public static void InitNextWaveMonsterList(EMoLaiXiCopySence scene)
 {
     if (scene.m_CreateMonsterWave >= 0 && scene.m_CreateMonsterWave < EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.TotalWave)
     {
         int delay2   = 1;
         int totalNum = 0;
         scene.m_CreateWaveMonsterList.Clear();
         foreach (EMoLaiXiCopySenceMonster i in EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.EMoLaiXiCopySenceMonsterData)
         {
             if (i.m_Wave == scene.m_CreateMonsterWave + 1)
             {
                 EMoLaiXiCopySenceMonster em = i.CloneMini();
                 scene.m_CreateWaveMonsterList.Add(em);
                 int random = Global.GetRandomNumber(0, em.PathIDArray.Length);
                 int pathID = em.PathIDArray[random];
                 em.PatrolPath = EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.m_MonsterPatorlPathLists[pathID];
                 delay2        = Global.GMax(delay2, em.m_Delay2);
                 totalNum     += em.m_Num;
             }
         }
         scene.m_Delay2                    = (long)delay2;
         scene.m_TotalMonsterCount         = totalNum;
         scene.m_TotalMonsterCountAllWave += totalNum;
     }
 }
        public static void AddEMoLaiXiCopySceneList(int nID, CopyMap mapInfo)
        {
            bool bInsert = false;

            lock (EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists)
            {
                CopyMap tmp = null;
                if (!EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists.TryGetValue(nID, out tmp))
                {
                    EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists.Add(nID, mapInfo);
                    bInsert = true;
                }
                else if (tmp == null)
                {
                    EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists[nID] = mapInfo;
                    bInsert = true;
                }
                lock (EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo)
                {
                    if (bInsert)
                    {
                        EMoLaiXiCopySence eMoLaiXiCopySenceInfo = null;
                        if (!EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo.TryGetValue(nID, out eMoLaiXiCopySenceInfo))
                        {
                            eMoLaiXiCopySenceInfo = new EMoLaiXiCopySence();
                            eMoLaiXiCopySenceInfo.InitInfo(mapInfo.MapCode, mapInfo.CopyMapID, nID);
                            eMoLaiXiCopySenceInfo.m_StartTimer = TimeUtil.NOW();
                            EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo.Add(nID, eMoLaiXiCopySenceInfo);
                        }
                    }
                }
            }
        }
        public static void HeartBeatEMoLaiXiCopyScene()
        {
            long nowTicks = TimeUtil.NOW();

            if (nowTicks - EMoLaiXiCopySceneManager.LastHeartBeatTicks >= 1000L)
            {
                EMoLaiXiCopySceneManager.LastHeartBeatTicks = ((EMoLaiXiCopySceneManager.LastHeartBeatTicks < 86400000L) ? nowTicks : (EMoLaiXiCopySceneManager.LastHeartBeatTicks + 1000L));
                lock (EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists)
                {
                    foreach (CopyMap item in EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists.Values)
                    {
                        EMoLaiXiCopySence scene = null;
                        lock (EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo)
                        {
                            if (!EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo.TryGetValue(item.FuBenSeqID, out scene))
                            {
                                continue;
                            }
                        }
                        if (scene != null)
                        {
                            List <GameClient> clientsList = item.GetClientsList();
                            lock (scene)
                            {
                                if (scene.m_TimeNotifyFlag == 0)
                                {
                                    if (nowTicks <= scene.m_StartTimer + (long)EMoLaiXiCopySceneManager.m_PrepareTime - 3000L)
                                    {
                                        continue;
                                    }
                                    scene.m_TimeNotifyFlag = 1;
                                    string msgCmd = string.Format("{0}:{1}${2}${3}", new object[]
                                    {
                                        2,
                                        3,
                                        1,
                                        ""
                                    });
                                    GameManager.ClientMgr.BroadSpecialCopyMapMessage(419, msgCmd, clientsList, true);
                                }
                                if (nowTicks >= scene.m_StartTimer + (long)EMoLaiXiCopySceneManager.m_PrepareTime)
                                {
                                    if (scene.m_Delay2 > 0L)
                                    {
                                        EMoLaiXiCopySceneManager.OnSceneTimer(scene, clientsList, item, nowTicks);
                                    }
                                    else
                                    {
                                        EMoLaiXiCopySceneManager.InitNextWaveMonsterList(scene);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #4
0
        /// <summary>
        // 玩家登陆后进入金币副本
        /// </summary>
        public static bool EnterEMoLaiXiCopySenceWhenLogin(GameClient client, bool bContinue = true)
        {
            if (client != null)
            {
                CopyMap           tmp = null;
                EMoLaiXiCopySence EMoLaiXiCopySenceInfo = null;

