Пример #1
0
 static void CreateSceneTemplateListAsset()
 {
     AssetFactory.CreateAssetInProjectWindow <SceneTemplateList>("", "New SceneTemplateList.asset");
 }
Пример #2
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 static void CreateAsset()
 {
     AssetFactory.CreateAssetInProjectWindow <EditorSceneSetup>("SceneSet Icon", "New SceneSetup.asset");
 }
Пример #3
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 static void CreateExclusionList()
 {
     AssetFactory.CreateAssetInProjectWindow <ManagerExclusionList>(string.Empty, "ManagerExclusionList.asset");
 }
Пример #4
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 static void Create()
 {
     AssetFactory.CreateAssetInProjectWindow <DiscoverAsset>(null, "New DiscoverAsset.asset");
 }
Пример #5
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            public override void Action(int instanceId, string pathName, string resourceFile)
            {
                ScriptableObject asset = AssetFactory.CreateAssetAtPath(pathName, type);

                ProjectWindowUtil.ShowCreatedAsset(asset);
            }