private Color PlayerCircleColor(ColorType colorType) { // if Player is white, his color is displayed transparent instead return(colorType == ColorType.DefaultColor ? defaultColor : ColorConversion.GetColorFromType(colorType)); }
private void TryBounce(Collision2D other) { foreach (var contact in other.contacts) { if (Vector2.Dot(contact.normal, direction) <= -.5f) { FlipDirection(); bounceSource.PlayRandomPitch(.1f); } else { smallBounceSource.PlayRandomPitch(.25f); } var block = contact.collider.GetComponent <Block>(); var particles = Instantiate(bounceParticle, contact.point, Quaternion.LookRotation(Vector3.forward, contact.normal)); if (block) { var main = particles.GetComponent <ParticleSystem>().main; main.startColor = ColorConversion.GetColorFromType(block.GetColorType()); var interactable = block.GetComponent <IInteractable>(); interactable?.Interact(this); } Dash(contact.normal); } }