                lock (m_EMoLaiXiCopySceneLists)
                {
                    if (!m_EMoLaiXiCopySceneLists.TryGetValue(client.ClientData.FuBenSeqID, out tmp) || tmp == null)
                    {
                        return(false);
                    }
                }

                lock (m_EMoLaiXiCopySceneInfo)
                {
                    if (!m_EMoLaiXiCopySceneInfo.TryGetValue(client.ClientData.FuBenSeqID, out EMoLaiXiCopySenceInfo) || EMoLaiXiCopySenceInfo == null)
                    {
                        return(false);
                    }
                }

                if (EMoLaiXiCopySenceInfo.m_bFinished)
                {
                    return(false);
                }

                long ticks = TimeUtil.NOW();    // 当前tick
                EMoLaiXiCopySenceInfo.m_LoginEnterTimer = ticks;
                EMoLaiXiCopySenceInfo.m_LoginEnterFlag  = 1;

                /*if (bContinue == false)
                 * {
                 *  return true;
                 * }
                 *
                 * int fuBenID = FuBenManager.FindFuBenIDByMapCode(client.ClientData.MapCode);
                 * if (fuBenID > 0)
                 * {
                 *  List<GameClient> clientsList = tmp.GetClientsList();
                 *
                 *  if (clientsList.Count() != 0 && clientsList[0] != null)
                 *  {
                 *      string strcmd = string.Format("{0}:{1}", EMoLaiXiCopySenceInfo.m_CreateMonsterWave, Data.EMoLaiXiCopySencedata.EMoLaiXiCopySenceMonsterData.Count());//1.当前的波数 2.总波数
                 *      //TCPOutPacket tcpOutPacket = null;
                 *      //tcpOutPacket = TCPOutPacket.MakeTCPOutPacket(Global._TCPManager.TcpOutPacketPool, strcmd, (int)TCPGameServerCmds.CMD_SPR_EMoLaiXiCopySenceMONSTERWAVE);
                 *      //Global._TCPManager.MySocketListener.SendData(clientsList[0].ClientSocket, tcpOutPacket);
                 *      GameManager.ClientMgr.SendToClient(clientsList[0], strcmd, (int)TCPGameServerCmds.CMD_SPR_EMoLaiXiCopySenceMONSTERWAVE);
                 *  }
                 * }*/

                return(true);
            }

            return(false);
        }
        public static bool EnterEMoLaiXiCopySenceWhenLogin(GameClient client, bool bContinue = true)
        {
            bool result;

            if (client != null)
            {
                CopyMap           tmp = null;
                EMoLaiXiCopySence EMoLaiXiCopySenceInfo = null;
                lock (EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists)
                {
                    if (!EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneLists.TryGetValue(client.ClientData.FuBenSeqID, out tmp) || tmp == null)
                    {
                        return(false);
                    }
                }
                lock (EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo)
                {
                    if (!EMoLaiXiCopySceneManager.m_EMoLaiXiCopySceneInfo.TryGetValue(client.ClientData.FuBenSeqID, out EMoLaiXiCopySenceInfo) || EMoLaiXiCopySenceInfo == null)
                    {
                        return(false);
                    }
                }
                if (EMoLaiXiCopySenceInfo.m_bFinished)
                {
                    result = false;
                }
                else
                {
                    long ticks = TimeUtil.NOW();
                    EMoLaiXiCopySenceInfo.m_LoginEnterTimer = ticks;
                    EMoLaiXiCopySenceInfo.m_LoginEnterFlag  = 1;
                    result = true;
                }
            }
            else
            {
                result = false;
            }
            return(result);
        }
Пример #6
0
        /// <summary>
        /// 处理刷怪,失败等活动逻辑
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="clientList"></param>
        /// <param name="copyMap"></param>
        /// <param name="nowTicks"></param>
        public static void OnSceneTimer(EMoLaiXiCopySence scene, List <GameClient> clientList, CopyMap copyMap, long nowTicks)
        {
            int nWave  = scene.m_CreateMonsterWave;
            int nCount = EMoLaiXiCopySencedata.TotalWave;

            bool notifyWaveAndNum = false;
            bool notifyEnd        = false;
            int  escapeCount      = GetEscapeCount(scene.m_CopyMapID);

            if (escapeCount > 0)
            {
                scene.m_EscapedMonsterNum += escapeCount;
                notifyWaveAndNum           = true;
            }

            if (scene.m_LoginEnterFlag == 1)
            {
                if (nowTicks - scene.m_LoginEnterTimer > m_DelayTime)
                {
                    scene.m_LoginEnterFlag = 0;
                    notifyWaveAndNum       = true;
                }
            }

