public void SendIntoGame(String _playerName) { player = new Player(id, _playerName, new Vector2(0, 0)); if (GameLogic.gameStarted) { // .spectating = true; player.Die(); } foreach (Client _client in Server.clients.Values) { if (_client.player != null) { if (_client.id != id) { ServerSend.SpawnPlayer(id, _client.player); } } } foreach (Client _client in Server.clients.Values) { if (_client.player != null) { ServerSend.SpawnPlayer(_client.id, player); } } foreach (Animal _animal in GameLogic.animals) { if (_animal != null) { ServerSend.SpawnAnimal(_animal); } } }