService = NavigationService.GetNavigationService(this); if (GUISelection.fileName == null) { GameTypeSelection gameTypeSelection = new GameTypeSelection(); navService.Navigate(gameTypeSelection); } else { ReplayHeroSelection replayHeroSelection = new ReplayHeroSelection(); navService.Navigate(replayHeroSelection); } }