public void AddToBumpQueue(AnimTweener at) { for (int i = 0; i < bump_effect.Count; i++) { if (bump_effect[i] != null) { bump_effect[i].OnQueueBumped(); } } if (bump_effect.Contains(at) == false) { bump_effect.Add(at); } }
public void RemoveFromBumpQueue(AnimTweener at) { bump_effect.Remove(at); }