public static void Postfix() { MPDownloadLevel.Reset(); MPTeams.NetworkMatchTeamCount = 2; MPJoinInProgress.NetworkMatchEnabled = false; RearView.MPNetworkMatchEnabled = false; MPSuddenDeath.SuddenDeathMatchEnabled = false; }
private static void Postfix(ref bool __result, PrivateMatchDataMessage pmd, ref int ___m_num_players_to_start_match) { ApplyMatchOLModData(); if (___m_num_players_to_start_match == 2) // always allow start with 1 { ___m_num_players_to_start_match = 1; } if (!__result && !Config.NoDownload && !string.IsNullOrEmpty(pmd.m_addon_level_name_hash)) // unknown level? { MPDownloadLevel.StartGetLevel(pmd.m_addon_level_name_hash); __result = true; } }
static void Postfix() { if (Config.NoDownload) { return; } string level = NetworkMatch.m_last_lobby_status.m_match_playlist_addon_idstringhash; if (level != null && level != "" && GameManager.MultiplayerMission.FindAddOnLevelNumByIdStringHash(level) < 0) { MPDownloadLevel.StartGetLevel(level); } }
static bool Prefix(string name) { if (!name.Contains(":") || Config.NoDownload) { return(true); } if (!MPDownloadLevel.DownloadBusy && GameManager.MultiplayerMission.FindAddOnLevelNumByIdStringHash(name) < 0) { MPDownloadLevel.StartGetLevel(name); } if (MPDownloadLevel.DownloadBusy) { Debug.Log("Level still downloading when loading match scene, delay scene load " + name); GameManager.m_gm.StartCoroutine(WaitLevel(name)); return(false); } return(true); }