Пример #1
0
        public void Jump(IUserRepository repository)
        {
            owner.Events.Add(new Event("jump", new string[] { }));

            // Clear connection with previous enemy or station
            if (owner.enemyShip != null)
            {
                owner.enemyShip.owner.enemyShip = null;
                owner.enemyShip = null;
            }
            else if (owner.spaceStation != null)
            {
                owner.spaceStation = null;
            }

            // Found another enemy, with some chance
            User nextEnemy;
            Random r = new Random();
            if (r.NextDouble() <= 0.3)
            {
                nextEnemy = repository.Users.ToList()[r.Next(repository.Users.Count())];
                if (nextEnemy.enemyShip == null && nextEnemy.spaceStation == null && nextEnemy != owner)
                {
                    nextEnemy.enemyShip = this;
                    this.owner.enemyShip = nextEnemy.ship;
                }
            }
            // Else, with some chance, jump to the space station
            else if (r.NextDouble() <= 0.3)
            {
                // TODD: delegate space station creation to something else
                SpaceStation station = new SpaceStation();
                owner.spaceStation = station;
            }
        }
Пример #2
0
        /// <summary>
        /// Makes one game step: executes all users code, updates all ships
        /// </summary>
        public void MakeStep()
        {
            foreach (User user in repository.Users)
            {
                if (!user.IsDead)
                {
                    user.ship.makeStep();
                    try
                    {
                        user.engine.Execute(user.Code);
                        if (user.consoleCommand != null)
                        {
                            user.engine.Execute(user.consoleCommand);
                            user.consoleCommand = null;
                        }
                    }
                    catch (Exception ex)
                    {
                        user.Log.Add("Exception while executing your code: " + ex.Message);
                        user.consoleCommand = null;
                    }
                }
            }

            foreach (User user in repository.Users)
            {
                if (user.ship.IsBroken())
                {
                    user.IsDead = true;
                    if (user.enemyShip != null)
                    {
                        user.enemyShip.owner.enemyShip = null;
                        user.enemyShip.owner.Credits += 10;
                    }
                    user.enemyShip = null;

                    // TODD: delegate space station creation to something else
                    SpaceStation station = new SpaceStation();
                    user.spaceStation = station;
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Makes one game step: executes all users code, updates all ships
        /// </summary>
        public void MakeStep()
        {
            foreach (User user in repository.Users)
            {
                if (!user.IsDead)
                {
                    user.ship.makeStep();
                    try
                    {
                        user.engine.Execute(user.Code);
                        if (user.consoleCommand != null)
                        {
                            user.engine.Execute(user.consoleCommand);
                            user.consoleCommand = null;
                        }
                    }
                    catch (Exception ex)
                    {
                        user.Log.Add("Exception while executing your code: " + ex.Message);
                        user.consoleCommand = null;
                    }
                }
            }

            foreach (User user in repository.Users)
            {
                if (user.ship.IsBroken())
                {
                    user.IsDead = true;
                    if (user.enemyShip != null)
                    {
                        user.enemyShip.owner.enemyShip = null;
                        user.enemyShip.owner.Credits  += 10;
                    }
                    user.enemyShip = null;

                    // TODD: delegate space station creation to something else
                    SpaceStation station = new SpaceStation();
                    user.spaceStation = station;
                }
            }
        }