public Game(Loop loop) { this.loop = loop; //variablene intializeren keyboard = new Keyboard(); // Level 1 initializeren XDocument level1 = XDocument.Parse(Properties.Resources.Level1); map = new Level(level1, this); }
private void SelectLevel_Click(object sender, EventArgs e) { //Zolang de panel niet werkt: //GameLoop.Window i = new GameLoop.Window(); //i.ShowDialog(); // this.Visible = true; mainmenu.Hide(); mainmenu.Visible = false; settings.Hide(); settings.Visible = false; this.Visible = true; Sound.playEffect(Sound.hitmarker); loop = new Loop(this, 60, true, Menutest.Settings.refreshRate); }