public static IExplicitShape <GridPoint2> Translate(this IExplicitShape <GridPoint2> shape, GridPoint2 n) { var newBounds = GridRect.Translate(shape.Bounds, n); var newShape = ImplicitShape.Translate(shape, n).ToExplicit(newBounds); return(newShape); }
public ExplicitShape2 Intersection(ExplicitShape2 shape2) { var newRect = GridRect.Intersection(storageBounds, shape2.storageBounds); var newShape = ImplicitShape.Intersection(implicitShape, shape2.implicitShape); return(new ExplicitShape2(newShape, newRect)); }
public ExplicitShape2 Union(ExplicitShape2 shape2) { var newRect = GridRect.UnionBoundingBox(storageBounds, shape2.storageBounds); var newShape = ImplicitShape.Union(implicitShape, shape2.implicitShape); return(new ExplicitShape2(newShape, newRect)); }
public ExplicitShape2 Translate(GridPoint2 offset) { var map = Map.Translate(offset); var newRect = GridRect.Translate(storageBounds, offset); var newShape = ImplicitShape.Transform(implicitShape, map); return(new ExplicitShape2(newShape, newRect)); }
public static IExplicitShape <GridPoint2> SwapXY(this IExplicitShape <GridPoint2> shape) { var bounds = shape.Bounds; var point = bounds.Point; var size = bounds.Size; var newBounds = new GridRect( new GridPoint2(point.Y, point.X), new GridPoint2(size.Y, size.X)); return(ImplicitShape.SwapXY(shape).ToExplicit(newBounds)); }
public static Grid2 <float> ImageToGreyScaleGrid(Texture2D texture, int xOffset, int yOffset) { var dimensions = new GridPoint2(texture.width, texture.height); var storageRect = new GridRect(GridPoint2.Zero, dimensions); var implicitShape = ImplicitShape.Parallelogram(dimensions); var explicitShape = implicitShape.ToExplicit(storageRect); var grid = new Grid2 <float>(explicitShape); var textureData = texture.GetPixels().Select(c => c.grayscale).ToArray(); grid.Fill(p => textureData[(p.X + xOffset) % texture.width + (texture.width * ((p.Y + yOffset) % texture.height))]); return(grid); }
public BitmaskShape2(string[] shape) { int max = shape.Max(row => row.Length); var bounds = new GridRect(GridPoint2.Zero, new GridPoint2(max, shape.Length)); grid = new Grid2 <bool>(bounds); foreach (var point in grid.Points) { if (point.X < shape[point.Y].Length) { grid[point] = shape[point.Y][point.X] != '0'; } else { grid[point] = false; } } }