Пример #1
0
        public void OnRecvUpdateMentorshipList(IntPtr ptr, int nLen)
        {
            IntPtrVaArgParseHelper helper = new IntPtrVaArgParseHelper(ptr, nLen);

            GameLogic.cmd_mentorship_mentorshiplist_head mentorshipListHead = helper.get <GameLogic.cmd_mentorship_mentorshiplist_head>();

            m_MasterList.Clear();
            m_FPrenticeList.Clear();
            m_IPrenticeList.Clear();

            for (int i = 0; i < mentorshipListHead.nCount; ++i)
            {
                GameLogic.cmd_mentorship_personshipinfo cmdNodeData = helper.get <GameLogic.cmd_mentorship_personshipinfo>();
                if (cmdNodeData.nPost == (int)EMMentorshipPost.emMentorshipPost_Prentice)
                {
                    if (cmdNodeData.nRelationType == (int)EMMentorshipType.emMentorshipType_Formal)
                    {
                        m_FPrenticeList.Add(cmdNodeData);
                    }
                    else
                    {
                        m_IPrenticeList.Add(cmdNodeData);
                    }
                }
                else if (cmdNodeData.nPost == (int)EMMentorshipPost.emMentorshipPost_Master)
                {
                    m_MasterList.Add(cmdNodeData);
                }
            }

            sortMasterList();
            sortFPrenticeList();
            sortIPrenticeList();
            UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEMASTERLIST, null);
            UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEFPRENTICELIST, null);
            UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEIPRENTICELIST, null);
        }
Пример #2
0
        public void OnRecvUpdateMentorshipInfo(IntPtr ptr, int nLen)
        {
            IntPtrVaArgParseHelper helper = new IntPtrVaArgParseHelper(ptr, nLen);

            GameLogic.cmd_mentorship_updateshipinfo cmdData = helper.get <GameLogic.cmd_mentorship_updateshipinfo>();

            for (int i = 0; i < m_MasterList.Count; ++i)
            {
                if (cmdData.nMentorshipID == m_MasterList[i].nMentorshipID)
                {
                    GameLogic.cmd_mentorship_personshipinfo shipNode = m_MasterList[i];
                    shipNode.nRelationType = cmdData.nRelationType;
                    shipNode.nState        = cmdData.nState;
                    shipNode.nSeverPDBID   = cmdData.nSeverPDBID;
                    shipNode.nSeverTime    = cmdData.nSeverTime;
                    shipNode.szName        = cmdData.szName;
                    m_MasterList[i]        = shipNode;
                    sortMasterList();
                    UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEMASTERLIST, null);
                    return;
                }
            }

            for (int i = 0; i < m_FPrenticeList.Count; ++i)
            {
                if (m_FPrenticeList[i].nMentorshipID == cmdData.nMentorshipID)
                {
                    GameLogic.cmd_mentorship_personshipinfo shipNode = m_FPrenticeList[i];
                    shipNode.nRelationType = cmdData.nRelationType;
                    shipNode.nState        = cmdData.nState;
                    shipNode.nSeverPDBID   = cmdData.nSeverPDBID;
                    shipNode.nSeverTime    = cmdData.nSeverTime;
                    shipNode.szName        = cmdData.szName;
                    m_FPrenticeList[i]     = shipNode;
                    UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEFPRENTICELIST, null);
                    return;
                }
            }

            for (int j = 0; j < m_IPrenticeList.Count; ++j)
            {
                if (cmdData.nMentorshipID == m_IPrenticeList[j].nMentorshipID)
                {
                    if (cmdData.nRelationType == (int)EMMentorshipType.emMentorshipType_Formal)
                    {
                        GameLogic.cmd_mentorship_personshipinfo shipNode = m_IPrenticeList[j];
                        shipNode.nRelationType = cmdData.nRelationType;
                        shipNode.nState        = cmdData.nState;
                        shipNode.nSeverPDBID   = cmdData.nSeverPDBID;
                        shipNode.nSeverTime    = cmdData.nSeverTime;
                        m_FPrenticeList.Add(shipNode);
                        m_IPrenticeList.Remove(m_IPrenticeList[j]);
                        sortFPrenticeList();
                        UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEFPRENTICELIST, null);
                        UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEIPRENTICELIST, null);
                    }
                    else
                    {
                        GameLogic.cmd_mentorship_personshipinfo shipNode = m_IPrenticeList[j];
                        shipNode.nRelationType = cmdData.nRelationType;
                        shipNode.nState        = cmdData.nState;
                        shipNode.nSeverPDBID   = cmdData.nSeverPDBID;
                        shipNode.nSeverTime    = cmdData.nSeverTime;
                        shipNode.szName        = cmdData.szName;
                        m_IPrenticeList[j]     = shipNode;
                        UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_MENTORSHIP_UPDATEIPRENTICELIST, null);
                    }
                    return;
                }
            }
        }