Пример #1
0
 public GameMenu.ServerInfo[] GetServers()
 {
     try
     {
         System.Net.ServicePointManager.Expect100Continue = false; // fixes lighthttpd 417 error in future connections
         WebClient   c   = new WebClient();
         string      xml = c.DownloadString(ServerListAddress);
         XmlDocument d   = new XmlDocument();
         d.LoadXml(xml);
         string[] allHash             = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Hash")).ToArray();
         string[] allName             = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Name")).ToArray();
         string[] allMotd             = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/MOTD")).ToArray();
         string[] allPort             = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Port")).ToArray();
         string[] allIp               = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/IP")).ToArray();
         string[] allVersion          = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Version")).ToArray();
         string[] allUsers            = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Users")).ToArray();
         string[] allMax              = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Max")).ToArray();
         string[] allGameMode         = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/GameMode")).ToArray();
         string[] allPlayers          = new List <string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Players")).ToArray();
         List <GameMenu.ServerInfo> l = new List <GameMenu.ServerInfo>();
         for (int i = 0; i < allHash.Length; i++)
         {
             GameMenu.ServerInfo info = new GameMenu.ServerInfo();
             info.Hash     = allHash[i];
             info.Name     = allName[i];
             info.Motd     = allMotd[i];
             info.Port     = int.Parse(allPort[i]);
             info.Ip       = allIp[i];
             info.Version  = allVersion[i];
             info.Users    = int.Parse(allUsers[i]);
             info.Max      = int.Parse(allMax[i]);
             info.GameMode = allGameMode[i];
             info.Players  = allPlayers[i];
             l.Add(info);
         }
         return(l.ToArray());
     }
     catch
     {
         return(null);
     }
 }
Пример #2
0
 public GameMenu.ServerInfo[] GetServers()
 {
     try
     {
         System.Net.ServicePointManager.Expect100Continue = false; // fixes lighthttpd 417 error in future connections
         WebClient c = new WebClient();
         string xml = c.DownloadString(ServerListAddress);
         XmlDocument d = new XmlDocument();
         d.LoadXml(xml);
         string[] allHash = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Hash")).ToArray();
         string[] allName = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Name")).ToArray();
         string[] allMotd = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/MOTD")).ToArray();
         string[] allPort = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Port")).ToArray();
         string[] allIp = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/IP")).ToArray();
         string[] allVersion = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Version")).ToArray();
         string[] allUsers = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Users")).ToArray();
         string[] allMax = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Max")).ToArray();
         string[] allGameMode = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/GameMode")).ToArray();
         string[] allPlayers = new List<string>(ManicDigger.XmlTool.XmlVals(d, "/ServerList/Server/Players")).ToArray();
         List<GameMenu.ServerInfo> l = new List<GameMenu.ServerInfo>();
         for (int i = 0; i < allHash.Length; i++)
         {
             GameMenu.ServerInfo info = new GameMenu.ServerInfo();
             info.Hash = allHash[i];
             info.Name = allName[i];
             info.Motd = allMotd[i];
             info.Port = int.Parse(allPort[i]);
             info.Ip = allIp[i];
             info.Version = allVersion[i];
             info.Users = int.Parse(allUsers[i]);
             info.Max = int.Parse(allMax[i]);
             info.GameMode = allGameMode[i];
             info.Players = allPlayers[i];
             l.Add(info);
         }
         return l.ToArray();
     }
     catch
     {
         return null;
     }
 }