public bool IsInState(CardStateBase state)
        {
            if (m_CurrentState == state)
            {
                return(true);
            }

            return(false);
        }
        public void ChangeGobalState(CardStateBase state)
        {
            if (state != null)
            {
                m_PreGlobalState = m_GlobalState;
                if (m_GlobalState != null)
                {
                    m_GlobalState.OnLeave();
                }

                m_GlobalState = state;

                m_GlobalState.OnEnter();
            }
        }
        public void ChangeState(CardStateBase state)
        {
            if (state != null)
            {
                m_PreState = m_CurrentState;
                if (m_CurrentState != null)
                {
                    m_CurrentState.OnLeave();
                }

                m_CurrentState = state;

                m_CurrentState.OnEnter();
            }
        }