Пример #1
0
        internal static void Execute(WWWRequest req)
        {
            if (UNITY_VERSION == null)
            {
                UNITY_VERSION    = Application.unityVersion;
                OPERATING_SYSTEM = SystemInfo.operatingSystem;
                BUILD_VERSION    = Assembly.GetExecutingAssembly().GetName().Version.ToString();
                USER_AGENT       = String.Format("gameup-unity-sdk/{0} (Unity {1}; {2})", BUILD_VERSION, UNITY_VERSION, OPERATING_SYSTEM);
            }

            WWWRequestExecutor.Instance.InitExecute(req);
        }
Пример #2
0
        private static IEnumerator ExecuteRequest(WWWRequest req)
        {
            // Server hack for Unity's broken WWW module
            string query = "_status=200";

            if (req.Method.Equals("PUT") || req.Method.Equals("POST") || req.Method.Equals("PATCH") || req.Method.Equals("DELETE"))
            {
                query = query + "&_method=" + req.Method;
            }

            UriBuilder b = new UriBuilder(req.Uri);

            if (b.Query.Length > 0)
            {
                // because Uri.query will have two "?" characters...
                b.Query = b.Query.Remove(0, 1) + "&" + query;
            }
            else
            {
                b.Query = query;
            }

            if (Application.platform != RuntimePlatform.WebGLPlayer)
            {
                // Forbidden key to override for WebPlayer
                req.AddHeader("User-Agent", USER_AGENT);
            }

            req.AddHeader("Accept", "application/json");
            req.AddHeader("Content-Type", "application/json");
            req.AddHeader("Authorization", req.AuthHeader);

            byte[] reqBody = req.Body;

            if (Client.EnableGZipResponse)
            {
                if (Application.platform != RuntimePlatform.WebGLPlayer)
                {
                    // Forbidden key to override for WebPlayer
                    req.AddHeader("Accept-Encoding", "gzip");
                }
            }

            if (Client.EnableGZipRequest)
            {
                if (reqBody != null && reqBody.Length > 300)
                {
                    req.AddHeader("Content-Encoding", "gzip");

                    using (var msi = new MemoryStream(reqBody))
                        using (var mso = new MemoryStream()) {
                            using (var gs = new GZipStream(mso, CompressionMode.Compress)) {
                                CopyTo(msi, gs);
                            }

                            reqBody = mso.ToArray();
                        }
                }
            }

            WWW www = new WWW(b.Uri.AbsoluteUri, reqBody, req.GetHeaders());

            yield return(www);

            if (!String.IsNullOrEmpty(www.error))
            {
                if (www.error.Contains("504 GATEWAY_TIMEOUT") && req.shouldRetry())
                {
                    float delay = UnityEngine.Random.Range(10F, 50F) / 100F;
                    yield return(new WaitForSeconds(delay));

                    req.Execute();
                }
                else
                {
                    if (req.OnFailure != null)
                    {
                        req.OnFailure(500, www.error);
                    }
                }
            }
            else
            {
                if (www.bytes == null || www.bytes.Length == 0)
                {
                    if (req.OnSuccess != null)
                    {
                        req.OnSuccess("");
                    }
                }
                else
                {
                    var    body    = GetBody(www);
                    object objBody = SimpleJson.DeserializeObject(body);

                    if (objBody == null)
                    {
                        //invalid JSON. Could be the result of Cloud Code returning HTML.
                        if (req.OnFailure != null)
                        {
                            req.OnFailure(415, "Invalid server response received - only JSON object allowed.");
                        }
                    }
                    else if (objBody is JsonArray)
                    {
                        if (req.OnFailure != null)
                        {
                            req.OnFailure(501, "Invalid server response received - only top-level JSON object allowed.");
                        }
                    }
                    else
                    {
                        IDictionary <string, object> json = (JsonObject)objBody;
                        // HACK: make sure that the error is checking for GameUp error message combinations
                        if (json.ContainsKey("status") && json.ContainsKey("message") && json.ContainsKey("request"))
                        {
                            int statusCode = int.Parse(System.Convert.ToString(json ["status"]));
                            if (req.OnFailure != null)
                            {
                                req.OnFailure(statusCode, System.Convert.ToString(json ["message"]));
                            }
                        }
                        else
                        {
                            if (req.OnSuccess != null)
                            {
                                req.OnSuccess(body);
                            }
                        }
                    }
                }
            }
        }
Пример #3
0
 private void InitExecute(WWWRequest req)
 {
     StartCoroutine(ExecuteRequest(req));
 }
 internal static void Execute(WWWRequest req)
 {
     WWWRequestExecutor.Instance.InitExecute(req);
 }