            if (scene.m_EscapedMonsterNum >= EMoLaiXiCopySencedata.FaildEscapeMonsterNum)
            {
                if (!scene.m_bFinished)
                {
                    GameManager.CopyMapMgr.CopyMapFaildForAll(clientList, copyMap);
                    scene.m_bFinished = true;
                }
                GameManager.CopyMapMgr.KillAllMonster(copyMap);
                notifyWaveAndNum = true;
            }
            else if (scene.m_bAllMonsterCreated)
            {
                if (!scene.m_bFinished)
                {
                    if (copyMap.KilledDynamicMonsterNum + scene.m_EscapedMonsterNum >= scene.m_TotalMonsterCountAllWave)
                    {
                        if (null != clientList && clientList.Count > 0)
                        {
                            notifyWaveAndNum = true;
                            GameManager.CopyMapMgr.CopyMapPassAwardForAll(clientList[0], copyMap, true);
                            scene.m_bFinished = true;

                            if (copyMap.KilledDynamicMonsterNum > copyMap.TotalDynamicMonsterNum)
                            {
                                try
                                {
                                    /**/ string log = string.Format("恶魔来袭已成功,但杀怪计数异常,结束时间{0},KilledDynamicMonsterNum:{1},m_EscapedMonsterNum:{2},m_TotalMonsterCountAllWave:{3}",
                                                                    new DateTime(nowTicks * 10000), copyMap.KilledDynamicMonsterNum, scene.m_EscapedMonsterNum, scene.m_TotalMonsterCountAllWave);
                                    LogManager.WriteLog(LogTypes.Error, log);
                                } catch { }
                            }
                        }
                    }
                }
            }
            else
            {
                // 延迟间隔判断
                if (nowTicks - scene.m_CreateMonsterTick2 > scene.m_Delay2 * 1000)       // 大波间隔时间判断
                {
                    if (scene.m_CreateMonsterWaveNotify == 0)
                    {
                        scene.m_CreateMonsterWaveNotify = 1;
                        notifyWaveAndNum = true;
                    }

                    //刷怪
                    for (int i = 0; i < scene.m_CreateWaveMonsterList.Count; i++)
                    {
                        EMoLaiXiCopySenceMonster tmpInfo = scene.m_CreateWaveMonsterList[i];

                        if (tmpInfo.m_CreateMonsterCount < tmpInfo.m_Num)
                        {
                            if (nowTicks - tmpInfo.m_CreateMonsterTick1 > tmpInfo.m_Delay1 * 1000)   // 小波间隔时间判断
                            {
                                // 怪在列表中的索引
                                int nIndex = tmpInfo.m_CreateMonsterCount;

                                // 在起点刷怪
                                int[] pos = tmpInfo.PatrolPath[0];
                                GameManager.MonsterZoneMgr.AddDynamicMonsters(scene.m_MapCodeID, tmpInfo.m_MonsterID[nIndex], scene.m_CopyMapID, 1, pos[0], pos[1], 0, 0, SceneUIClasses.EMoLaiXiCopy, tmpInfo.PatrolPath);

                                tmpInfo.m_CreateMonsterCount++;
                                scene.m_CreateMonsterCount++;

                                tmpInfo.m_CreateMonsterTick1 = nowTicks; // 小波刷怪时间设定
                            }
                        }
                    }

                    // 第N大波刷完了
                    if (scene.m_CreateMonsterCount >= scene.m_TotalMonsterCount)
                    {
                        scene.m_CreateMonsterTick2 = nowTicks; // 设定大波刷完时间
                        scene.m_CreateMonsterWave++;
                        scene.m_CreateMonsterCount      = 0;
                        scene.m_CreateMonsterWaveNotify = 0;
                        scene.m_Delay2   = 0;
                        notifyWaveAndNum = true;
                        copyMap.TotalDynamicMonsterNum = scene.m_TotalMonsterCountAllWave;
                        if (scene.m_CreateMonsterWave >= EMoLaiXiCopySencedata.TotalWave)
                        {
                            scene.m_Delay2             = int.MaxValue;
                            scene.m_bAllMonsterCreated = true;
                            notifyEnd = true;
                        }
                    }
                }
            }

            if (notifyWaveAndNum)
            {
                SendMsgToClientForEMoLaiXiCopySceneMonsterWave(clientList, scene.m_EscapedMonsterNum, scene.m_CreateMonsterWave, EMoLaiXiCopySencedata.TotalWave, EMoLaiXiCopySencedata.FaildEscapeMonsterNum);
            }
            if (notifyEnd && null != clientList)
            {
                foreach (var client in clientList)
                {
                    GameManager.ClientMgr.NotifyImportantMsg(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client,
                                                             StringUtil.substitute(Global.GetLang("恶魔来袭副本 刷怪结束了")), GameInfoTypeIndexes.Error, ShowGameInfoTypes.ErrAndBox, (int)HintErrCodeTypes.None);
                }
            }
        }

