// helper function to send a lobby chat message private static void SendToLobbyHelper(LobbyChatMessage lmsg, int connection_id, bool authOnly, bool unblockedOnly) { bool doSend = true; if (authOnly || unblockedOnly) { MPBanEntry entry = MPChatCommand.FindPlayerEntryForConnection(connection_id, true); if (authOnly) { doSend = doSend && MPChatCommand.CheckPermission(entry); } if (doSend && unblockedOnly) { if (entry != null) { doSend = !MPBanPlayers.IsBanned(entry, MPBanMode.BlockChat); } else { doSend = false; } } } if (doSend) { NetworkServer.SendToClient(connection_id, 75, lmsg); } }
// Execute UNBAN or UNANNOY or UNBLOCKCHAT public bool DoUnban(MPBanMode banMode) { if (banMode == MPBanMode.Annoy) { // UNANNOY also implies UNBLOCKCHAT DoUnban(MPBanMode.BlockChat); } if (String.IsNullOrEmpty(arg)) { MPBanPlayers.UnbanAll(banMode); ReturnTo(String.Format("ban list {0} cleared by {1}", banMode, senderEntry.name)); } else { // check against names in ban list (may not be current player names) string pattern = arg.ToUpper(); var banList = MPBanPlayers.GetList(banMode); int cnt = banList.RemoveAll(entry => (MatchPlayerName(entry.name, pattern) != 0)); if (cnt > 0) { MPBanPlayers.OnUpdate(banMode, false); } else { // check the currently connected players if (SelectPlayer(arg)) { cnt = MPBanPlayers.Unban(selectedPlayerEntry, banMode); } } if (cnt > 0) { ReturnTo(String.Format("{0} players UNBANNED from {1} list by {2}", cnt, banMode, senderEntry.name)); } else { ReturnToSender(String.Format("Un{0}: no player {1} found", banMode, arg)); } } return(false); }
// Execute STATUS command public bool DoStatus() { string creator; if (MPBanPlayers.MatchCreator != null && !String.IsNullOrEmpty(MPBanPlayers.MatchCreator.name)) { creator = MPBanPlayers.MatchCreator.name; } else { creator = "<UNKNOWN>"; } GetTrustedPlayerIds(); ReturnToSender(String.Format("STATUS: {0}'s game, your auth: {1}", creator, CheckPermission(senderEntry))); ReturnToSender(String.Format("STATUS: bans: {0}, annoys: {1}, blocks: {2}, auth: {3} trust: {4}", MPBanPlayers.GetList(MPBanMode.Ban).Count, MPBanPlayers.GetList(MPBanMode.Annoy).Count, MPBanPlayers.GetList(MPBanMode.BlockChat).Count, authenticatedPlayers.Count, trustedPlayers.Count)); return(false); }
private static IEnumerator MatchStart(int connectionId) { var newPlayer = Server.FindPlayerByConnectionId(connectionId); MPBanEntry newPlayerEntry = new MPBanEntry(newPlayer); // prevent banned players from JIP into our match // there is already a delayed Disconnect going on, just // prevent this player from entering the JIP code if (MPBanPlayers.IsBanned(newPlayerEntry)) { yield break; } float pregameWait = 3f; if (!newPlayer.m_mp_name.StartsWith("OBSERVER")) { foreach (Player player in Overload.NetworkManager.m_Players) { if (MPTweaks.ClientHasTweak(player.connectionToClient.connectionId, "jip")) { NetworkServer.SendToClient(player.connectionToClient.connectionId, MessageTypes.MsgJIPJustJoined, new JIPJustJoinedMessage { playerId = newPlayer.netId, ready = false }); } } MPJoinInProgress.SetReady(newPlayer, false, true); // special case: do not disable the player completely, as this would prevent this player to be sent to new clients joining before we finally switch to ready } pregameWait = SendPreGame(connectionId, pregameWait); yield return(new WaitForSeconds(pregameWait)); Server.SendLoadoutDataToClients(); if (newPlayer.m_mp_name.StartsWith("OBSERVER")) { Debug.LogFormat("Enabling spectator for {0}", newPlayer.m_mp_name); newPlayer.Networkm_spectator = true; Debug.LogFormat("Enabled spectator