private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            GameConfiguration.initAll();
            CellInput ci = new CellInput();
            ci.ShowDialog();
            GameConfiguration.cells = new List<List<GameCellVM>>();
            for (int i = 0; i < 8; i++)
            {
                gcCtrls[i] = new GameCellControl[8];
                GameConfiguration.cells.Add(new List<GameCellVM>());
                for (int j = 0; j < 8; j++)
                {
                    gcCtrls[i][j] = new GameCellControl();
                    GameConfiguration.cells[i].Add(new GameCellVM());
                    GameConfiguration.cells[i][j].initFoxes = ci.Fxes;
                    GameConfiguration.cells[i][j].initRabbits = ci.Rabs;
                    GameConfiguration.cells[i][j].initVegetation = ci.Veg;

                    gcCtrls[i][j].context = GameConfiguration.cells[i][j];
                    CellsLayoutContainer.Children.Add(gcCtrls[i][j]);
                }
            }
        }
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            GameConfiguration.initAll();
            CellInput ci = new CellInput();

            ci.ShowDialog();
            GameConfiguration.cells = new List <List <GameCellVM> >();
            for (int i = 0; i < 8; i++)
            {
                gcCtrls[i] = new GameCellControl[8];
                GameConfiguration.cells.Add(new List <GameCellVM>());
                for (int j = 0; j < 8; j++)
                {
                    gcCtrls[i][j] = new GameCellControl();
                    GameConfiguration.cells[i].Add(new GameCellVM());
                    GameConfiguration.cells[i][j].initFoxes      = ci.Fxes;
                    GameConfiguration.cells[i][j].initRabbits    = ci.Rabs;
                    GameConfiguration.cells[i][j].initVegetation = ci.Veg;

                    gcCtrls[i][j].context = GameConfiguration.cells[i][j];
                    CellsLayoutContainer.Children.Add(gcCtrls[i][j]);
                }
            }
        }