        /// <summary>
        /// 大波开始刷怪前,挑选路线,初始化刷怪列表,计算本波的最大大波间隔
        /// </summary>
        /// <param name="scene"></param>
        public static void InitNextWaveMonsterList(EMoLaiXiCopySence scene)
        {
            if (scene.m_CreateMonsterWave >= 0 && scene.m_CreateMonsterWave < EMoLaiXiCopySencedata.TotalWave)
            {
                int delay2   = 1;
                int totalNum = 0;

                scene.m_CreateWaveMonsterList.Clear();
                foreach (var m in EMoLaiXiCopySencedata.EMoLaiXiCopySenceMonsterData)
                {
                    if (m.m_Wave == scene.m_CreateMonsterWave + 1)
                    {
                        EMoLaiXiCopySenceMonster em = m.CloneMini();
                        scene.m_CreateWaveMonsterList.Add(em);

                        int random = Global.GetRandomNumber(0, em.PathIDArray.Length);
                        int pathID = em.PathIDArray[random];
                        em.PatrolPath = EMoLaiXiCopySencedata.m_MonsterPatorlPathLists[pathID];
                        delay2        = Global.GMax(delay2, em.m_Delay2);
                        totalNum     += em.m_Num;
                    }
                }

                scene.m_Delay2                    = delay2;
                scene.m_TotalMonsterCount         = totalNum;
                scene.m_TotalMonsterCountAllWave += totalNum;
            }
        }

        /// <summary>
        /// 逃走的怪物计数
        /// </summary>
        /// <param name="mapCode"></param>
        /// <param name="copyMapID"></param>
        public static void IncreaceEscapeCount(int copyMapID)
        {
            int count;

            lock (m_EMoLaiXiEscapeMonsterNumDict)
            {
                if (m_EMoLaiXiEscapeMonsterNumDict.TryGetValue(copyMapID, out count))
                {
                    m_EMoLaiXiEscapeMonsterNumDict[copyMapID] = count + 1;
                }
                else
                {
                    m_EMoLaiXiEscapeMonsterNumDict[copyMapID] = 1;
                }
            }
        }

        /// <summary>
        /// 获取自上次调用后,一个副本新增逃走的怪物数
        /// </summary>
        /// <param name="fubenSeqID"></param>
        /// <returns></returns>
        public static int GetEscapeCount(int copyMapID)
        {
            int count;

            lock (m_EMoLaiXiEscapeMonsterNumDict)
            {
                if (m_EMoLaiXiEscapeMonsterNumDict.TryGetValue(copyMapID, out count))
                {
                    m_EMoLaiXiEscapeMonsterNumDict[copyMapID] = 0;
                }
                else
                {
                    count = 0;
                }
            }
            return(count);
        }

        /// <summary>
        /// 处理恶魔来袭行走
        /// </summary>
        public static void MonsterMoveStepEMoLaiXiCopySenceCopyMap(Monster monster)
        {
            long ticks = TimeUtil.NOW();

            // 1秒走一步 如果体验不好 就调整之 todo...
            if (ticks - monster.MoveTime < (1 * 500))
            {
                return;
            }

            int nStep     = monster.Step;                   // 当前点
            int nNumStep  = monster.PatrolPath.Count() - 1; // 最后一个点
            int nNextStep = nStep + 1;                      // 下一个路径点

            // 已经到最后一个点了 删除怪
            if (nNextStep >= nNumStep)
            {
                IncreaceEscapeCount(monster.CopyMapID);                 // 统计逃走的怪物数
                GameManager.MonsterMgr.DeadMonsterImmediately(monster); // 让怪物消失
                return;
            }

            // 取得目标坐标的格子信息
            int     nMapCode = (int)monster.CurrentMapCode;
            MapGrid mapGrid  = GameManager.MapGridMgr.DictGrids[nMapCode];

            int nNextX = monster.PatrolPath[nNextStep][0]; // 目标路径点的x
            int nNextY = monster.PatrolPath[nNextStep][1]; // 目标路径点的y

            // 目标格子点
            int   gridX  = nNextX / mapGrid.MapGridWidth;
            int   gridY  = nNextY / mapGrid.MapGridHeight;
            Point ToGrid = new Point(gridX, gridY);

            // 怪物当前点
            Point grid   = monster.CurrentGrid;
            int   nCurrX = (int)grid.X;
            int   nCurrY = (int)grid.Y;