for {0}", newPlayer.m_mp_name); yield return(null); // make sure spectator change is received before sending MatchStart } else { foreach (Player player in Overload.NetworkManager.m_Players) { if (MPTweaks.ClientHasTweak(player.connectionToClient.connectionId, "jip")) { NetworkServer.SendToClient(player.connectionToClient.connectionId, MessageTypes.MsgJIPJustJoined, new JIPJustJoinedMessage { playerId = newPlayer.netId, ready = true }); } } MPJoinInProgress.SetReady(newPlayer, true); } if (NetworkMatch.GetMatchState() != MatchState.PLAYING) { yield break; } IntegerMessage modeMsg = new IntegerMessage((int)NetworkMatch.GetMode()); NetworkServer.SendToClient(connectionId, CustomMsgType.MatchStart, modeMsg); SendMatchState(connectionId); NetworkSpawnPlayer.Respawn(newPlayer.c_player_ship); MPTweaks.Send(connectionId); //if (!newPlayer.m_spectator && RearView.MPNetworkMatchEnabled) // newPlayer.CallTargetAddHUDMessage(newPlayer.connectionToClient, "REARVIEW ENABLED", -1, true); CTF.SendJoinUpdate(newPlayer); Race.SendJoinUpdate(newPlayer); foreach (Player player in Overload.NetworkManager.m_Players) { if (player.connectionToClient.connectionId == connectionId) { continue; } // Resend mode for existing player to move h2h -> anarchy NetworkServer.SendToClient(player.connectionToClient.connectionId, CustomMsgType.MatchStart, modeMsg); if (!newPlayer.m_spectator) { player.CallTargetAddHUDMessage(player.connectionToClient, String.Format(Loc.LS("{0} JOINED MATCH"), newPlayer.m_mp_name), -1, true); } //Debug.Log("JIP: spawning on new client net " + player.netId + " lobby " + player.connectionToClient.connectionId); NetworkServer.SendToClient(connectionId, CustomMsgType.Respawn, new RespawnMessage { m_net_id = player.netId, lobby_id = player.connectionToClient.connectionId, m_pos = player.transform.position, m_rotation = player.transform.rotation, use_loadout1 = player.m_use_loadout1 }); } ServerStatLog.Connected(newPlayer.m_mp_name); MPBanPlayers.ApplyAllBans(); // make sure the newly connected player gets proper treatment if he is BANNED }
private static void Postfix() { MPBanPlayers.ApplyAllBans(); }
private static void Postfix(ref bool __result, int connection_id, int version, string player_name, string player_session_id, string player_id, string player_uid) { MPBanPlayers.JoiningPlayerIsBanned = false; MPBanPlayers.JoiningPlayerIsAnnoyed = false; MPBanPlayers.JoiningPlayerConnectionId = connection_id; MPBanPlayers.JoiningPlayerLobbyData = null; if (__result) { // the player has been accepted by the game's matchmaking MPBanEntry candidate = new MPBanEntry(player_name, connection_id, player_id); bool isCreator = false; if (!MPBanPlayers.MatchCreatorIsInGame && MPBanPlayers.PlayerWithPrivateMatchData != null && !String.IsNullOrEmpty(MPBanPlayers.PlayerWithPrivateMatchData.id) && !String.IsNullOrEmpty(candidate.id)) { if (candidate.id == MPBanPlayers.PlayerWithPrivateMatchData.id) { Debug.LogFormat("MPBanPlayers: Match creator entered the lobby: {0}", player_name); isCreator = true; MPBanPlayers.MatchCreatorIsInGame = true; } } // check if player is banned MPBanPlayers.JoiningPlayerIsBanned = MPBanPlayers.IsBanned(candidate); MPBanPlayers.JoiningPlayerIsAnnoyed = MPBanPlayers.IsBanned(candidate, MPBanMode.Annoy); if (isCreator && MPBanPlayers.JoiningPlayerIsAnnoyed) { // annoyed players are treated as Banned for creating new matches MPBanPlayers.JoiningPlayerIsBanned = true; } if (MPBanPlayers.JoiningPlayerIsBanned) { // banned player entered the lobby // NOTE: we cannot just say __accept = false, because this causes