Пример #1
0
        private void buildBoardGame()
        {
            int x     = r_ButtonsSpaces;
            int y     = r_ButtonsSpaces;
            int width = 75;
            int hight = 60;

            for (int i = 0; i < r_RowsNumber; i++)
            {
                for (int j = 0; j < r_ColsNumber; j++)
                {
                    BoardButtons newButton = new BoardButtons(i, j);
                    r_ButtonsArray[i, j] = newButton;
                    newButton.Size       = new Size(width, hight);
                    newButton.Location   = new Point(x, y);
                    newButton.Click     += new EventHandler(this.boardButton_click);
                    this.Controls.Add(newButton);
                    x += width + r_ButtonsSpaces;
                }

                y += hight + r_ButtonsSpaces;
                x  = r_ButtonsSpaces;
            }

            this.Size = new Size(this.Size.Width, this.Size.Height + hight);

            m_GameMenegment.InitFirstPlayer(m_GameSettings.Player1Name);
            m_GameMenegment.InitSecondPlayer(m_GameSettings.ComputerOrPlayer2Name);
            m_CurrentPlayer = m_GameMenegment.Player1;
            setScore();
        }
Пример #2
0
        private void computerTurn()
        {
            Point        locationOfCell  = m_GameMenegment.ComputerMove();
            BoardButtons changeThebutton = r_ButtonsArray[locationOfCell.X, locationOfCell.Y];

            changeThebutton.Enabled = false;
            changeThebutton.Text    = m_CurrentPlayer.Type.ToString();
            endOrNewTurn();
        }
Пример #3
0
        private void boardButton_click(object sender, EventArgs e)
        {
            BoardButtons currentButton = sender as BoardButtons;

            currentButton.Text    = m_CurrentPlayer.Type.ToString();
            currentButton.Enabled = false;
            m_GameMenegment.CellChange(currentButton.X, currentButton.Y, m_CurrentPlayer);

            if (!endOrNewTurn())
            {
                if (m_isPlayingAgainstComp)
                {
                    computerTurn();
                }
            }
        }