            // 取得和目标坐标的方向值
            double Direction = Global.GetDirectionByAspect(gridX, gridY, nCurrX, nCurrY);

            // 行走
            if (ChuanQiUtils.WalkTo(monster, (Dircetions)Direction) ||
                ChuanQiUtils.WalkTo(monster, (Dircetions)((Direction + 7) % 8)) ||
                ChuanQiUtils.WalkTo(monster, (Dircetions)((Direction + 9) % 8)) ||
                ChuanQiUtils.WalkTo(monster, (Dircetions)((Direction + 6) % 8)) ||
                ChuanQiUtils.WalkTo(monster, (Dircetions)((Direction + 10) % 8)) ||
                ChuanQiUtils.WalkTo(monster, (Dircetions)((Direction + 5) % 8)) ||
                ChuanQiUtils.WalkTo(monster, (Dircetions)((Direction + 11) % 8)))
            {
                monster.MoveTime = ticks;
            }

            // 允许误差
            if (Global.GetTwoPointDistance(ToGrid, grid) < 2)
            {
                monster.Step = nStep + 1;
            }
        }

        /// <summary>
        /// 通知客户端怪波数信息
        /// </summary>
        public static void SendMsgToClientForEMoLaiXiCopySceneMonsterWave(List <GameClient> clientList, int escapeNum, int nWave, int totalWave, int faildEscapeNum)
        {
            if (null != clientList && clientList.Count > 0)
            {
                string strcmd = string.Format("{0}:{1}:{2}:{3}", escapeNum, nWave, EMoLaiXiCopySencedata.TotalWave, faildEscapeNum);//逃走怪物累积数:当前波数:总波数: 失败所需怪物数量
                GameManager.ClientMgr.BroadSpecialCopyMapMessage((int)TCPGameServerCmds.CMD_SPR_EMOLAIXIMONSTERINFO, strcmd, clientList);
            }
        }

        /// <summary>
        // 玩家登陆后进入金币副本
        /// </summary>
        public static bool EnterEMoLaiXiCopySenceWhenLogin(GameClient client, bool bContinue = true)
        {
            if (client != null)
            {
                CopyMap           tmp = null;
                EMoLaiXiCopySence EMoLaiXiCopySenceInfo = null;

                lock (m_EMoLaiXiCopySceneLists)
                {
                    if (!m_EMoLaiXiCopySceneLists.TryGetValue(client.ClientData.FuBenSeqID, out tmp) || tmp == null)
                    {
                        return(false);
                    }
                }

                lock (m_EMoLaiXiCopySceneInfo)
                {
                    if (!m_EMoLaiXiCopySceneInfo.TryGetValue(client.ClientData.FuBenSeqID, out EMoLaiXiCopySenceInfo) || EMoLaiXiCopySenceInfo == null)
                    {
                        return(false);
                    }
                }

                if (EMoLaiXiCopySenceInfo.m_bFinished)
                {
                    return(false);
                }

                long ticks = TimeUtil.NOW();    // 当前tick
                EMoLaiXiCopySenceInfo.m_LoginEnterTimer = ticks;
                EMoLaiXiCopySenceInfo.m_LoginEnterFlag  = 1;

                /*if (bContinue == false)
                 * {
                 *  return true;
                 * }
                 *
                 * int fuBenID = FuBenManager.FindFuBenIDByMapCode(client.ClientData.MapCode);
                 * if (fuBenID > 0)
                 * {
                 *  List<GameClient> clientsList = tmp.GetClientsList();
                 *
                 *  if (clientsList.Count() != 0 && clientsList[0] != null)
                 *  {
                 *      string strcmd = string.Format("{0}:{1}", EMoLaiXiCopySenceInfo.m_CreateMonsterWave, Data.EMoLaiXiCopySencedata.EMoLaiXiCopySenceMonsterData.Count());//1.当前的波数 2.总波数
                 *      //TCPOutPacket tcpOutPacket = null;
                 *      //tcpOutPacket = TCPOutPacket.MakeTCPOutPacket(Global._TCPManager.TcpOutPacketPool, strcmd, (int)TCPGameServerCmds.CMD_SPR_EMoLaiXiCopySenceMONSTERWAVE);
                 *      //Global._TCPManager.MySocketListener.SendData(clientsList[0].ClientSocket, tcpOutPacket);
                 *      GameManager.ClientMgr.SendToClient(clientsList[0], strcmd, (int)TCPGameServerCmds.CMD_SPR_EMoLaiXiCopySenceMONSTERWAVE);
                 *  }
                 * }*/

                return(true);
            }

            return(false);
        }

        #endregion 逻辑处理
    }
}
Пример #7
0
        /// <summary>
        /// 心跳处理
        /// </summary>
        public static void HeartBeatEMoLaiXiCopyScene()
        {
            long nowTicks = TimeUtil.NOW();

            if (nowTicks - LastHeartBeatTicks < TimeUtil.SECOND)
            {
                return;
            }