all sorts of troubles later MPBanPlayers.KickPlayer(connection_id, player_name, true); if (isCreator) { Debug.LogFormat("Creator for this match {0} is BANNED, ending match", candidate.name); GameManager.m_gm.StartCoroutine(DelayedEndMatch()); } } else { // unbanned player entered the lobby if (isCreator) { bool haveModifiedState = MPBanPlayers.HasModifiedState() || MPChatCommand.HasModifiedState(); bool doReset = true; if (MPChatCommand.CheckPermission(candidate)) { Debug.Log("MPBanPlayers: same game creator as last match, or with permissions"); doReset = false; } MPBanPlayers.MatchCreator = candidate; if (doReset) { Debug.Log("MPBanPlayers: new game creator, resetting bans and permissions"); MPBanPlayers.Reset(); MPChatCommand.Reset(); if (haveModifiedState) { MPChatTools.SendTo(true, "cleared all bans and permissions", connection_id); } } else { if (haveModifiedState) { MPChatTools.SendTo(true, "keeping bans and permissions from previous match", connection_id); } } } } } }
// Execute KICK or BAN or KICKBAN or ANNOY or BLOCKCHAT command public bool DoKickBan(bool doKick, bool doBan, MPBanMode banMode) { string op; string banOp = banMode.ToString().ToUpper(); if (doKick && doBan) { op = "KICK" + banOp; } else if (doKick) { op = "KICK"; } else if (doBan) { op = banOp; } else { return(false); } Debug.LogFormat("{0} request for {1}", op, arg); if (!SelectPlayer(arg)) { Debug.LogFormat("{0}: no player {1} found", op, arg); ReturnToSender(String.Format("{0}: player {1} not found", op, arg)); return(false); } if (IsTrustedPlayer(selectedPlayerEntry)) { ReturnToSender(String.Format("{0}: not on this server, dude!", op)); return(false); } if (selectedPlayerConnectionId >= 0 && sender_conn == selectedPlayerConnectionId) { Debug.LogFormat("{0}: won't self-apply", op, arg); ReturnToSender(String.Format("{0}: won't self-apply", op, arg)); return(false); } if (doBan) { MPBanPlayers.Ban(selectedPlayerEntry, banMode); if (banMode == MPBanMode.Annoy) { // ANNOY also implies BLOCKCHAT MPBanPlayers.Ban(selectedPlayerEntry, MPBanMode.BlockChat); } ReturnTo(String.Format("{0} player {1} by {2}", banOp, selectedPlayerEntry.name, senderEntry.name), -1, selectedPlayerConnectionId); } if (doKick) { ReturnTo(String.Format("KICK player {0} by {1}", selectedPlayerEntry.name, senderEntry.name), -1, selectedPlayerConnectionId); if (selectedPlayer != null) { MPBanPlayers.KickPlayer(selectedPlayer); } else if (selectedPlayerLobbyData != null) { MPBanPlayers.KickPlayer(selectedPlayerLobbyData); } else { MPBanPlayers.KickPlayer(selectedPlayerConnectionId, selectedPlayerEntry.name); } } return(false); }
// Send a chat message // Set connection_id to the ID of a specific client, or to -1 to send to all // clients except except_connection_id (if that is >= 0) // If authOnly is true, only send to clients which are authenticated for chat // commands. // If unblockedOnly is true, only send to clients which are not BlockChat-BANNED // You need to already know if we are currently in Lobby or not public static bool SendTo(bool inLobby, string msg, int connection_id = -1, int except_connection_id = -1, bool authOnly = false, bool unblockedOnly = false, string sender_name = "Server", MpTeam team = MpTeam.TEAM0, bool isTeamMessage = false, int sender_connection_id = -1) { bool toAll = (connection_id < 0); if (!toAll) { if (connection_id >= NetworkServer.connections.Count || NetworkServer.connections[connection_id] == null) { return(false); } } if (inLobby) { var lmsg = new LobbyChatMessage(sender_connection_id, sender_name, team, msg, isTeamMessage); if (toAll) { if (except_connection_id < 0 && !authOnly && !unblockedOnly) { NetworkServer.SendToAll(75, lmsg); } else { foreach (NetworkConnection c in NetworkServer.connections) { if (c != null && c.connectionId != except_connection_id) { SendToLobbyHelper(lmsg, c.connectionId, authOnly, unblockedOnly); } } } } else { SendToLobbyHelper(lmsg, connection_id, authOnly, unblockedOnly); } } else { if (isTeamMessage) { msg = Loc.LS("[TEAM]") + " " + msg; } foreach (var p in Overload.NetworkManager.m_Players) { if (p != null && p.connectionToClient != null) { if ((toAll && p.connectionToClient.connectionId != except_connection_id) || (p.connectionToClient.connectionId == connection_id)) { bool doSend = true; if (authOnly || unblockedOnly) { MPBanEntry entry = new MPBanEntry(p); if (authOnly) { doSend = doSend && MPChatCommand.CheckPermission(entry); } if (doSend && unblockedOnly) { doSend = !MPBanPlayers.IsBanned(entry, MPBanMode.BlockChat); } } if (doSend) { p.CallTargetSendFullChat(p.connectionToClient, connection_id, sender_name, team, msg); } } } } } return(true); }
// Execute a command: Returns true if the caller should forward the chat message // to the clients, and false if not (when it was a special command for the server) public bool Execute() { if (!IsEnabled()) { // chat commands are not enabled return(true); } if (cmd == Command.None) { // there might be BlockChat-Banned players, and we can just ignore their ramblings if (MPBanPlayers.GetList(MPBanMode.BlockChat).Count > 0) { MPBanEntry we = FindPlayerEntryForConnection(sender_conn, inLobby); if (we != null && MPBanPlayers.IsBanned(we, MPBanMode.BlockChat)) { // send the message back to the sender ONLY MPChatTools.SendTo(inLobby, sender_message, sender_conn, -1, false, false, sender_name, sender_team, isTeamMessage, sender_conn); return(false); } } return(true); } senderEntry = FindPlayerEntryForConnection(sender_conn, inLobby); if (senderEntry == null || String.IsNullOrEmpty(senderEntry.name)) { Debug.LogFormat("CHATCMD {0}: {1} {2}: failed to identify sender", cmd, cmdName, arg); return(false); } Debug.LogFormat("CHATCMD {0}: {1} {2} by {3}", cmd, cmdName, arg, senderEntry.name); if (needAuth) { if (!CheckPermission(senderEntry)) { ReturnToSender(String.Format("You do not have the permission for command {0}!", cmd)); Debug.LogFormat("CHATCMD {0}: client is not authenticated!", cmd); return(false); } } bool result = false; switch (cmd) { case Command.GivePerm: result = DoPerm(true); break; case Command.RevokePerm: result = DoPerm(false); break; case Command.Auth: result = DoAuth(); break; case Command.Kick: result = DoKickBan(true, false, MPBanMode.Ban); break; case Command.Ban: result = DoKickBan(false, true, MPBanMode.Ban); break; case Command.Annoy: result = DoKickBan(false, true, MPBanMode.Annoy); break; case Command.KickBan: result = DoKickBan(true, true, MPBanMode.Ban); break; case Command.Unban: result = DoUnban(MPBanMode.Ban); break; case Command.Unannoy: result = DoUnban(MPBanMode.Annoy); break; case Command.BlockChat: result = DoKickBan(false, true, MPBanMode.BlockChat); break; case Command.UnblockChat: result = DoUnban(MPBanMode.BlockChat); break; case Command.End: result = DoEnd(); break; case Command.Start: result = DoStart(); break; case Command.Status: result = DoStatus(); break; case Command.Say: result = DoSay(); break; case Command.Test: result = DoTest(); break; default: Debug.LogFormat("CHATCMD {0}: {1} {2} was not handled by server", cmd, cmdName, arg); result = true; // treat it as normal chat message break; } return(result); }