private void onGameplayStarted(ActiveDungeon ad) { Player owningPlayer = ad.PrimaryPlayerCharacter.OwningPlayer; if (owningPlayer.doUnlockMissions()) { owningPlayer.HasUnlockedMissions = true; } }
private void onGameplayStarted(ActiveDungeon ad) { Player owningPlayer = ad.PrimaryPlayerCharacter.OwningPlayer; if (owningPlayer.doUnlockMissions()) { owningPlayer.HasUnlockedMissions = true; } }