Пример #1
0
 public void PauseGame()
 {
     isPaused          = true;
     previousGameState = GameState.gameState;
     GameState.ChangeState(GameState.States.Paused);
     Time.timeScale = 0;
 }
Пример #2
0
 public void TakeObject()
 {
     currentCount += 1;
     if (currentCount >= objectCount)
     {
         confettiFx.SetActive(true);
         UIManager.Instance.Invoke("NextLevel", 1.25f);
         currentState = GameState.States.gameOver;
     }
     UIManager.Instance.progressBar.DOFillAmount((currentCount / objectCount), .4f);
 }
 public void stopAnimations(GameState.States state)
 {
     switch (state)
     {
     case GameState.States.MAINSCENE:
         print("parar coroutine");
         StopCoroutine(this._titleScreenAnimationCoroutine);
         // this._titleScreenAnimationCoroutine = StartCoroutine(titleScreenAnimation());
         break;
     }
 }
 public void playAnimations(GameState.States state)
 {
     switch (state)
     {
     case GameState.States.MAINSCENE:
         this._kaiTextAnimation_2.SetActive(false);
         this._reimiTextAnimation_3.SetActive(false);
         this.titleGameImage.SetActive(false);
         this._titleScreenAnimationCoroutine = StartCoroutine(titleScreenAnimation());
         break;
     }
 }
Пример #5
0
 public void StartGame()
 {
     UIManager.Instance.StartGame();
     currentState = GameState.States.gameStarted;
 }
 protected override void OnGameStateChange(GameState.States currentState)
 {
     GetComponent <TextMesh>().text = currentState.ToString();
     //Debug.Log(" State changed!! ");
 }
Пример #7
0
 public void CmdChangeGameState(GameState.States state)
 {
     this.gameState.state = state;
 }
    public void setGameState(GameState.States state)
    {
        gameState.setGameState(state);

        if (state == GameState.States.None)
        {
            OnNoneState();
        }
        else if (state == GameState.States.GameOver)
        {
            OnGameOverState();
        }
        else if (state == GameState.States.GamePlay)
        {
            OnGamePlayState();
        }
        else if (state == GameState.States.SwtichScene)
        {
            OnSwtchSceneState();
        }
        else if (state == GameState.States.PurchaseConfirmation)
        {
            onPurchaseConfirmationState();
        }
        else if (state == GameState.States.BirdSelection)
        {
            OnBirdSelectionState();
        }
        else if (state == GameState.States.OutOfCoins)
        {
            OnOutOfCoinsState();
        }
        else if (state == GameState.States.MainMenu)
        {
            OnMainMenuState();
        }
        else if (state == GameState.States.Settings)
        {
            OnSettingState();
        }
        else if (state == GameState.States.Pause)
        {
            OnPauseState();
        }
        else if (state == GameState.States.Share)
        {
            OnShareState();
        }
        else if (state == GameState.States.PlayerSelection)
        {
            OnPlayerSelectionState();
        }
        else if (state == GameState.States.RateUs)
        {
            OnRateUsState();
        }
        else if (state == GameState.States.AdNotAvaiableState)
        {
            OnAdNotAvaiableState();
        }
        else if (state == GameState.States.InternetNotConnected)
        {
            OnInternetNotConnectedState();
        }
        else if (state == GameState.States.VideoAdConfirmation)
        {
            OnVideoAdConfirmationState();
        }
        else if (state == GameState.States.LockedPlayer)
        {
            OnLockedPlayerState();
        }
    }