public static SceneType GetSceneTypeBySceneId(this SceneComponent sceneComponent, SceneId sceneId) { int id = (int)sceneId; DRScene drScene = GameEntry.DataTable.GetDataTable <DRScene>().GetDataRow(id); return((SceneType)drScene.SceneType); }
protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); m_IsChangeSceneComplete = false; GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess); GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure); GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate); GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset); // 停止所有声音 GameEntry.Sound.StopAllLoadingSounds(); GameEntry.Sound.StopAllLoadedSounds(); // 隐藏所有实体 GameEntry.Entity.HideAllLoadingEntities(); GameEntry.Entity.HideAllLoadedEntities(); //卸载所有场景 string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames(); for (int i = 0; i < loadedSceneAssetNames.Length; i++) { GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]); } //还原游戏速度 GameEntry.Base.ResetNormalGameSpeed(); int sceneId = procedureOwner.GetData <VarInt>(Constant.ProcedureData.NextSceneId).Value; m_CurLoadedSceneId = (SceneId)sceneId; IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>(); DRScene drScene = dtScene.GetDataRow(sceneId); if (drScene == null) { Log.Warning("Can no load scene '{0}' from data table.", sceneId.ToString()); return; } //打开加载进度界面 GameEntry.UI.OpenUIForm(UIFormId.LoadingForm, sceneId); GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), sceneId); m_BackgroundMusicId = drScene.BackgroundMusicId; m_SceneName = drScene.SceneName; m_PlayerPos = drScene.PlayerSpawn; GameEntry.Scene.SetCurSceneSpawnPos(m_PlayerPos); }
protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); m_IsChangeSceneComplete = false; GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess); GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure); GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate); GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset); // 停止所有声音 GameEntry.Sound.StopAllLoadingSounds(); GameEntry.Sound.StopAllLoadedSounds(); // 隐藏所有实体 GameEntry.Entity.HideAllLoadingEntities(); GameEntry.Entity.HideAllLoadedEntities(); // 卸载所有场景 string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames(); for (int i = 0; i < loadedSceneAssetNames.Length; i++) { GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]); } // 还原游戏速度 GameEntry.Base.ResetNormalGameSpeed(); int sceneId = procedureOwner.GetData <VarInt32>("NextSceneId"); m_ChangeToMenu = sceneId == MenuSceneId; IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>(); DRScene drScene = dtScene.GetDataRow(sceneId); if (drScene == null) { Log.Warning("Can not load scene '{0}' from data table.", sceneId.ToString()); return; } GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this); m_BackgroundMusicId = drScene.BackgroundMusicId; }