            LastHeartBeatTicks = LastHeartBeatTicks < TimeUtil.DAY ? nowTicks : LastHeartBeatTicks + 1000;

            // lock住!!!
            lock (m_EMoLaiXiCopySceneLists)
            {
                foreach (var item in m_EMoLaiXiCopySceneLists.Values)
                {
                    EMoLaiXiCopySence scene = null;

                    lock (m_EMoLaiXiCopySceneInfo)
                    {
                        if (!m_EMoLaiXiCopySceneInfo.TryGetValue(item.FuBenSeqID, out scene))
                        {
                            continue;
                        }

                        //tmpEMoLaiXiCopySenceData = m_EMoLaiXiCopySceneInfo[item.FuBenSeqID];
                    }

                    if (scene == null)
                    {
                        continue;
                    }

                    List <GameClient> clientsList = item.GetClientsList();
                    lock (scene)
                    {
                        if (scene.m_TimeNotifyFlag == 0)
                        {
                            //准备刷怪倒计时
                            if (nowTicks <= (scene.m_StartTimer + m_PrepareTime - TimeUtil.SECOND * (int)CountDownWindowTypes.ConstMaxNumber))
                            {
                                continue;
                            }
                            scene.m_TimeNotifyFlag = 1;

                            //格式: (roleID):窗口类型:参数1秒数:参数2类型:参数3文本
                            string msgCmd = string.Format("{0}:{1}${2}${3}", (int)ServerNotifyOpenWindowTypes.CountDownWindow, (int)CountDownWindowTypes.ConstMaxNumber, (int)CountDownWindowTypes.NumberOnly, "");
                            GameManager.ClientMgr.BroadSpecialCopyMapMessage((int)TCPGameServerCmds.CMD_SPR_NOTIFYOPENWINDOW, msgCmd, clientsList, true);
                        }

                        if (nowTicks >= (scene.m_StartTimer + m_PrepareTime))
                        {
                            if (scene.m_Delay2 > 0)
                            {
                                //战斗时间
                                OnSceneTimer(scene, clientsList, item, nowTicks);
                            }
                            else
                            {
                                InitNextWaveMonsterList(scene);
                            }
                        }
                    }
                }
            }
        }
        public static void OnSceneTimer(EMoLaiXiCopySence scene, List <GameClient> clientList, CopyMap copyMap, long nowTicks)
        {
            int  nWave            = scene.m_CreateMonsterWave;
            int  nCount           = EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.TotalWave;
            bool notifyWaveAndNum = false;
            bool notifyEnd        = false;
            int  escapeCount      = EMoLaiXiCopySceneManager.GetEscapeCount(scene.m_CopyMapID);

