Пример #1
0
 public PlacingTexture(LoadingTexture loading_texture)
     : this(loading_texture, 0, 0, 0)
 {
 }
Пример #2
0
            public PlacingTexture(LoadingTexture loading_texture, int x, int y, int _index)
            {
                this.LoadingTexture = loading_texture;
                X = x;
                Y = y;

                if (loading_texture.PaddingFill == PaddingFill.None || loading_texture.TexelPosition == TexelPosition.Shrink)
                {
                    CorrectedWidth = loading_texture.Bitmap.Width;
                    CorrectedHeight = loading_texture.Bitmap.Height;
                }
                else if (loading_texture.TexelPosition == TexelPosition.TopLeft)
                {
                    CorrectedWidth = loading_texture.Bitmap.Width + 1;
                    CorrectedHeight = loading_texture.Bitmap.Height + 1;
                }
                else
                {
                    CorrectedWidth = loading_texture.Bitmap.Width + 2;
                    CorrectedHeight = loading_texture.Bitmap.Height + 2;
                }

                Area = (long)CorrectedWidth * (long)CorrectedHeight;
                index = _index;
            }