Пример #1
0
        public float getCharacterTypeArmorModifier(GameLogic.CharacterType characterType)
        {
            float num = 0f;

            for (int i = 0; i < this.Perks.PerkInstances.Count; i++)
            {
                PerkInstance instance = this.Perks.PerkInstances[i];
                float        num3     = instance.getCharacterTypeArmorModifier(characterType);
                num += num3;
                if (num3 != 0f)
                {
                    num += this.getEvolveBonusForPerk(instance.Type);
                }
            }
            for (int j = 0; j < this.Item.FixedPerks.PerkInstances.Count; j++)
            {
                PerkInstance instance2 = this.Item.FixedPerks.PerkInstances[j];
                float        num5      = instance2.getCharacterTypeArmorModifier(characterType);
                num += num5;
                if (num5 != 0f)
                {
                    num += this.getEvolveBonusForPerk(instance2.Type);
                }
            }
            return(num);
        }
Пример #2
0
        public float getCharacterTypeArmorModifier(GameLogic.CharacterType characterType)
        {
            float num = 0f;

            for (int i = 0; i < this.SelectedRunestones.Count; i++)
            {
                if (this.SelectedRunestones[i].Source == RunestoneSelectionSource.Player)
                {
                    string    id = this.SelectedRunestones[i].Id;
                    SkillType skillTypeForRunestone = ConfigRunestones.GetSkillTypeForRunestone(id);
                    if ((skillTypeForRunestone != SkillType.NONE) && this.Player.ActiveCharacter.isSkillActive(skillTypeForRunestone))
                    {
                        ConfigRunestones.SharedData runestoneData = ConfigRunestones.GetRunestoneData(id);
                        if (runestoneData.PerkInstance != null)
                        {
                            PerkInstance perkInstance = runestoneData.PerkInstance;
                            num += perkInstance.getCharacterTypeArmorModifier(characterType);
                        }
                    }
                }
            }
            return(num);
        }