            if (escapeCount > 0)
            {
                scene.m_EscapedMonsterNum += escapeCount;
                notifyWaveAndNum           = true;
            }
            if (scene.m_LoginEnterFlag == 1)
            {
                if (nowTicks - scene.m_LoginEnterTimer > (long)EMoLaiXiCopySceneManager.m_DelayTime)
                {
                    scene.m_LoginEnterFlag = 0;
                    notifyWaveAndNum       = true;
                }
            }
            if (scene.m_EscapedMonsterNum >= EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.FaildEscapeMonsterNum)
            {
                if (!scene.m_bFinished)
                {
                    GameManager.CopyMapMgr.CopyMapFaildForAll(clientList, copyMap);
                    scene.m_bFinished = true;
                }
                GameManager.CopyMapMgr.KillAllMonster(copyMap);
                notifyWaveAndNum = true;
            }
            else if (scene.m_bAllMonsterCreated)
            {
                if (!scene.m_bFinished)
                {
                    if (copyMap.KilledDynamicMonsterNum + scene.m_EscapedMonsterNum >= scene.m_TotalMonsterCountAllWave)
                    {
                        if (clientList != null && clientList.Count > 0)
                        {
                            notifyWaveAndNum = true;
                            GameManager.CopyMapMgr.CopyMapPassAwardForAll(clientList[0], copyMap, true);
                            scene.m_bFinished = true;
                            if (copyMap.KilledDynamicMonsterNum > copyMap.TotalDynamicMonsterNum)
                            {
                                try
                                {
                                    string log = string.Format("恶魔来袭已成功,但杀怪计数异常,结束时间{0},KilledDynamicMonsterNum:{1},m_EscapedMonsterNum:{2},m_TotalMonsterCountAllWave:{3}", new object[]
                                    {
                                        new DateTime(nowTicks * 10000L),
                                        copyMap.KilledDynamicMonsterNum,
                                        scene.m_EscapedMonsterNum,
                                        scene.m_TotalMonsterCountAllWave
                                    });
                                    LogManager.WriteLog(LogTypes.Error, log, null, true);
                                }
                                catch
                                {
                                }
                            }
                        }
                    }
                }
            }
            else if (nowTicks - scene.m_CreateMonsterTick2 > scene.m_Delay2 * 1000L)
            {
                if (scene.m_CreateMonsterWaveNotify == 0)
                {
                    scene.m_CreateMonsterWaveNotify = 1;
                    notifyWaveAndNum = true;
                }
                for (int i = 0; i < scene.m_CreateWaveMonsterList.Count; i++)
                {
                    EMoLaiXiCopySenceMonster tmpInfo = scene.m_CreateWaveMonsterList[i];
                    if (tmpInfo.m_CreateMonsterCount < tmpInfo.m_Num)
                    {
                        if (nowTicks - tmpInfo.m_CreateMonsterTick1 > (long)(tmpInfo.m_Delay1 * 1000))
                        {
                            int   nIndex = tmpInfo.m_CreateMonsterCount;
                            int[] pos    = tmpInfo.PatrolPath[0];
                            GameManager.MonsterZoneMgr.AddDynamicMonsters(scene.m_MapCodeID, tmpInfo.m_MonsterID[nIndex], scene.m_CopyMapID, 1, pos[0], pos[1], 0, 0, SceneUIClasses.EMoLaiXiCopy, tmpInfo.PatrolPath, null);
                            tmpInfo.m_CreateMonsterCount++;
                            scene.m_CreateMonsterCount++;
                            tmpInfo.m_CreateMonsterTick1 = nowTicks;
                        }
                    }
                }
                if (scene.m_CreateMonsterCount >= scene.m_TotalMonsterCount)
                {
                    scene.m_CreateMonsterTick2 = nowTicks;
                    scene.m_CreateMonsterWave++;
                    scene.m_CreateMonsterCount      = 0;
                    scene.m_CreateMonsterWaveNotify = 0;
                    scene.m_Delay2   = 0L;
                    notifyWaveAndNum = true;
                    copyMap.TotalDynamicMonsterNum = scene.m_TotalMonsterCountAllWave;
                    if (scene.m_CreateMonsterWave >= EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.TotalWave)
                    {
                        scene.m_Delay2             = 2147483647L;
                        scene.m_bAllMonsterCreated = true;
                        notifyEnd = true;
                    }
                }
            }
            if (notifyWaveAndNum)
            {
                EMoLaiXiCopySceneManager.SendMsgToClientForEMoLaiXiCopySceneMonsterWave(clientList, scene.m_EscapedMonsterNum, scene.m_CreateMonsterWave, EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.TotalWave, EMoLaiXiCopySceneManager.EMoLaiXiCopySencedata.FaildEscapeMonsterNum);
            }
            if (notifyEnd && null != clientList)
            {
                foreach (GameClient client in clientList)
                {
                    GameManager.ClientMgr.NotifyImportantMsg(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, StringUtil.substitute(GLang.GetLang(108, new object[0]), new object[0]), GameInfoTypeIndexes.Error, ShowGameInfoTypes.ErrAndBox, 0);
                }
            }
        }
Пример #9
0
        /// <summary>
        /// 处理刷怪,失败等活动逻辑
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="clientList"></param>
        /// <param name="copyMap"></param>
        /// <param name="nowTicks"></param>
        public static void OnSceneTimer(EMoLaiXiCopySence scene, List <GameClient> clientList, CopyMap copyMap, long nowTicks)
        {
            int nWave  = scene.m_CreateMonsterWave;
            int nCount = EMoLaiXiCopySencedata.TotalWave;

            bool notifyWaveAndNum = false;
            bool notifyEnd        = false;
            int  escapeCount      = GetEscapeCount(scene.m_CopyMapID);

            if (escapeCount > 0)
            {
                scene.m_EscapedMonsterNum += escapeCount;
                notifyWaveAndNum           = true;
            }

            if (scene.m_LoginEnterFlag == 1)
            {
                if (nowTicks - scene.m_LoginEnterTimer > m_DelayTime)
                {
                    scene.m_LoginEnterFlag = 0;
                    notifyWaveAndNum       = true;
                }
            }

