Пример #1
0
        private static void Postfix(NetworkMessage msg)
        {
            var connId = msg.conn.connectionId;

            if (connId == 0) // ignore local connection
            {
                return;
            }
            if (!MPTweaks.ClientInfos.TryGetValue(connId, out var clientInfo))
            {
                clientInfo = MPTweaks.ClientCapabilitiesSet(connId, new Dictionary <string, string>());
            }
            Debug.Log("MPTweaks: conn " + connId + " OnLoadoutDataMessage clientInfo is now " + clientInfo.Capabilities.Join());
            if (!MPTweaks.ClientHasMod(connId) && MPTweaks.MatchNeedsMod())
            {
                //LobbyChatMessage chatMsg = new LobbyChatMessage(connId, "SERVER", MpTeam.ANARCHY, "You need OLMOD to join this match", false);
                //NetworkServer.SendToClient(connId, CustomMsgType.LobbyChatToClient, chatMsg);
                NetworkServer.SendToClient(connId, 86, new StringMessage("This match requires OLMod to play."));
                GameManager.m_gm.StartCoroutine(DisconnectCoroutine(connId));
            }
            if ((NetworkMatch.GetMatchState() != MatchState.LOBBY && NetworkMatch.GetMatchState() != MatchState.LOBBY_LOAD_COUNTDOWN) && !ClientLoadoutValid(connId))
            {
                NetworkServer.SendToClient(connId, 86, new StringMessage("This match has disabled modifiers.  Please disable these modifiers and try again: " + MPModifiers.GetDisabledModifiers()));
                GameManager.m_gm.StartCoroutine(DisconnectCoroutine(connId));
            }
            if (!clientInfo.Capabilities.ContainsKey("ClassicWeaponSpawns") && (MPClassic.matchEnabled || MPModPrivateData.ClassicSpawnsEnabled))
            {
                NetworkServer.SendToClient(connId, 86, new StringMessage("This match has classic weapon spawns and requires OLMod 0.3.6 or greater."));
                GameManager.m_gm.StartCoroutine(DisconnectCoroutine(connId));
            }
            if (clientInfo.Capabilities.ContainsKey("ModPrivateData"))
            {
                MPModPrivateDataTransfer.SendTo(connId);
            }
        }
Пример #2
0
 public static void ModNetSystemOnGameSessionStart2(string mpd)
 {
     if (mpd != "")
     {
         MPModPrivateDataTransfer.OnReceived(mpd);
     }
 }
Пример #3
0
 private static void OnModPrivateData(NetworkMessage msg)
 {
     /*
      * MPModPrivateDataMessage mpdm = msg.ReadMessage<MPModPrivateDataMessage>();
      * MPModPrivateData.MatchMode = mpdm.MatchMode;
      * MPModPrivateData.JIPEnabled = mpdm.JIPEnabled;
      * MPModPrivateData.RearViewEnabled = mpdm.RearViewEnabled;
      * MPModPrivateData.TeamCount = mpdm.TeamCount;
      * MPModPrivateData.LapLimit = mpdm.LapLimit;
      */
     MPModPrivateDataTransfer.OnReceived(msg.ReadMessage <StringMessage>().value);
 }
Пример #4
0
        private static void Postfix(NetworkMessage msg)
        {
            var connId = msg.conn.connectionId;

            if (connId == 0) // ignore local connection
            {
                return;
            }
            if (!MPTweaks.ClientInfos.TryGetValue(connId, out var clientInfo))
            {
                clientInfo = MPTweaks.ClientCapabilitiesSet(connId, new Dictionary <string, string>());
            }

            /*
             * if (!clientInfo.SupportsTweaks.Contains("proj") && !MPTweaks.IncompatibleMatchReported)
             * {
             *  MPTweaks.IncompatibleMatchReported = true;
             *  string name = NetworkMatch.m_players.TryGetValue(connId, out var playerData) ? playerData.m_name : connId.ToString();
             *  var text = "DISABLED HUNTER SPEED CHANGE! OLD OLMOD: " + name;
             *  Debug.LogFormat("MPTweaks: IncompatibleMatchReported {0}", text);
             *  JIPClientHandlers.SendAddMpStatus(text);
             * }
             */
            Debug.Log("MPTweaks: conn " + connId + " OnLoadoutDataMessage clientInfo is now " + clientInfo.Capabilities.Join());
            if (!MPTweaks.ClientHasMod(connId) && MPTweaks.MatchNeedsMod())
            {
                //LobbyChatMessage chatMsg = new LobbyChatMessage(connId, "SERVER", MpTeam.ANARCHY, "You need OLMOD to join this match", false);
                //NetworkServer.SendToClient(connId, CustomMsgType.LobbyChatToClient, chatMsg);
                NetworkServer.SendToClient(connId, 86, new StringMessage("You need OLMOD to join this match."));
                GameManager.m_gm.StartCoroutine(DisconnectCoroutine(connId));
            }
            if ((NetworkMatch.GetMatchState() != MatchState.LOBBY && NetworkMatch.GetMatchState() != MatchState.LOBBY_LOAD_COUNTDOWN) && !ClientLoadoutValid(connId))
            {
                NetworkServer.SendToClient(connId, 86, new StringMessage("This match has disabled modifiers: " + MPModifiers.GetDisabledModifiers()));
                GameManager.m_gm.StartCoroutine(DisconnectCoroutine(connId));
            }
            if (clientInfo.Capabilities.ContainsKey("ModPrivateData"))
            {
                MPModPrivateDataTransfer.SendTo(connId);
            }
        }