public override void OnInit(ProcedureOwner procedureOwner) { ////////添加组件的顺序 GameMainEntry.GetModule <LogManager>(); GameMainEntry.GetModule <NetWorkManager>(); /// GameMainEntry.Init(); }
public override void OnInit(ProcedureOwner procedureOwner) { ////////添加组件的顺序 ProcedureManagerComponent.Instance.enabled = true; SettingComponent.Instance.enabled = true; LogManagerComponent.Instance.enabled = true; ResourcesManagerComponent.Instance.enabled = true; DataNodeComponent.Instance.enabled = true; TableManagerComponent.Instance.enabled = true; QualityManagerComponent.Instance.enabled = true; SceneManagerComponent.Instance.enabled = true; SceneManagerComponent.Instance.enabled = true; RecordManagerCoponent.Instance.enabled = true; //存档 InputManagerComponent.Instance.enabled = true; //输入 SoundManagerComponent.Instance.enabled = true; //音效 /// UIManagerComponent.Instance.Init(); ////////////////////////////////////////////////////////////////////////// ResourcesManagerComponent.Instance.ResourcesManagerMoudle.Asset_Mode = GameMainEntry.GameMainEntryComponent.Asset_Mode; ////////////////////////////////////////////////////////////////////////// GameMainEntry.Init(); }