            if (scene.m_EscapedMonsterNum >= EMoLaiXiCopySencedata.FaildEscapeMonsterNum)
            {
                if (!scene.m_bFinished)
                {
                    GameManager.CopyMapMgr.CopyMapFaildForAll(clientList, copyMap);
                    scene.m_bFinished = true;
                }
                GameManager.CopyMapMgr.KillAllMonster(copyMap);
                notifyWaveAndNum = true;
            }
            else if (scene.m_bAllMonsterCreated)
            {
                if (!scene.m_bFinished)
                {
                    if (copyMap.KilledDynamicMonsterNum + scene.m_EscapedMonsterNum >= scene.m_TotalMonsterCountAllWave)
                    {
                        if (null != clientList && clientList.Count > 0)
                        {
                            notifyWaveAndNum = true;
                            GameManager.CopyMapMgr.CopyMapPassAwardForAll(clientList[0], copyMap, true);
                            scene.m_bFinished = true;

                            if (copyMap.KilledDynamicMonsterNum > copyMap.TotalDynamicMonsterNum)
                            {
                                try
                                {
                                    string log = string.Format("恶魔来袭已成功,但杀怪计数异常,结束时间{0},KilledDynamicMonsterNum:{1},m_EscapedMonsterNum:{2},m_TotalMonsterCountAllWave:{3}",
                                                               new DateTime(nowTicks * 10000), copyMap.KilledDynamicMonsterNum, scene.m_EscapedMonsterNum, scene.m_TotalMonsterCountAllWave);
                                    LogManager.WriteLog(LogTypes.Error, log);
                                } catch { }
                            }
                        }
                    }
                }
            }
            else
            {
                // 延迟间隔判断
                if (nowTicks - scene.m_CreateMonsterTick2 > scene.m_Delay2 * 1000)       // 大波间隔时间判断
                {
                    if (scene.m_CreateMonsterWaveNotify == 0)
                    {
                        scene.m_CreateMonsterWaveNotify = 1;
                        notifyWaveAndNum = true;
                    }

                    //刷怪
                    for (int i = 0; i < scene.m_CreateWaveMonsterList.Count; i++)
                    {
                        EMoLaiXiCopySenceMonster tmpInfo = scene.m_CreateWaveMonsterList[i];

                        if (tmpInfo.m_CreateMonsterCount < tmpInfo.m_Num)
                        {
                            if (nowTicks - tmpInfo.m_CreateMonsterTick1 > tmpInfo.m_Delay1 * 1000)   // 小波间隔时间判断
                            {
                                // 怪在列表中的索引
                                int nIndex = tmpInfo.m_CreateMonsterCount;

                                // 在起点刷怪
                                int[] pos = tmpInfo.PatrolPath[0];
                                GameManager.MonsterZoneMgr.AddDynamicMonsters(scene.m_MapCodeID, tmpInfo.m_MonsterID[nIndex], scene.m_CopyMapID, 1, pos[0], pos[1], 0, 0, SceneUIClasses.EMoLaiXiCopy, tmpInfo.PatrolPath);

                                tmpInfo.m_CreateMonsterCount++;
                                scene.m_CreateMonsterCount++;

                                tmpInfo.m_CreateMonsterTick1 = nowTicks; // 小波刷怪时间设定
                            }
                        }
                    }

                    // 第N大波刷完了
                    if (scene.m_CreateMonsterCount >= scene.m_TotalMonsterCount)
                    {
                        scene.m_CreateMonsterTick2 = nowTicks; // 设定大波刷完时间
                        scene.m_CreateMonsterWave++;
                        scene.m_CreateMonsterCount      = 0;
                        scene.m_CreateMonsterWaveNotify = 0;
                        scene.m_Delay2   = 0;
                        notifyWaveAndNum = true;
                        copyMap.TotalDynamicMonsterNum = scene.m_TotalMonsterCountAllWave;
                        if (scene.m_CreateMonsterWave >= EMoLaiXiCopySencedata.TotalWave)
                        {
                            scene.m_Delay2             = int.MaxValue;
                            scene.m_bAllMonsterCreated = true;
                            notifyEnd = true;
                        }
                    }
                }
            }

            if (notifyWaveAndNum)
            {
                SendMsgToClientForEMoLaiXiCopySceneMonsterWave(clientList, scene.m_EscapedMonsterNum, scene.m_CreateMonsterWave, EMoLaiXiCopySencedata.TotalWave, EMoLaiXiCopySencedata.FaildEscapeMonsterNum);
            }
            if (notifyEnd && null != clientList)
            {
                foreach (var client in clientList)
                {
                    GameManager.ClientMgr.NotifyImportantMsg(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client,
                                                             StringUtil.substitute(Global.GetLang("恶魔来袭副本 刷怪结束了")), GameInfoTypeIndexes.Error, ShowGameInfoTypes.ErrAndBox, (int)HintErrCodeTypes.None);
                }
            }
        }